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  1. #41
    The Lightbringer Rizendragon's Avatar
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    Quote Originally Posted by Netherspark View Post
    In terms of mechanics and thematics, a Tauren "sunwalker" is just a regular silver hand-style paladin. There is nothing that defines them or sets them apart, nothing that makes them look or feel like an actual sunwalker. Blizzard have simply not followed through with the notion, it's literally just a word, nothing more.

    If they had their own spell effects, spell names or some appropriate armour it would make more sense, but as it stands the notion of "sunwalkers" is a failure. Tauren sunwalkers are simply regular paladins, and it doesn't fit or suit them at all.

    If Nightelves become paladins, it's very liktely going to be a repeat of the same. They'll be called something like 'Moonsworn', have the background lore of being warriors of elune, but in the actual game they'll just be regular golden-glowing silver hand paladins.
    Show me any other class currently in game that has race themed spells, animations, or armor. In the lore (ie: the character models in game) the characters fit the personas you're talking about. The issue is when it comes to gameplay. It would take too many resources to change the animations for each race. BE paladins would need blood themed spells, Dwarves, Humans, and Draenei would need holy themed spells, and Tauren would need fire themed spells.

    Another problem is that players and lore nerds get hung up on "what should be" and lose the sight of game play. Priests used to have different racial spells (ie: http://wow.gamepedia.com/Priest_racial_abilities ) but this was one of the few classes to ever have this kind of flavor. The different races of paladins have different class mounts etc. That's about as much racial uniqueness you're going to get in game at this point.

  2. #42
    Go to the Court of Farondis guys, theres a ghost of a Night Elf Male Paladin there. Or at least, hes wearing full paladin gear and I think he even has a paladin title.

    Noticed it in beta, would be really sick.

  3. #43
    Paladins should be open to all races, there's literally no reason for it to not be that way. Lorewise anyone can be a priest, and any priest can be a paladin...

  4. #44
    Priestesses of the moon basicly are light wielding warriors.

  5. #45
    Deleted
    Do Nelf Paladin.
    Add Glyph of Silver Blueish Light.

    Done.

    The lore supports it.

  6. #46
    Quote Originally Posted by Ealyssa View Post
    Maybe a hint for the next expansion, like the sunwalker were hinted.

    Would make sense with the whole "army of the light" and Elune finally shown as a being of the light (she "forged" the Naaru).
    Hopefully, though they had a female pandaren death knight as a Horde garrison follower and sadly, we haven't gotten playable pandaren death knights.

    http://wow.gamepedia.com/Gravewalker_Gie

  7. #47
    Deleted
    Quote Originally Posted by Atethecat View Post
    Hopefully, though they had a female pandaren death knight as a Horde garrison follower and sadly, we haven't gotten playable pandaren death knights.

    http://wow.gamepedia.com/Gravewalker_Gie
    Except that was a random garrison follower and Delas Moonfang becoming a paladin is shown inside the game. Something that not even the Sunwalkers had.

    Even Kosak explained why Gie is an unique character. A pandarem death knight would need a completely new starting zone just to explain how the new Lich King raised the pandaren as death knights.
    Last edited by mmoc516e31a976; 2016-09-04 at 03:56 PM.

  8. #48
    Quote Originally Posted by Tenjen View Post
    Priestesses of the moon basicly are light wielding warriors.
    Which means, as the transitive property tells us, that they are basically Paladins.

    I am on record that the race/class restrictions are antiquated and actually don't make much lore sense anymore.

    WoW starts 4 years after the Third War, and prior to the third war, races were mostly disconnected and isolated, so it made sense that cultural traditions limited what classes were found in what race. In the two decades or so of Azeroth since, though, comingling and interacting would reduce those barriers. It is clear that "classes" do not refer to intrinsic racial attributes, and that they are learned skills improved by natural ability. Races are taught, straight out taught, to be monks. Paladins of every race all come from the premise of learning to use the Light to do what they do -- from having been priests, from having been most likely mages or warriors (belf) or just spiritually sensitive semi-druids (tauren). Every single class represents something that is taught and learned.

    Even Demon Hunters' racial restriction only makes sense for Legion because of the Illidari lore; by 8.x, other races who wanted to seek this power as a weapon against future demon problems (or very important olive gathering) should be able to obtain it.

    All of which is to say --


  9. #49
    Quote Originally Posted by Arafal123 View Post
    it still looks weird, as we see in the ysera cinematic the light of elune is white/silver with a pinch of blue.
    not pure golden.
    Night Elf Priests were given Starshards, which was an arcane ability. The white/silver/blue must also be arcane in nature. Elune is heavily tied to arcane.
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

  10. #50
    Deleted
    Quote Originally Posted by Kokolums View Post
    Night Elf Priests were given Starshards, which was an arcane ability. The white/silver/blue must also be arcane in nature. Elune is heavily tied to arcane.
    Elune's nature is still a complete mystery. Since is supposedly the creator of the Naaru and her "tear" healed Xe'ra.

    The fact that Delas Moonfang is a priestess of Elune and became a paladin further moves Elune to be Light-connected.

