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  1. #21
    Quote Originally Posted by Gandrake View Post
    Because people are afraid to get yelled at for their performance as a tank or healer when they should damn well be getting yelled at for their poor performance as a DPS.

    I'd much rather anyone who is garbage at damage dealing to play a class that does not focus on damage.

    But unfortunately, because of this mentality, the game is designed around it and DPS are coddled. So the unskilled masses flock to, ironically, the most skill based role of a PvE group. Healers and Tanks are also an important part of the group, but there's really no way in hell their contributions can match those of their damage dealer comrades that are actually doing their job.
    Bad DPS can be carried. In a 5 man dungeon group, in an LFR, in a raid proper, there's another DPS that can pick up the slack. There isn't always another tank or healer (whether because there's one, or because they have their own roles, or need sustained target switching). It might be easier to play tank or heals, but if you fuck up, you wipe. Naturally people prefer being carried to wiping (or improving their ability to play, if they even recognise this as an option).

  2. #22
    High Overlord Provenance's Avatar
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    Quote Originally Posted by qunaquna80 View Post
    the Damage Dealers also contribute to everything in the dungeon without us they cant kill boss (except for druids), not all tanks or healers are leaders many times DD take control and guide the tanks
    I bet you got lots of participation trophies as a kid. I also bet your parents also got you a present on your siblings birthdays.

  3. #23
    Yeah sorry, but I'm pretty sure 4 tanks and a healer could clear a dungeon. Some of the tanks do as much dps as some dps specs.

  4. #24
    I am Murloc! dacoolist's Avatar
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    I'm a healer, and I RARELY see the extra goody bag for running roics. TANKS on the other hand... 24/7 special because.. you know... no tanks! Roll a tank, instant queues, goody bags, EASY TO WORK WITH GROUPS )))))))) - easy right ^_^

  5. #25
    Banned Gandrake's Avatar
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    Quote Originally Posted by AvCloudy View Post
    It might be easier to play tank or heals, but if you fuck up, you wipe. Naturally people prefer being carried to wiping (or improving their ability to play, if they even recognise this as an option).
    which, after playing a DPS at the highest level of gameplay for a few years, is tantamount to shitting on the toilet seat instead of in the bowl while you look at cat pictures. there is virtually no responsibility to perform well. you can be less than mediocre and it will be okay in content such as dungeons or LFR. However, DPS will always have the responsibility to perform well because the better you do your job the faster everything dies. And the faster everything dies, the faster you complete your objectives.

    i mean, you can fuck it up... but it's really hard to do. like falling off a tricycle.

  6. #26
    Quote Originally Posted by qunaquna80 View Post
    the Damage Dealers also contribute to everything in the dungeon without us they cant kill boss (except for druids), not all tanks or healers are leaders many times DD take control and guide the tanks
    The bag is not for contributing to the dungeon. It is for contributing to the dungeon queue. It is not quite the same thing.

  7. #27
    Quote Originally Posted by GutsAP View Post
    It is special treatment for DPS.

    The entire point of it is to make your queues shorter.
    everybody remember this.

    - - - Updated - - -

    Quote Originally Posted by muto View Post
    Yeah sorry, but I'm pretty sure 4 tanks and a healer could clear a dungeon. Some of the tanks do as much dps as some dps specs.
    and why do we need a healer?

  8. #28
    not sure about you OP but in WoD i got plenty of bags from LFR as a DPS

  9. #29
    dps are worthless, there are millions of them. tanks and heals only a few 100 k. I am pretty sure, that 1 heal and 1 tank can Kill every dungeon boss in the game btw. NO need for dps at all, if u want to be very exact.

    Just use healspec / tankspec of your class and enjoy your bonus goodies if you are cool with tanking /healing for strangers in lfr. Most are not, because random dps very often are very stupid.
    If u dont have a offspec because u play a class like rogue or mage or hunter, than make another char lvl it and do the satchel with them if they are up.

  10. #30
    Quote Originally Posted by Droodid View Post
    Because there are far fewer tanks/healers than there are DPS, so it's an incentive to do the job. If there are less DPS, they'll get one.
    BLIZZARD: Sets ratio needed for tanks/healers/DPS at 3:1. Rewards tanks/heals because there's not enough.

    ????

    LOGIC!

    (yes I know that's not how it actually works. I just think it's funny how Blizzard goes about solving the "problem")

  11. #31
    Quote Originally Posted by SirCowdog View Post
    BLIZZARD: Sets ratio needed for tanks/healers/DPS at 3:1. Rewards tanks/heals because there's not enough.

    ????

    LOGIC!

    (yes I know that's not how it actually works. I just think it's funny how Blizzard goes about solving the "problem")
    I don't think you understand how ratios work.

