Times change, as do people. WoW is no longer the extreme grind it used to be. Then again, a great many things about WoW have changed, including its community and playerbase. Nothing stays the same forever. But as I read through just the first few pages of the forum, I see so many opinions about instant gratification.
The constant need to use flying mounts instead of walking or using ground mounts and other modes of transportation. Instantly hopping over interference to get to the goal/boss/loot/chest.
Not being able to do the two artifact quests in LFR has a few people upset. LFR is simply a "see the content" version of Raiding. At least Blizz seems to agree.
Blizz should allow pathfinder to increase alt speeds as well according to this OP, so there is no real need to achieve anything with alts since they want mains to do the heavy lifting.
Another poster hates that Legendaries are based on RNG instead of being guaranteed with harder content. There are 3 of these threads in various forms, each believing Legendaries should either be locked to mythic or tied to some long quest chain, and RNG drops are unacceptable.
I get that most of us have lives, and have allotted a specific amount of time to play each day/week, but have we really become so motivated by instant gratification? Am I the only one who still recalls how RNG worked even back in TBC? Not everyone had one, and those who did were viewed in many different ways. I know I was envious a time or two, but after farming BT long enough, my Rogue had glaives. RNG has always been a thing. MMOs have always been a time sink. We didn't always have 3-5 flight paths in every zone, let alone flight anywhere but Outlands. We knew what it took to get keys for heroics, and attunements. We might not have loved it, but we did it, because that was the game.
Am I off base here, or do MMOs in today's age feel more like games of entitlement? Thoughts?