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  1. #241
    Quote Originally Posted by Drpizka View Post
    So? You didn't answer me to "why all players should be equal"?

    How many scarab lords exist?

    According to your thought, even warforged items bring imbalance, because of the low chance they have to drop
    Why all players should be equal? No reason to. Exclusivity is good for the game, if you think so as well then we agree.

    All players should have a fair OPTION to be equal tho. And RNG system where you have insanely small chance with additional chance on getting something sucky is not such a fair option. Since you are unable to pursue it, it's out of your hand. It feels bad and frustrating, since the one thing you do in the game - gaining gear to be as good as possible - is taken away from your control. The game artificially tells you when you can be good. That's why old Legendaries were better - you always had an option to pursue them, and if you didn't choose to, you chose to stay on lower level.

    And yeah, I kinda do dislike the War/Titanforged, but it doesn't feel as bad

  2. #242
    Deleted
    Quote Originally Posted by Grumpymuppet View Post
    This is a 100% QQ thread and it started with your first "that only goddamn 3 people got legendary". Stop the QQ and play the game
    you QQ, they QQ, we all QQ. oh btw, this thread is not people having legendaries. its about the bug that caused random people get multiple ones.

  3. #243
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    Quote Originally Posted by apples View Post
    you clearly werent there for scarab lord.

    i literally watched an entire guild prepping to hand it in, when someone on the opposite faction who server transferred in clicked it first.
    Oh really. And did that person finish the quest all on his own? Soloed BWL, killed thousands of bugs, gathered all the materials - and did it all before future expansions trivialized it? Dick move is a dick move, but it was still a result of a group effort, not randomness.

  4. #244
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    Quote Originally Posted by Maudib View Post
    Without a repeatable, non-gated grind, the legendaries were guaranteed to cause an imbalance.
    Every time I turn around, there is something Blizzard is doing to make people resentful.

    And Legion had SO much promise.
    exactly this.. somewhere i am not surprised this might get worse with time

  5. #245
    Quote Originally Posted by PowerOfTwo View Post
    They do bring imbalance and you can see mythic raiders lamenting the existance of WF on forums, podcasts, twitter etc ... but we're stuck with it, as i suspect we'll be stuck with "legendaries" now.

    And is to "why all players should be equal" it's because for alot of us the goal of playing the game is progression (with a fun group of people granted). When players ARN'T inherantly equal and our power level is determined by factors outside of our controll, it pisses us off. Yes it's a game but it's the equivalent of a CO going "ok time to spin the promotion wheel aaaand.... CONGRATULATIONS Lou the one armed 70yold janitor is your new VP"

    Scarab Lords, and Invicibles and CM cosmetics or whatever else have you of that hard to obtain stuff does NOT impact your characters power, it's fine for those to be random / difficult to obtain.
    If you wanna talk about a certain group of people's opinion, then not being able to get rare mounts or one time titles like Scarab Lord hurts RPGers too.
    So better to just look at it generally and understand how the whole warforged system and random legendaries (they shouldn't be called legendary tho, maybe some new color but random legendaries hurt the term imo) really helps the game by basically giving you a reason to do the older content you might have no motivation to do otherwise.

  6. #246
    Quote Originally Posted by KaPe View Post
    Oh really. And did that person finish the quest all on his own? Soloed BWL, killed thousands of bugs, gathered all the materials - and did it all before future expansions trivialized it? Dick move is a dick move, but it was still a result of a group effort, not randomness.
    so are you arguing that the scarab lord situation was built better than legendaries are now?

    or are you just being pedantic?

  7. #247
    I looted my first legendary today. You'd expect a sense of accomplishment with that, but I'd honestly trade it to someone else if I could. It's more a pvp type; wish I could give it to someone who pvps instead since I won't make use of it other than just flat stats.

  8. #248
    Deleted
    we have 2 in our 10 man guild, that aside it's a fucking legendary i wasn't expecting to get one in the first couple months anyway. Also "you won't be able to get you BiS legendary the whole expac"? YEAH THAT MIGHT VERY FUCKING WELL BE jesus christ the entitlement. It's a rare drop you might not get to see it the same way you might not get to see a rare mount drop after 100 clears.

  9. #249
    Deleted
    Quote Originally Posted by Drpizka View Post
    Yo, enter LFR, pew pew bosses, loot legendary items, much skill, so wow
    Do world quest, get legendary for kicking nutts and catching squirrels because you rolled a lucky dice. Due to a mistake on Blizzards side have an insanely inflated chance to loot additional ones. Get 2-3 more.

