This works, just change effuse and tiger palm to the spell you want..
Post the macro into here and it will explain how it works. http://www.macroexplain.com/#showtooltip
/use [@mouseover,help,nodead]effuse;[nohelp]Tiger Palm
So I'm 19 artifact levels in, got me Mists of Life + Dancing Mists and the Mists of Sheilun, not sure if I should go for Extended Healing now or directly for gold rivival trait, any thoughts?
Does the rivival trait hot benefit from Mists of Sheilun?
Last edited by lonely zergling; 2016-09-07 at 02:54 PM.
I was just thinking about Dancing Mists - would it not be better to use on a full health target?
There's a 10% chance of it splitting on cast, and another 10% when it goes from a full health target to a non full health target.
If you use it on someone missing HP, there's a 10% chance of it splitting.
If you use it on someone who's full hp, there's a 10% chance of it splitting, and another 10% chance of it splitting when it moves off of the full HP target. That's a 1% chance at 3 people healed, and a 19% chance of at least 2 people getting healed, rather than a 10% chance of 2 people getting healed and a 0% chance of 3 people getting healed.
A pre-requisite for the jump is that you've thrown away 1/7th (or so) of the healing on overhealing. So getting a 10% chance at a potential 100% of the healing is actually a net loss. It's just less of a loss than that overhealing would ordinarily be. But if you're purposefully throwing away 14% of a Renewing Mist's heal to get 10% of a Renewing Mist's heal, you're not really making out. At suitably high levels of haste, it can get close but I'd say this tactic is a poor idea in general.
You would end up with more chances to proc the +40% Vivify. But the proc chance is so low that you're talking about a time between procs measured in milliseconds difference.
Probably an odd question at this point but how did you all handle leveling Mistweaver? Did you just go WW or BM and amass AP? Or did you actually level as MW?
Hm, maybe the advice I read was referring more to higher-health players and not full-health players in that case.
I did WW with 13 traits, it was very easy. There's another thread in this forum about leveling and you'll see some responses there.
Does the "caster" darkmoon trinket (Darkmoon Deck: Hellfire) work for healers too? It has base int + crit shuffle effect. Anyone knows this?
No matter what tick you're talking about, the trade-off is the same. You're losing 1/7th of the heal to overhealing in exchange for the small chance of another full HoT.
The talent is really a 'loss limiter' more than anything else. Once you have the talent, your Renewing Mists is almost guaranteed to heal for near full (counting the extra heals it throws around and presuming there's damage to heal) no matter what you do. You could blindly target it on a random person and your outcome would be within the same narrow band of effectiveness (indeed, you could probably simplify your UI by just auto-targeting it on yourself without significantly impacting your overall healing).
This gives it a significant advantage over a conventional HoT, which is going to lose 30%-40% of its effectiveness to overhealing. Unless you're talking very high levels of haste (which reduces the loss you suffer from a tick overhealing by providing more ticks at the same total healing), your ideal situation is the same as a normal HoT: it heals fully on a single target. But your worst case scenario isn't all that far from your ideal scenario (presuming the damage exists to heal) - and that's the value of the artifact trait.
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When you say 1/7th, what do you mean? I think understand the basic premise of what you're saying, but I'm not 100% so I would like some clarification. Does renewing mist by default have 7 ticks, and one tick on a full hp player will always be lost before it switches? If thats the case, then putting it on a full hp target would still be the best option compared to any other non full hp target, would it not? Or is the math as obvious as it looks - you lose roughly 14% of the healing for a 10% chance at a split, and that 10% chance won't make up for the 14%.
I think it was hotfixed to only work for disc priests... pretty sure I've seen blue notes about this on the front page recently.
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4X? seriously, you can pull 20 mobs as WW and one shot them with Strike of the Windlord.
As I see so many posts saying different things. Is the info on icy veins reliable? As in,
vers crit haste/mastery for raids? (yes I know mastery is good for 5 mans etc)
Is the artifact progression on that site decent? As you'll miss out on the revival gold talent for the first week or so of raids.
I think Dancing Mists will be stronger than the revive trait, which is why it's written the way it is. Vers > Crit > Haste = Mastery is accurate for Mistweaving, though haste becomes more important if you fistweave or run Mythic+.
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Woah man. Sometimes I have to use Fists of Fury to kill the 3 or 4 remaining guys. Don't make our class seem too overpowered.
1/7th is just an approximation. Renewing Mists lasts for 20 sec, it ticks every 3 sec, so you lose about 1/7th. It's a bit more than this (since the last 'tick' is smaller), but it's a bit less once you extend it with the artifact trait. Haste also reduces the impact of that overhealing (ticks happen more frequently).
And the math is as obvious at it looks. To get the benefit of an additional Renewing Mist chance when it moves, you first need to have lost healing from the original Renewing Mist. The total benefit will normally be slightly less than if Renewing Mists had been happily ticking away on the same target.
Tick is every 2 seconds.
Casting it on a full hp target also wastes the mastery proc.
Last edited by mmocdf23fc3447; 2016-09-08 at 06:37 PM.