Is this working as intended? If you're rooted but within melee range of your target, you can't use felblade. Felblade has a movement component but you're still able to hit the target!
Bug or no?
Is this working as intended? If you're rooted but within melee range of your target, you can't use felblade. Felblade has a movement component but you're still able to hit the target!
Bug or no?
Working as intended.
I find it strange you can Fel Rush while Rooted to deal damage to nearby enemies but you cannot cast Felblade on target within melee range while Rooted...
It is pretty much the go-to for Vengeance though
Felblade isn't fully working as intended, and you can tell because it often places you somewhere ridiculous (use it when tanking a tentacle Hyela and you end up in a fucking hole).
Obviously this is not correct behaviour, even if this is technically "working as intended"
disco inferno
The other annoying thing it does is bring me right under a huge mob when I'm already in melee on the outside of its hit box range. TOO CLOSE.
I'm a veng DH so it's the go-to general talent.
Bloodlet (cuz of 50% slow/bleeds/range) or 1st blood (biggest burst) are best pvp option, felblade is the worst option for PvP from that row
I don't have issues sticking to a target with FR/VR/2x jump Glide/ Meta leap. But being able to kite a melee or having 50% slow on ur KT, to me is way way more important and higher st/aoe dmg + bleeds is just an icing on top of the cake
Last edited by Snegovik; 2016-09-15 at 04:59 AM.
I take first blood over either. Burst is much more valuable in a PvP setting when you have short windows of stun/silence to kill someone. Extra mobility is not necessary, the only class that makes you think about taking felblade is Frost Mage and even still it's not necessary a majority of the time.
You must be one of the many players that have the incredible power to take plain words in English and replace them with completely different words in English and say it is the exact same thing. [SARCASM] What an honor to meet you! [/SARCASM]
Honestly I find two charges of Throw Glaive (which Slows enemies hit), two charges of Fel Rush, and Vengeful Retreat WAY more than enough mobility to stick to multiple targets. Perhaps "git gud?"
Could not agree more, even if u are fighting mage or huner, 50% slow is better than 15 yard charge which can not be used while u are rooted/novad (while you still can pump out dmg with 2x Glaive).
Also if u are going after feral, with his slows on you, u have higher chances to catch that pussy cat that runs around pillar if you have 50% slow on it, rather than a 15 yard range which you can not use if KT is LOSing you behind pillar while you are slowed.