    Guess what? Less skill involved, less investment overall and a bigger difference in outcome across the board.

    Quote Originally Posted by b4dcrc View Post
    jesus christ the entitlement. It's a rare drop you might not get to see it the same way you might not get to see a rare mount drop after 100 clears.
    A mount does not affect peformance or balance, a mount can be repeated over and over again on a weekly lock out. A mount wasn't bugged due to a mistake on Blizzards part ending with them getting several more because they had a hugely inflated chance to do so. A mount wasn't said to be balanced around "each person having one by the time the raids open" for balance reasons.

    You guys aren't even reading what people are writing, you see something and instantly start beating up on some strawman. It's getting so insanely tiresome. You refuse to address anything that is being said or pointed out instead fleeing into misconstrueing things and responding to stuff nobody ever said.
    Last edited by mmoc5e6c40f22c; 2016-09-19 at 12:19 PM.

  10. #250
    Quote Originally Posted by cexspa View Post
    LOW the way a legendary drop rate is supposed to be.
    Which was exactly what people were saying up to the very second Blizzard finally came out and shamefully admitted that yep, it was bugged.

  11. #251
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    Quote Originally Posted by Deleth View Post
    Do world quest, get legendary for kicking nutts and catching squirrels because you rolled a lucky dice. Due to a mistake on Blizzards side have an insanely inflated chance to loot additional ones. Get 2-3 more.

    Guess what? Less skill involved, less investment overall and a bigger difference in outcome across the board.
    At least this way leads to legendary quality being actually rare. Else it's losing its significance

  12. #252
    Quote Originally Posted by apples View Post
    so because legendaries are common, thats why you can complain that you dont have one while others do

    if legendaries were like shadowmourne, where only 1 in 100 people had them, instead of the 1 in 50 that have one now, then it would be ok that legendaries give others a 50% damage boost, but not you

    you wouldnt complain then
    No. Again, I'm talking about the system of Legendary item acquisition, not the fact that I don't have one.

    I already said that, but again: if a player, after hard work in raids, having to defeat most difficult bosses with his capable team, gets a legendary, it's good. If said legendary is obtained by just randomly doing something, it's bad. Even if de facto the same amount of players have legendaries.

    Legendary obtained through being a good and dedicated player pushes others towards also being good and dedicated players - they want the to be as awesome as the wielder. Legendary obtained through power of RNG just makes others frustrated that someone else got stronger than them just through sheer luck, and there is no way to catch up.

  13. #253
    Quote Originally Posted by Drpizka View Post
    At least this way leads to legendary quality being actually rare. Else it's losing its significance
    Why are people more concerned with rarity than balance or any kind of effort-based reward?

    Imagine if blizz just randomly flagged 1% of accounts to just be better at every aspect of the game. They do more damage and have higher HP, loot more gold, gain more rep. No particular reason, and you don't have to do anything special to get it. It's just a lottery. And yet I image people probably wouldn't care for it.

    The people who really love the Legiondary system are the ones for whom a slot machine holds more promise than a deterministic system. Because every once in a while maybe the stars will align and they'll get to be better than those no-lifer raiders who put time and effort into the game.

  14. #254
    Quote Originally Posted by Okacz View Post
    No. Again, I'm talking about the system of Legendary item acquisition, not the fact that I don't have one.

    I already said that, but again: if a player, after hard work in raids, having to defeat most difficult bosses with his capable team, gets a legendary, it's good. If said legendary is obtained by just randomly doing something, it's bad. Even if de facto the same amount of players have legendaries.

    Legendary obtained through being a good and dedicated player pushes others towards also being good and dedicated players - they want the to be as awesome as the wielder. Legendary obtained through power of RNG just makes others frustrated that someone else got stronger than them just through sheer luck, and there is no way to catch up.
    and what about the very common scenario of guild leader giving shadowmourne to random member of raid because of favoritism? where the person has only earned it as a result of being friends with the leader?

    theres no way for the rest of the guild to catch up, even those whove supposedly earned it

    - - - Updated - - -

    Quote Originally Posted by Supercool View Post
    Why are people more concerned with rarity than balance or any kind of effort-based reward?

    Imagine if blizz just randomly flagged 1% of accounts to just be better at every aspect of the game. They do more damage and have higher HP, loot more gold, gain more rep. No particular reason, and you don't have to do anything special to get it. It's just a lottery. And yet I image people probably wouldn't care for it.

