"Make your own groups."
"Join a guild."
"Make friends and run with them."
"Make your own groups."
"Join a guild."
"Make friends and run with them."
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
If it's an upgrade in terms of ilvl then you can't even trade it. If it's the same ilvl or lower (so now you can trade it) but it's still an upgrade, you can just tell people that.
I have yet to see this epidemic of people getting booted because they got an upgrade but somebody else wants it.
Last edited by mmoc4359933d3d; 2016-10-02 at 05:36 PM.
Since we aren't in LFG then the group leader needs to make the rules apparent before hand. In this case the rule was if you don't give loot to who I tell you to you get kicked. Where do you draw the line between what is and isn't acceptable behavior. If the group lead wanted a drop for transmog should OP be forced to hand it over? What if OP was planning on use the item because it was a slight upgrade, should they have to give it over to someone who it was a larger upgrade for?
At worst as presented OP had bad social skills and the group lead is a complete asshole for trying to control what someone does with their own loot.
If you plan on kicking people who don't share drops, let that be known ahead of time.
If you expect loot sharing for the greater good then the greater good is also served by feeding DE mats to an enchanter if they are in the group.
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Lower iLvl items can still be massive upgrades. I was rocking an 850 haste versatility item. A 840 item with crit is a massive upgrade but people view it as a downgrade cause ZOMG iLvl!
meh. You only need to make rules before hand if you are planning on getting Blizz intervention for someone breaking the rule. Otherwise, it's fair gameplay to run with whoever you want to and to stop running with them when they show you they choose to play contrary to how you and the others want to play.
We don't need to introduce lawyers to the game to draft lengthy "Rules of Dungeon Decorum" that everyone signs before starting the run. That's nonsensical. If you want people to play with you, just act like you got some sense - or stay in group finder and run heroics.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
1) No it doesn't. and 2) They aren't saying you can't do what you want with your loot.
They are saying, "If you want to run with me, I expect you to share loot that is not an upgrade for you". meaning, before you DE or trash an item, see if it's an upgrade for anyone else. You can do whatever you want with your personal loot. No one is denying that. They are only saying your personal choices may limit your choices of who you can play with.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
The enchanter 'needs' the item just as much as the other player/s do.
People need to talk more to each other, and agree to some rules for the group each run if it bothers them this much.
But how do I know what you consider bad gameplay? I would never waste my time joining a group that would kick me if I didn't let them dictate where personal loot goes. How can you expect people to comply with your standards of game play without letting them know those standards?
"If you get nothing in return then there is no reason to do the stranger a favor."
Asshole response of the year, right here folks.
Look, I know that people aren't obligated to give anyone anything, I'm not that oblivious to it... but there's a thing called common courtesy. If I'm in a pug literally every time I get something I don't need, I'll link it in chat, most of time people don't need it, but it's still the nice thing to do.
That said though, if the player was "demanding" the item, like the OP insinuated, then I'd have disenchanted the item as well. But until we have both sides of the story, it's all hearsay.
Regardless, MrKnubbles is definitely an asshole I would not want to run with, regardless because that type of attitude is shit.
So you're a self admitted asshole. Okay. Your reason is acceptable because blizzard allows kicking for any reason, but it is not valid. No where is sharing loot a requirement of grouping for dungeons. You are only making it one after the fact.
If he had an 890 chest and DE'd it, I'd be mad at him, but I wouldn't kick him. The only people I ever kick are those that are either completely afk/leeching, or not online for at least a good 5 minutes. I've made the group go on and 4 man a boss while waiting for someone to get back online. We can't control our ISPs, and we should treat each other with more respect towards things out of our control.
It is so disgusting though that you can't see that the real selfish and greedy person is the one asking for something that was never theirs to begin with, and then getting mad when they don't get it.
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No, he has he right to DE it, because it belonged to him. Just like I have the right to throw food away in front of homeless people, even if it make me look like an ass. They do not have the right to demand I give them that food.
You will know what they consider bad gameplay when you do something then the leader removes you from group. I dunno, seems pretty straight forward to me.
"how was I supposed to know you guys didn't like me kicking your shins?"
Most scenarios in life can be answered with, "act like you got some sense".
And if the OP didn't know before, he knows now. Some folks don't like people DE'ing gear that others can use as an upgrade. So now it's up to the OP to announce his intentions before hand knowing that there are people like that out there. Then the OP won't have to get his feelings hurt if they kick him mid-run. He can get his feelings hurt when they don't invite him to group.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
Fun part about Mythics is that you can't burn your bridges as easily as you can in Normals/Heroics.
You want to be an asshole, you won't get reinvited and your name'll get around. Have fun beyond that part.
I wouldn't call a group of ppl you will most likely never see again a team. And perhaps these ppl should set rules in their LFG notes.
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I doubt it will get around. In fact its one of the reasons ppl complain about LFD. People can be asses and easily get into the next group.
Perhaps this, perhaps that...sure sure. Perhaps 5 millions other things would have been better. Perhaps the OP could have stated his intentions up front. Lots of things could have happened.
The bottom line is that choices were made on both sides and none was wrong, up to the point of going to an online forums thread to complain about people making a choice because they didn't like your choice.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis