eh ive done m6 without a sweat
and current farthest guild in mythic raids uses a prot war
so i aint even worried.
eh ive done m6 without a sweat
and current farthest guild in mythic raids uses a prot war
so i aint even worried.
Yeah, warriors are still viable. It's just frustrating to play a class that is restrained by limited resources.
Further, the vengeance nerf narrows the gap between the good and bad players since your options have been limited. Previously, there were periods where you could time your rage to get 10 rage IP into 15 rage FR in order to fuel more rage into damage if incoming damage was low. You had to be tight with your timing because any excess rage generated would be eaten by a capped IP anyway. Now since the range with which you can cast IP was reduced, your ability to swing one way or the other from moment to moment was reduced.
Well yes, Ultimatum, makes your Shield Slam crit generate an extra 20 rage, still leaps and heaps above the other choices for single target tanking.
Nerf's are fine, Protection Warrior feels still really strong but not complete BS like ending up as nr1 healing done on Mythic Nytheria.
Last edited by mmocdfdf1a8f27; 2016-09-28 at 01:52 PM.
It makes the "30 more Rage!" passive from your Artifact weapon seem like such idiocy on their part, who has 100 rage, let alone 130? An afk tank?
I really wish they would change Might of the Vrykul, where SS generates 5 more rage, 15 total, and Revenge now generates 5 rage or 5 rage for each enemy it hits.
Or simply let us get rage by getting hit, isent that the point of the entire class? The Warrior gets angry at being hit? Class fantasy, hello?
I would rather they nerfed IP over Rage generation. Have you ever stacked Focused Rage to 3? Our rage generation was so impassive and gated behind Shield Slam resets that I always felt starved or stuck spamming Devastate endlessly, even before the nerf.
Now? It's an absolutely miserable experience to play. Just reaching an IP sucks now. I hate the new tanking mechanics. I hate Ignore Pain, and I hate that Shield Block has such ridiculous uptime while not feeling anywhere near as powerful as it has in any expansion or even Vanilla. Warriors are all about rage, but Protection has almost washed its hands of it.
I ask: What is the point in having a 140 rage cap if hitting 25 can be agony?
After playing last night i feel somewhat frustrated. Not because we become crap, but because the playstyle become even more boring.
I already found prot pretty boring untill now but after last patch i get so little rage it basicly became a waiting game to click your next spell.
i would've prefered flat nerfs to certain ability's with the rage gain pre-patch.
oh well
After a night of mythic Nythendra and clearing heroic before the raid I cannot say, that I feel much of the nerf. You rarely have the feeling, that the next shieldslam should give you enough rage to IP and it doesn´t but that didn´t happen often. I still run the Vengeance/Ultimatum combo and find most fights engaging enough to not feel bored.
i liked prot warrior in legion ever since i saw hidden skin and was excited to tank with it but not anymore blizzard killed my hype and dreams
It´s ridiculous how much bullshit people spew as soon as a justified nerf hits a class. Roughly 1/3 of our rage came from our generators, the only generator we use frequently, that was nerfed, was shieldslam and we are still having the kit that makes us able to facetank better then every other tank. And you melodramatically talk about dying dreams. Whats wrong with you?
Ult/Veng is still the best talent choice and the nerf allows you to swap those talents without hurting too much if the encounter calls for it.
pepper your angus
more nerfs are 100% on the way
either in the form of buffs to every tank except wars
or nerfs to the way we gen rage from dmg taken.
Prot Warriors are fine. Learn2play.
Mythic Xavius World First #1 Prot Warriors.
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The rotation and playstyle hasn't changed at all with the most recent hotfixes. Just because you're making less rage per ability use, doesn't suddenly make it a boring rotation. That is all subjective. If it's really that boring to you? Pull and pool more mobs.
1/3 of rage from generator is on fight with insane amounts of damage taken like Ursoc, on less damage intensive fights or with more bursty phases the rage generation nerf is visible.
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I'll make sure to pull some adds with Nythendra next time
I'm sure IP absorbing damages before we take it instead of a self heal healing a % of missing health doesn't skew this graph at all.
Not sure about the chart, but after the hotfix, I feel like I'm playing a passive spec...rotation has less of an impact on your mitigation choice, not fun at all.
I don't disagree that Prot had room for nerfs, but it was definitely done in a terrible way. Since we don't have self heals outside of Victory Rush, we NEED our active mitigation available and it really sucks having to struggle just to get an IP off. I would have rather seen the nerf go directly into IP rather than our rage generation.
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I'm completely fine with buffs to other tanks. That's the correct approach.
But quit fucking with my class. I'm starved for rage and I now have comparatively little interaction with my own survivability as a result. With my active rage generators nerfed, I am highly reliant upon a shitty RFDT model which ensures I am dying faster than I can spend rage to do anything productive about it.
That is not what we're supposed to be doing here. I'm not looking for godlike survivability, I'm looking for interactivity with results, in *all* situations not "well it'll feel better in Mythic+4 or Mythic raiding". Fuck that.