I wonder if we can get by just macroing IP and SB into Devastate and get by?
They could've nerfed us without destroying the (already) somewhat boring playstyle as it was. Arms got out of its terrible nerf in that we complained enough about the direction and got it altered from being a total catastrophe. Well, we didn't do that for Protection. I'd rather have weaker IPs if I had more control over putting them up and stacking them. Having rage also gave us more room for dumping into damage instead of mitigation, something we technically had in WoD through Heroic Strike. As it is in Mythic dungeons, keeping it up and rolling feels virtually impossible. I just can't generate the rage to do it anymore. And stacking Focused Rage was never a thing in PvE prior, unless you really didn't need IP for any reason.
Protection mechanics clash too much. There's very weak synergy now.
the rotation being shit is why we're pissed. As a tank the spec does it's job fine, as something that's fun to play it fails abysmally. IP is still amazeballs and (probably) needs more nerfs. We're pissed because what should have Nerfed IP didn't and instead made the rotation boring.
That sounds a lot like go fuck yourself territory. Yes I've tanked, have you? It doesn't sound like it. I get through by taking more attention from my healers that they could be spending elsewhere. You put enough thrust behind a brick and you can get it airborn.
I fully realize that requiring more healing has been blizzard's intent this expac. That's fine. It does not excuse the fact that we went from being 60% of our own survival through skillful play to 10% because of decisions like these. Not standing in the shit is not compelling gameplay. Weaving the active mitigation is what made this class fun again in the first place.
Ill try to explain it diffrently.
Content, that is trivial in terms of damage (i.e. content, that doesn´t generate a lot of rage from taking damage) is also easy to tank.
Content, that is not trivial in terms of damage (i.e. content, that generates a lot of rage from taking damage) will allow us to use IP frequently and thus again make it easy for us to tank.
Even shorter:
Bosses, that don´t hit hard are not an issue because they don´t hit hard.
Bosses that hit hard are not an issue because we produce enough rage to mitigate the damage properly.
Even shorter:
Boss little damage = little danger
Boss lots of damage = more mitigation = little danger
Have you forgotten what your last post was or do you share this account with your brothers? You said we were performing badly at 99% of the content, meaning that we assumingly are shit in any content that doesn´t give us a lot of rage. I calmy refuted why that is not the case. Neither your initial comment about being shit in 99% of the cases nor my replay touched the topic of gameplay.
Furthermore the connection between gameplay and danger as well as the reason why the changes affected that connection are beyond my grasp. It almost seems that you don´t understand what I mean by "danger" or what "danger" means in general:
As a tank you always want to be in little danger. The whole point of mitigation is to prevent yourself from dying and preferably to get into a low-hp situation. I´ll call those low-hp situations "danger" because dying means disadvantages for your raid. So how is it average or was it engaging gameplay to be in a low health situation?
By the way, I agree with you, that the current gameplay is boring. But please stick with what you were talking about, leave the spewing of random phrases to parrots.
I was never talking about surviviability and only about gameplay.
Once blizz fix the vengeance bug maybe we'll talk about surviviability problems.
Danger, for me, is huge amount of damages incoming on you, not necesserally only being at low hp. But if you're low hp you've taken high amount of damages so it's more or less the same.
idk about you guys but spamming IP doesnt turn the class from boring to fun
idk why youre making that the centerpiece of your argument