I'm probably still switching from Outlaw to WW even after gearing my Outlaw to 848, WW is more fun imo
(mainly Strike of the Windlord’s area component) at least they pointed out the area component so maybe they will only reduce the damage on secondary targets.
It is pretty silly that SotW is like our second damage source despite it being a 40sec CD ability, but I hope they don't overdo this.
Someone's never ran a sim. That or plays with some really bad rogues
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Jesus this guy.... Go home.
While you do that I'll go thru my "mythic dungeon pug logs". /rolls eyes
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It would. The only reason the dps is high is because it's high damage, high cool down, and the mobs die in 10 seconds.
What amazes me is blizzard revenue can't afford a balancing team with high school math credentials considering that was obvious to me since day 1. Yet nobody there saw a problem thru 9 months of beta...
Come see me on trash mobs in another 40 seconds - I'll do huge deeps. / S M H
It's a fun niche every 3/4 of a minute.. I thought they wanted to do away with homogenization and play up unique strengths? One shotting a murloc every few pulls, game shattering!
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Have mah babes!
So no one seemed to notice it was specified the AREA Component?
It'll probably get the "Primary target gets the full force hit and secondary targets get hit little less harder" treatment
Or better idea, buff a lot of other classes to be more in line without having shitty throughput. I understand they are over tuned, but this is Blizzard were talking about. The one, you know, who already is lacking in the balance sense department. I don't expect SotW to be completely gutted, but I wouldn't be surprised if they did more than just that. Blizzard is pretty terrible at balance, yet they tried to boast otherwise for Legion's launch.
Also this. A big chunk of the WW rotation is cleave.
Last edited by PenguinChan; 2016-09-16 at 03:27 AM.
WW really isn't overtuned, you take away pointless things like Cleave damage on Trash and look at things that matter like Sustained ST and we are at best slightly above average.
Thus if they nerf the abilities that do the Cleave damage they would need to buff our Single target abilities since those Cleave abilities are also our top ST damage abilities and we would suffer.
How is being high on cleave damage a pointless thing, when m+ is such a large part of the game? Why did bm hunters get beast cleave nerfs then when MM was clearly superior in raids xD.
Regardless I really hope you aren't using sims which aren't even playing properly to justify your point about average ST. I've played with other op ST classes, and never felt that my dps was lacking, and this is the same with the windwalkers in my guild.
I've spoken to windwalkers who actually do work for the sim (at least I think he does), and he told me the sims are easily missing 20k dps. That would mean WW is very close to the top of ST dps, so saying above average probably isn't the best word for it.
Anyway, they could just make strike of the windlord split like old FoF did.
20k? What? We're talking about 300-400k dps ST by nighthold, who cares about 20k? How can you sit here and talk to me about tuning when trash dies in under 20 seconds and boss fights last a minute. Obviously when a fight lasts 60 seconds whomever has the best burst (ww) or best buff cd (dh) is going to top the meter. DH are in meta for half the entire boss fight. It's pointless to even judge dps now. I 100% guarantee WW burst isn't going to mean anything on 8-10 min raid bosses in EN. This entire convo is pointless.
and so it begins. WoD all over again.
If what doesn't kill you, makes you stronger. Then I should be a god by now.
They are "LOOKING FOR" some kind of fixes for the big WW burst IF the current status quo will be confirmed with higher level of M+;which means there's a tiny chance nothing gets really changed after the first week of M+ dungs and raids.
Personally, i think it's crystal clear they won't blind nerf WW considering that the damage is not anywhere as retarded as wars or rogues or, hell, even ferals on ST/2 targets cleave in the long run.
So they either diluite the SoTW damage thru a long lasting dot or simply compensate by buffing TP and BOK.