    The people who really love the Legiondary system are the ones for whom a slot machine holds more promise than a deterministic system. Because every once in a while maybe the stars will align and they'll get to be better than those no-lifer raiders who put time and effort into the game.
    except thats not true at all

    if all it took was gear to be good at the game

    then why doesnt everyone in the world clear mythic at the same time, or close to the same time, as world first

  15. #255
    Quote Originally Posted by Tonus View Post
    My question on the legendary is, if I get one that's so bad it's literally not better than the 845 gear I'm wearing (looking at you, Sephuz's Secret with your lack of primary stat and disgusting crit), can I vendor it and keep my bad luck protection high?
    there are rings with primary stats on them?

    also, even if haste and mastery are your 2 worst stats, id highly doubt that an 845 is better than an 895. id highly suggest going to a sim and making sure

  16. #256
    Quote Originally Posted by apples View Post
    except thats not true at all

    if all it took was gear to be good at the game

    then why doesnt everyone in the world clear mythic at the same time, or close to the same time, as world first
    It seems like nuance goes out the window on this topic and people run straight for the extremes.

    No, a single piece of orange gear is not going to bridge ALL the gaps, but it still has an outsized effect. Two comparable players can end up with radically different results when you give one of them a broken item. And the problem is that these things are being handed out by a lottery. Despite promises made to assuage the legitimate concerns of people who saw all this crap coming months ago in alpha and beta, Blizz has decided that casino minigames are the best way to hand out the most powerful items in the game.

  17. #257
    Quote Originally Posted by Supercool View Post
    It seems like nuance goes out the window on this topic and people run straight for the extremes.

    No, a single piece of orange gear is not going to bridge ALL the gaps, but it still has an outsized effect. Two comparable players can end up with radically different results when you give one of them a broken item. And the problem is that these things are being handed out by a lottery. Despite promises made to assuage the legitimate concerns of people who saw all this crap coming months ago in alpha and beta, Blizz has decided that casino minigames are the best way to hand out the most powerful items in the game.
    nuance?

    your example was saying that some players are 1% better at EVERYTHING.

    better at looting gold, better at gaining rep.

    how is that nuanced?

  18. #258
    Quote Originally Posted by apples View Post
    and what about the very common scenario of guild leader giving shadowmourne to random member of raid because of favoritism? where the person has only earned it as a result of being friends with the leader?

    theres no way for the rest of the guild to catch up, even those whove supposedly earned it
    But it's still in your hands. It's not simply luck that dictates your power.

    If someone prefers "a totally random person getting a legendary once in a while", then okay, cool. It just doesn't sit well with me, and causes minor irritation knowing that there is literally nothing I can do to close the gap between me and another player.

    And at least it's better than WoD. Legendary gated only by time.

  19. #259
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    The RNG for them is awful.

    Legendaries should be awarded for EFFORT, not dumb luck.

    Blizzard doesn't seem to realize that RNG is ALWAYS a bad thing.

    Tho, it's so strange, a guildie, got THREE, yes 3! legendaries on the same character so far. But it's his alt that he won't play much. That's just... strange...

  20. #260
    Quote Originally Posted by Tonus View Post
    My point is that primary stats on other gear make it unlikely that an 845 can beat an 895. But if I get that ring, I get an extra 100 haste and lose 1200 mastery to gain 1500 crit. Oh and a socket and 600 stamina. The legendary effect is largely useless. Mastery is much better than crit for me, so it's really not a clear upgrade, which is insane given it's 50 item levels higher and a "legendary".
    misusing the term primary and secondary stat make your post very confusing.

    as well, it probably is a clear upgrade, as it will upgrade your damage by a little and health by a lot.

    its just not as much of an upgrade as you think it should be.

    which is arbitrary and a little dumb. imo

    - - - Updated - - -

    Quote Originally Posted by Okacz View Post
    But it's still in your hands. It's not simply luck that dictates your power.

    If someone prefers "a totally random person getting a legendary once in a while", then okay, cool. It just doesn't sit well with me, and causes minor irritation knowing that there is literally nothing I can do to close the gap between me and another player.

    And at least it's better than WoD. Legendary gated only by time.
    actually in that situation it would be completely out of your hands

    you would have no way to increase your power. at all. never. cannot happen.

    because all the power rests in your guild leaders hands, who will never give you that item. there is no chance.

    but if youre honestly saying you would complain less about that system than this one then ok.

    edit: and by the way, i dont know why you think RNG means you have no way to increase your power. since if you farmed heroics 24/7 you would get one eventually.

    and this completely ignores the fact that raids drop legendaries like candy.
    Last edited by apples; 2016-09-19 at 01:06 PM.

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