If you're too lazy to armory check the only visble variable between players is ilvl and class.
840 ilvl with unknown skill level over 835 ilvl with unknown skill level any time.
If you're too lazy to armory check the only visble variable between players is ilvl and class.
840 ilvl with unknown skill level over 835 ilvl with unknown skill level any time.
Asking for higher iLvl gear than the instance actually drops, is just stupid, especially so soon after launch.
If it was, say, after a month or 2-3, I'd understand ppl would rather invite ppl with higher iLvl, to get it done faster.
Then again, it's still a bit lame, but the group leader makes up the rules.
So make your own group, with likeminded people.
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I don't get mad over ilvl requirements, though I consider them distasteful when higher than necessary. It's a reason among others why I don't upgrade from LFR.
Now you see it. Now you don't.
But was where Dalaran?
Yup, as I said earlier I agree with that. I also agree that it is impossible for a 810 player to get picked over a 840 player in a pug. I definitely wouldn't pick a 810 over 840. Despite this, I have kicked a bunch of 840 shitters after noticing they didn't really know any of the mechanics to begin with! Bottomline is that gearing is SO easy in legion. pretty much anyone can get to 840+ in a matter of days. (Have to play a few hours a day and be a decent player ofc).
True.
I think it is different in FFXIV, there seems to have some kind of extra info because i think you can report someone for good behaviour/performance so that everyone can see that when recruiting people, but to be honest i am not sure how it works or if it helps not overgeared people for joining groups.
The Itemlevel simply doesn't tell if the Player is shit or a douchebag, that's the Thing.
It's kinda interesting to see, that I had a much easier time doing mythics with ~820 People when Legion just launched. People had way worse gear at this time, but they were friendly, were joking around, typing, exchanged gear they didn't need and they wanted to know the tactics...
2 weeks later, eventhough everyone is 840+ we wipe a lot of times, People promise you that they are gonna give you gear at the end of the dungeon (and don't do it; didn't happen to me as I am 850 already, but to others in my group), People either write nothing or when they write it's an insult etc.
In the end, not only WoW's community, but humanity in general is a big Piece of shit and that's why you will only have the most fun, when you do mythics with friends! They aren't designed to be done with randoms anyway.
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THIS.
Usually the leader himself tends to be geared poorly and doesn't know tactics.
Posting the mythic archi aotc achieve definitely helped me get into mythic dung pugs when I was around 815/820 or so. Ofc there probably wasn't any 840+ player queuing for their group at the same time as me and they were in a rush :P
People just getting itemlevel over actual start perfection, you wont get a better group, u will get dps with wrong stats and no minmax. beeing higher il, dont make u better
Because items don't really work that way?
I can have 820 ilvl with the right type of stats, and I will outperform myself in 840 gear because of bad itemization inferior stat choices.
Ultimately I'm not really bothered by it. I got the ilvl I needed with the items I needed fairly fast, but that didn't have to be the case, and atleast with random pugs, ilvl carries great weight. Having 1 ilvl more than another is enough to get you invited while the other person is left in the dust. Even if the guy with the lower ilvl has better stats for his class, and would far outperform the other guy, who was just gunning for ilvl.
This is my understanding of it atleast. Its not an issue for me personally though.
This has always been the downfall of using the raw number to judge worthiness. It's why I hated gearscore when players created it, and why I think ilevel is nearly useless as well, except for using it as a ballpark "Yeah this person has current expansion gear". Set bonuses make ilevel even MORE useless, because some are good and some not so much, etc. There have certainly been times mid expansion when letting go of a previous tier's set bonus was a nerf.
Unreasonably high ilevel/achievement requirements are effectively trapping less accomplished characters to their current situation when content that awards higher ilevel already requires some of the said higher ilevel gear to get into. It's a strange attitude people seem to have when they view anyone below their ilevel utterly worthless. Another thing that bothers me is that when people actively seek better geared characters than themselves to carry them. Just put some effort into learning to press the right buttons and ilevel becomes highly irrelevant in mythic dungeons.
This elitist attitude bothers me even though it does not exactly affect me since i try to run any kind of relevant content with a guild premade.
My character has between 840 and 850 ILvL, I despise ppl who ask for ILvL to join Heroic dungeons, Mythic or raids cause, Item Level dosnt mean anything bessides that you have high Primary stats, High Item LvL dosnt mean you know tactics nor that you know how to play your class, Especialy now with every1 getting Free legendarys and your artifact weapon boosting the ILvL by quite a bit.
As someone who builds groups to a reasonable ilvl standard (i do 820+ for mythic right now) this actually irritates me. The reason I choose ilvl 820, is because I want to set the bar at "marginal to strong experience with the content on a lower difficulty". 820 item level on a pure dungeon progression would indicate someone who is at least part way through the gearing process via heroic dungeons. So I can expect them to have a reasonable grasp through first hand experience with the bosses.
World quests however, make it fairly trivial to gear to 820 and then have one's first step into dungeons be on mythic difficulty, which means I can't assume someone at 820 item level does not need a rundown of mechanics to avoid wiping us (though in fairness dungeons don't seem to have a lot of these mechanics this expansion). Running down boss mechanics before pulling adds a lot more time to the run than a small amount of lost DPS due to item level does.
A few things as to why ilvl requirements are widely hated;
A majority of the time, the requirements are unrealistic. Requiring players to have an average ilvl that matches the gear that drops in the content they're trying to find a group for is stupid. Especially when the expansion released only 2 weeks ago.
A players ilvl is an awful way to gauge their skill.
If you're looking for a quick and smooth run, do it with your friends. Finding random players with higher ilvl isn't exactly going to make the experience quick and smooth.
A majority of the time, the player creating the ilvl requirements doesn't meet the requirements themselves and is clearly looking to get carried.
People get mad when someone asks for a requirement, they themself, do not meet. How many people in Mythics are asking for 840 tanks, yet are 823ish themselves?
"Well we dpsers want a tank with gud gear!"
You dont think tanks want to roll with 840 dpsers who do 250 to 300k dps?
If you cannot see the issue here, then you are hopeless. You lack critical thinking as a whole.
Pretty much this, high ilvl req is ok, asking for a higher overall ilvl then what drops in the place you are running is retarded.
So far I'm seeing like 830/835 for mythic dungeons which is imo fine for a pug group, it drops 840 mythic or higher if it rolls good so asking 830 to 835 is fine, asking 845+ would be retarded.
This has been a problem since forever I guess. And yet people wonder why it's so hard to find tanks or healers
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It's not retarded if you want to to a quick run for some missing slots. Just because you already have a higher average ilvl than the dungeon offers doesn't mean there won't drop any upgrade for some slots. You may also be looking for titanforged gear, or just some quick artifact power upgrades.
Running a dungeon far beyond your own ilvl is far from retarded, imo