I know WoD has made melee feel like that they should have 100% uptime but this is absurd...
Give me back my instant roots and slows please so i can actually deal with these mongo idiots who just have more gap closers than they should have.
Can we go back to the days where rogues just had 1 shadow step on a 23 second cooldown so they had to wait until my blink was on CD...
Why do i need to cast roots when their are passive slows in the game for melee?
Why do i need to choose between a ranged slow and cyclone?
Why did blizzard introduce casting but gave melee so much uptime that makes casting impossible?
Why are basic PvP principles 101 just being completely ignored by the horrible PvP development team?
Literally basic common sense....if you give melee mobility and 100% uptime then casters need instant casts to be able to stop melee from facerolling on us...You don't increase the amount of casted abilities if melee have lots of mobility...
if you give melee mobility why have you reduced CC from most casters? This is literally basic logic from any game with PvP in it..
Why is it that the basic principles of PvP are literally just ignored as every new expansion comes out? It just gets worse and worse?
Who actually enjoys this? Surely this can't even be fun for Melee...your just running at a target dummy and doing your rotation...there's no setup involved...it's like casters aren't even meant to be involved in PvP?
Wasn't this actually talked about in the PvP Q and A?
Before someone comes on here and says "It's balanced" I'm a gladiator and played at the top level in MoP when the game was incredibly fast paced and reaction speed was paramount to winning matches. I played at a high level when instant CC was abundant. Legion PvP is atrocious.