Well, let me guess: You think you're hot shit for having 848 Ilvl (Believe me: You're not, nearly everybody has it by now...), pulling everything fast and dumb and beeing toxic afterwards. I bet your chat looked something like this:
[Heal]: Why your pull three groups at once? Let us go through this organised...
[You]: Lelel, wtf tis is HC, im ilvl 848. i can pull the whole ini, i take no dmg, i just died cause u suck heal, lel. i hate new xpac, ur all newbs, cant wait to rush mythic raids wid ma awesome guild. also im tank so stfu, im 848 btw and i dont take dmg.
"Tank got kicked"
"Lets make a thread on MMOC how much i hate the other dumb people.
War within is boring and lazy - beat me to it.
I feel your pain, OP. I, too, get kicked for being too good. From guilds even. Peasants are simply too scared of walking among Gods, worry not.
Tanking like that, in a manner that actually slows down the dungeon, whilst appearing to give off the impression that you want the dungeon to go really fast is just idiotic. Do you not see the thick irony in being so into wanting the dungeon to go fast that you're actually slowing it down because you don't understand how group content works or how mob mechanics work? Maybe it's because I've played a tank that I'd rather see tanks do things properly than overpull or constantly move and end up moving out of range of DPS or ground targeted aoe spells. I actually prefer cautious tanks. Ones that pull mobs back, and pull one pack at a time, unless they know that pulling multiple packs is a good idea.
So step off your thankless job high horse. You don't get a free pass on being a dick or playing like an idiot just because your role is in demand. Healers don't get a free pass, tanks don't get a free pass, DPS certainly don't since they're a dime a dozen.
As a healer I've seen loads of overgeared tanks that pull everything and cause unnecessary deaths.
Things that slow dungeons down.
Wipes.
Deaths that need rezed.
Healers not DPSing.
Pulling unnecessary trash.
If people are habitually breaking these rules, there is a cause to kick (although I personally don't ever kick people. I think it's rude as fuck. I don't appreciate being put on cooldown and I therefore don't do it to others.) If the above things are not really happening, there is no reason to kick a tank because he made you use cool downs, or made a healer actually have to do, you know, heals. Especially when most healers haven't learned yet that dpsing is part of their job so they sit there jerking off to pornhub. I primarily heal so far (although my class can tank and I do sometimes just for fun) and I've had a LOT of dickheaded tanks. Mostly Death Knights. I accept that most people who play WoW are cunts. I don't fight it. Just as long as they don't fuck up and give me repairs, it's not worth losing sleep over. Far too many people want to take offense.
See that's a very incomplete list, especially depending on the group comp. It's not always as simple as pulling as many mobs as you can tank.
Here are a few examples.
Darkheart Thicket there are some mobs that have a healing aura. The other mobs in that pack summon mushrooms that damage you and spikes that interrupt your casting. Pull a couple of packs of those and you have to single target down the ones with the healing aura, whilst constantly moving out of shit. Instead of being able to cleave them down.
Black Rook Hold you've got the lancers that jump to a spot and stun people. Pull more than a couple of packs with those in and your group spends more time running around than doing anything. Or they get stunned if they don't move.
Court of Stars there are a bunch of mobs that buff other ones if you pull 2 packs together.
Maw of Souls if you pull more healing mobs than your group has interrupts.
When mass pulling you need to know the mechanics of the dungeon that you're in. Pulling multiple packs is not always faster than doing them one at a time, even if nobody dies and you're only pulling essential packs.
Last edited by klogaroth; 2016-09-17 at 11:55 PM.
Yes, I am aware of all of those things. Those are anecdotal. You are talking about under 10% of trash pulls.
All I'm saying is that most of the QQ is making a mountain out of a mole hill. The reality is some people want to play slowly. You see the guys pulling one mob at a time leveling while you pull 5. Same thing in dungeons. Some want you to stand there while they kill 1 mob at a time. Others want to AoE packs down. I'm not saying one is wrong and the other right. I'm saying that if someone is doing that latter, you can't fault them unless they are making a glaring error, like those I listed. And most of the people in here crying about it aren't doing so because of any of those glaring errors, but just because they want to kill things more slowly, and don't like it that others don't share their opinion on the matter.
Last edited by BannedForViews; 2016-09-18 at 12:25 AM.
That's not what anecdotal means. Anecdotal refers to a story that has occurred to the person re-telling the anecdote. These abilities are universal. They are always present when anyone enters the dungeon, they didn't just happen when I went in there. You mean situational.
There also seem to be these types of situation in quite a few Legion dungeons to prevent mass pulling. This is something that will only become more evident in mythic+, where the dungeon modifiers may further work against that style of play. The important thing about these abilities is that they expose people who clearly don't know when you can and can't mass pull. Who you know are the ones that you referred to as jerking off to pornhub, because they clearly have not paid attention to what has been going on in the dungeon in previous runs, or are mass pulling on their very first run through. Which makes them a whole other kind of idiot.
Actually it is what anecdotal means.
"a short account of a particular incident or event, especially of an interesting or amusing nature. "
The short account are your very specific accounts of mobs you shouldn't chain pull. the incident or event, is a tank chain pulling mobs. There is no need to try and embarrass me to show you are smart/prove your point.
As to your main issue, I agree completely. I think most people wil lget shit on in mythic+ because they will attempt to tank instead of CCing mobs. You will quickly see who remembers playing heroic dungeons in blues in TBC, and who thinks this game is still WoD. Random heroics are very different though. They are very easy already, and are mostly done for fun/lucky drops/ Artifact Power. Many people already have very good gear and can sleep walk through them. People just need a sense of proportion surrounding the issue.
Ooo these are fun! We get little bits and pieces of the scenario and have to fill in the blanks with what actually happened.
I'll go with "tank charged halfway through the dungeon 1000 yds from the healer then bitched at the group for not keeping up" for 100.
Now plug in the end of his story minus the taking no damage comment: "You go to fast and are no fun to heal." *You have been removed from the group*
GG RIP. The End.
Does that pretty much cover it OP?
I've yet to see anyone get kicked from a random dungeon this expansion. Although I have seen a few people this weekend insisting on pulling as much trash as possible in order to "go fast for legendaries!!!".
I hate new world quest rewards. Because bunch of retards now have 840+ ilvl, go to mythics and do their 100k dmg.
People this xpac seem even worse than before in Dungeons. I've gotten kicked for standing still for 5 seconds, I've been kicked for taking a mob too much, I've been kicked because the healer didn't heal me. I've seen people be kicked for successfully taking down a boss. People abuse the kick system like never before it seems to me. Anything wrong in a dungeon? Kick someone.
What's up with that? Are people just trying to prove the old saying that people are, in fact, hell?
i am really convinced, and to a part curious, how insanely bad the players reporting getting kicked for all this weirds stuff they are reporting actually are.
Really? How can that be? I could do that on lvlv 108 and I don't consider myself to be that good.
My worst player I got aws a Havoc DH who was conviced he was entitled to pull since he can reach the enemies faster. Who thought that mastery was a good idea?
That said I have yet to be kicked or kick someone from a dungeon.