Originally Posted by
Nebiroth99
We will get nothing, they will answer questions like "why can't my artifact be pink" at enormous length and at great detail, and questions about fixing the dreadful mechanics of affliction and demonology willbe totally ignored because they are locked in for the whole expac (like the idiotic last minute change to Reap Souls, even though the other affliction artifact talents are very obviously designed around how it originally worked, i.e. killing a regular stream of adds it would provide, basically a bandaid that was applie dlate in beta and was never fixed, despite a promise that it would be)
This is a typical "politicians press conference", which is merely an opportunity for them to appear like they care, though they don't, and to advertise whatever baubles they are planning to hand out by answering carefuly seelcted questions on them (expect at least three question about Karazhan to be chosen)
Theer will doubtless be loads and loads of questions about "how about fixing warlock dps so that affliction and demonology are viablle instea dof pushing everyone into destruction, which is itself low enough that pug groups refuse to take locks and kick them in preference for a mage/hunter/dk/dh"
If we are lucky, one will be picked in passing, with the usual anodyne "we carefuly monitor this and will adjust it if necessary"
Like the massive nerf to demo, we got a wall of silence until the famous "we don;t want you to play it" Q&A, which was basically a giant "fuck you" finger
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LOL, designed well? Are you kidding?
Destruction is totally, I mean totally, reliant on randomness, it's big nuke hits like a noodle and it's AOE is slow, clumsy and expensive
Affliction has everything piled into DOTs which as has been the case for the last decade causes the issue of "eithe roverpowered for multidot or underpowered for single target", with a horrible bandaid called Soul Effigy which is as much fun as watching paint dry, even then it has terrible single target and a botched artifact designed around a core mechanic they took away a few weeks from launch with no time to fix the Gold traits supposed to synergise with it
Demonology has zero, I mean zero, mobility, everything tied to long hard casts, including a filler which hits like a snowflake, reliant on a melee pet which can die (try using it on a fight like Helya), wonky guardian pets which refuse to switch targets, your aoe means literally burning your single target, and spamming Demonic Empowerment over and over and over. Demo is good at one thing, that's standing still and tunneling Patchwerk, and there aren;t any Patchwerks.
And all three are tied to talent trees that are incredibly binary, it is literally "wanna do good aoe? Be shit at single target then", when there are other classe slike fire mage who can sit on a cookie-cutter build they never change and excel at everything
If you want to see a good design look at demon hunter, unholy dk, fire mage, MM hunter.