  11. #51
    Quote Originally Posted by Tauror View Post
    Except that was a random garrison follower and Delas Moonfang becoming a paladin is shown inside the game. Something that not even the Sunwalkers had.

    Even Kosak explained why Gie is an unique character. A pandarem death knight would need a completely new starting zone just to explain how the new Lich King raised the pandaren as death knights.
    That's not true, they could have easily been wandering pandaren killed by the Scourge.

    And I'm sure a pandaren death knight in lore makes as much sense as a tauren or worgen death knight.

  12. #52
    Quote Originally Posted by Tauror View Post
    Elune's nature is still a complete mystery. Since is supposedly the creator of the Naaru and her "tear" healed Xe'ra.

    The fact that Delas Moonfang is a priestess of Elune and became a paladin further moves Elune to be Light-connected.
    There's really no denying her very strong ties to arcane magic. To say she created the Naaru as well mean she is effectively masters of both arcane and holy.
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

  13. #53
    Deleted
    Quote Originally Posted by Atethecat View Post
    That's not true, they could have easily been wandering pandaren killed by the Scourge.
    Which is the case of Gie. Wandering pandaren are actually very rare before Mists.

    Quote Originally Posted by Atethecat View Post
    And I'm sure a pandaren death knight in lore makes as much sense as a tauren or worgen death knight.
    Tauren DK were part of the Argent Dawn and Worgen DK are the Arugal followers.

  14. #54
    Makes sense to me. You can wield the light of elune, you can learn to hit people in the face while doing it. As everyone keeps saying, their priests are far closer to paladins anyway. There's no reason for them not to exist.

  15. #55
    Quote Originally Posted by Tauror View Post
    Which is the case of Gie. Wandering pandaren are actually very rare before Mists.



    Tauren DK were part of the Argent Dawn and Worgen DK are the Arugal followers.
    Oh, I forgot about the Argent Dawn for a second, anyway, I think Blizz should give DK's to pandaren, because even if pandaren were a rare sight wandering across Lordaeron or Northrend, much of the playable races and classes are part of rarities.

    Tauren being a species once driven to brink of extinction by the centaur and really just recovering now, having been in the Horde for years. The Darkspear being a single tribe of trolls (a small tribe at that). The draenei being made up of the recovered survivors of the crash of Exodar on to Azeroth (although draenei from Outland could of immigrated to Azuremyst or vice versa).

  16. #56
    Deleted
    Quote Originally Posted by det View Post
    The longer this game exist...the more it shall open up to all races can be all classes
    Makes senses to me. More an universe is huge, more the possibilities are, even they're surprising.
    But I think It will be cooler if races have their own classes. I love the idea of Sunwalkers Taurens (My main is one) but I find they should be more sunwalkers than typical Silver-hand paladins.

  17. #57
    The Insane Aquamonkey's Avatar
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    Quote Originally Posted by Atethecat View Post
    Tauren being a species once driven to brink of extinction by the centaur and really just recovering now, having been in the Horde for years.
    That was just the Bloodhoof tribe.

    And while those groups may be small, they are still significantly more than the few scattered individuals as the Pandaren were outside Wandering Isle and Pandaria.

  18. #58
    Deleted
    Quote Originally Posted by Aurabolt View Post
    Agreed.

    ...See below.
    Explain the Undead Priests ! What you just said everybody knows it, and it's not a valid arguments Undead Priests weild the light since Vanilla. (Oh and don't tell me they use power word shield on them selves so the light doesn't burn them LMAO). Nelves & Worgens can be paladins of Mu'Sha, since the taurens are paladins of An'she. And same goes with every class that have the faith in the light (can be Priest) and can be Warrior, since the first Paladins were Priests that learned to fight or Warriors that learned how to weild the light.

  19. #59
    The Insane Aquamonkey's Avatar
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    Quote Originally Posted by Escene View Post
    Explain the Undead Priests ! What you just said everybody knows it, and it's not a valid arguments Undead Priests weild the light since Vanilla. (Oh and don't tell me they use power word shield on them selves so the light doesn't burn them LMAO). Nelves & Worgens can be paladins of Mu'Sha, since the taurens are paladins of An'she. And same goes with every class that have the faith in the light (can be Priest) and can be Warrior, since the first Paladins were Priests that learned to fight or Warriors that learned how to weild the light.
    The way Church of the Holy Light paladins work is that they don't channel Light like priests do, they are vessels for it. These paladins carry the Light within themselves at all time and it is painful even for non-undead.
    Now it shone down on him, in him, through him, and he was forced to shut his eyes against the almost blinding radiance. It warmed at first, then seared, and he winced slightly. He felt—scoured. Emptied, scrubbed clean, then filled again, and he felt the Light swell inside him and then fade away to a tolerable level.
    --Rise of the Lich King
    Last edited by Aquamonkey; 2016-09-04 at 04:58 PM.

  20. #60
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    Quote Originally Posted by Aquamonkey View Post
    The way Church of the Holy Light paladins work is that they don't channel Light like priests do, they are vessels for it. These paladins carry the Light within themselves at all time and it is painful even for non-undead.
    Of Course ! lol

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