    Blizzard has already made it so the more popular role (DPS) can be in larger numbers than tanks or heals for a given dungeon (you can take 3 DPS for every 1 tank/healer).

    Even with that increased ratio, there aren't enough people willing to tank or heal relative to the people that want to just DPS. So Blizzard can either change the group size (no more 5-man dungeons, maybe 7 or 8?) to get more DPS in for every person willing to tank or heal, or they can further incentivize people playing whatever role is in highest demand (tank, heal, DPS).
    Quote Originally Posted by Kaneiac View Post
    This game isn't about your friends, though. This game is about taking it seriously enough that you do the hardest content no matter what it takes (transferring, etc), lasting friendships and other elements be damned. /s

  12. #32
    I tank because I enjoy it, but I don't often care to do dungeons and have to deal with incompetent people. These little rewards are enough for me to go into a dungeon because they'll offer bloods of sargeras and AP. If they didn't drop, I wouldn't bother with heroics at all. I out gear them by 20 ilvls and they have lost all value.

    This is why these bags are important, because if there are fewer tanks/healers who run heroics less due to less incentive, then the DPS are going to have longer queues. (Remember 45 minute to 75 minute queues when there were no rewards?) There are fewer people tanking/healing dungeons because most people don't want to have to do anything, they want to join, press 2 buttons, do sub-par contributions, then get free rewards. Why not reward those who are actually going to have to pay a little more attention?
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  13. #33
    Quote Originally Posted by Itychy View Post
    (Note: I am a dps, I used to play a healer, and saying that 'oh the damage contributes too!' is laughable, dps are a dime a dozen, getting people brave enough to take on a responsibility role is a commendable feat. Because if something goes wrong, the usual cause for blame is the healer or the tank, they risk not being a faceless tool of damage output and put themselves up for scrutiny)
    HUZZAH and thank you for that.
    READ and be less Ignorant.

  14. #34
    Immortal Nnyco's Avatar
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    because unlike dps, tanks and healer are lackin and to lure em in they get goodies
    Originally Posted by Blizzard Entertainment
    Crabs have been removed from the game... because if I see another one I’m just going to totally lose it. *sobbing* I’m sorry, I just can’t right now... I just... OK just give me a minute, I’ll be OK..

  15. #35
    Quote Originally Posted by muto View Post
    Yeah sorry, but I'm pretty sure 4 tanks and a healer could clear a dungeon. Some of the tanks do as much dps as some dps specs.
    I'v already done a 4 tank 1 heal Mythic, was fun and smooth. Aiming for a 5 tank soon. Though that may not be as smooth.
    READ and be less Ignorant.

  16. #36
    Quote Originally Posted by qunaquna80 View Post
    the Damage Dealers also contribute to everything in the dungeon without us they cant kill boss (except for druids), not all tanks or healers are leaders many times DD take control and guide the tanks
    Maybe if DPS players would be healer or tank more often, DPS would have bags.

    DPSers deserve no special treatment.

  17. #37
    Quote Originally Posted by IIamaKing View Post
    I'v already done a 4 tank 1 heal Mythic, was fun and smooth. Aiming for a 5 tank soon. Though that may not be as smooth.
    As a DH tank atm, I'm pretty sure 5 DH's could do anything they want. 5 tanks doing 150-200k DPS with 100-150k HPS...

    Cant say much about other classes, don't know their tanking stats/abilities enough.
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  18. #38
    Quote Originally Posted by Droodid View Post
    As a DH tank atm, I'm pretty sure 5 DH's could do anything they want. 5 tanks doing 150-200k DPS with 100-150k HPS...

    Cant say much about other classes, don't know their tanking stats/abilities enough.
    Cant wait for that DH nerf bat. Take some of the flavor out of that fotm. I dont mean that to be snippy at you, or other DHs at all. I just see them as a tad broken and feel there will be a large nerf inc in 7.1

    As for your point, I feel like Prot warriors are in a good spot, lack the self heals but take hardly any dmg(unless its past 1230 am and I am stoned AF).
    Last edited by IIamaKing; 2016-09-15 at 07:09 PM.
    READ and be less Ignorant.

  19. #39
    Immortal Ealyssa's Avatar
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    I tank

    I usually do 40% of the group dps

    And I often am the first in HPS too

    I deserve rewards

    And yes, I'm a vengeance DH
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  20. #40
    Wouldn't call it special treatment considering we make up for the fuck ups of the rest of the group. Seems that'll be even more true with mythic plus. Doesn't seem like there's really anything that'll change the way DPS and tanks behave in mythics, all the modifiers are pretty much just more damage that the healers have to deal with. More shit for DPS to stand in, constant passive damage and increased mob damage... it's pretty much all on the healers.

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