Lol, then that's the fault of the content and the developers, not the players'.
Most of WoW's content is filler anyway, i.e. trash pulls, filler kill me/bring me xyz things, repetitive back and forth traveling to places you've already been just to pick up a new quest.
For the price we're paying, at the end of the day, if you took all the worthwhile content in an expansion, i.e. story advancing lore quests/events, new dungeons/BGs/Raids, you probably don't even get 1/3 of what a game like Witcher 3 offers, which is an RPG, minus the MMO part, and which doesn't cost a monthly sub.
If your content is so little and that it's barely worth replaying twice and you need to time gate it with forced tediousness to make it artificially longer, once again, that's not the player' fault. They even forced ground mounts these past 2 expansions, they were so desperate.
I wouldn't buy Mass Effect 4 if I could only advance another 1/5 of the story every 3-4 months, gated by intermediate grind daily quests, dungeons and raids.
MMO: massively multiplayer (and the redundant online)
RPG: Role Playing Game
Once again, I don't see where the Grind and Gated content factors in those initials.
We are not grinding thin air...
Also known as, "We can't figure out how to make content that's actually good enough to last on its own merit, so go ahead and repeat the stuff we've already made."
That's pretty damn lazy from a design standpoint. And it's 100% fueled by the subscription business model.
I understand your point. But what you're asking is simply impossible to do. I mean, with our current technology.
What you refer at could probably be found in survival games, where players mostly dominate the game. But you'll never find that in a PvE mmo like WoW. We just cannot possibly create a sentient AI in single player games - so I don't dare imagine in a mmo context.
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A grind is really a player creation, when the repetition extends beyond what they are comfortable with.
You can have something mechanically identical, but it only becomes a grind in the mind of the player when they dictate some arbitrary measure is too much for them.
Be that time, repetition, gating, etc.
Any content with the likelyhood of repetition being required to achieve a goal is a grind.
Until we have a self-programming AI as the core of a MMO (or any game genre) design, the grind will always be the nature of the beast. Because it's impossible for the developers to create new content faster than we consume it.
Wait...did you buy WoW then?
Anyhow, Witcher to WoW is a terrible comparison for a lot of reasons. Online vs. Offline is a ton of code in and of itself the amount of time that goes into creating an online environment is substantial. Class Balance, now for both PvE and PvP (which is an ongoing process), not to mention just pure design differences that go into a multiplayer environment vs. a single player environment. Plus the constant on going support for the game far exceeds that which you get for the single player games in both amount and regularity. Granted a lot of the smaller patches are bug fixes and what not but it's still effort put forth.
Fact is a large portion of the the "online experience" is this sort of addictive grinding that happens. This is because you aren't supposed to ever reach the end.
When you finish the Witcher you are done, you just stop playing till more DLC comes. With an MMO you can "finish" the leveling experience and perhaps go defeat some dungeons and raids at the highest difficulty. That little bit of game play takes up, what, the first month or two of an expansion? But they want us to keep playing. It's just impossible to for them to create a whole other fully fleshed out experience in the time it takes to crank these expansions out. So grinds and time gating is introduced to artificially lengthen the experience.
Difficulty * Quantity = Consumption Time
The goal is to make Time to Develop < Consumption Time
This is only impossible when Difficulty or Quantity = 0, like Difficulty is.
It's not that hard, simple math. You're wrong, but go ahead and keep on parroting developers like you know what you're talking about, they'd never lie or make mistakes.
Content means things to do in a video game.
I think its "grind" that you misunderstand though.
Based on your definition, life is a grind. What's the point in anything you have to do multiple times in order to get a result, right?
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That doesn't make the math wrong, or "it's impossible to make content faster than it can be consumed" right.
In fact it looks like you've changed your argument from "Content can't be created faster than it can be consumed" to "Most people never clear all the content" so pretty contradictory here.
Last edited by Ryzael; 2016-09-22 at 11:20 PM.
Go play a non-MMO and leave my genre alone, PLEASE. For the love of all that is awesome quit complaining about what makes an MMO an MMO and go do something else with your time. MMO without a grind isn't an MMO because the best part of an MMO is the "endless" feeling you get of not just beating an end boss and finding a new game to play.
What are video games. You're free to argue that [insert video game here] is challenging, but people could say the same for WoW
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What you think is "epic" and "exciting" is what other people laugh at and call casual slop. Try not to have an inflated ego when all you're asking for is to replace repetitive gameplay with repetitive gameplay.
Why would anyone stick around for 12 years of the "same, same grind" if they don't like it? You know what you're getting each time.
Is a game that is full of repetitive tasks and that many people mock for being shallow and bland. Again, you come off as the kind of person that would tout around beating Dark Souls as an achievement. Witcher, Mass Effect, Dark Souls, all games that are commonly mocked for the first being a shitty RPG, the second having a shitty story, and the third being overhyped for difficulty.
I'm not saying anyone is at fault for enjoying them, but you're speaking in a condescending tone towards a game while defending your self with games that have been picked apart numerous times. You're not in a position to say what is objectively bad with any sort of validity.