So, I do agree that gating items behind difficulties is definitely worthwhile as a means to reward players for doing harder content, but the legendary questlines have been horribly mismanaged.
In my opinion, the quest chains should remain, and the reward should be scaled back (i.e. to an Epic).
The WoD legendary chain ties together far too much of the story and also the lead into Legion that any new player in the levelling process will be wondering who Cordana is. In all honesty, one of the best things Blizzard could do for the game is:
1. Change early levelling back to Vanilla WoW storylines. Change the Cataclysm quests and streamline to cover lower level bracket span.
2. Add scenarios with levelling gear rewards for the end of each quest chains relating to an expansion or raid which cover raid content.
3. Streamline the early questing experiences to be a lot more consistent with the new quests as far as structure and narrative.
There almost needs to be a real shift in level brackets to better get the story across for new players.
1-20 Intro to race and Alliance/Horde
21-35 Molten Core, AQ, etc.
36-40 Naxxramas
41-50 Outland incursion
51-60 Outland climax
61-70 Northrend campaign
71-85 Cataclysm
86-95 Pandaria
96-100 Warlords
101-110 Legion
At the end of the day, I have played through all this content and have a decent grasp on the lore. It's part of the reason I stick around. If they want to retain new players, they need to acknowledge this.
- - - Updated - - -
If it was honestly designed for people who had the skills to raid, mechanics wouldn't be next to ignorable.
- - - Updated - - -
25H became 20M
25N became 10-30H
10H became 10-30N
10N was gutted of real mechanics and turned into LFR
LFR is the way it is because of the players. It is dumbed down because unorganised content has to cater to the majority of its players. People percieve is as pretend raiding because it lacks the need to coordinate, CC, interrupt, or otherwise use class mechanics to succeed.
If you needed further indication to the skill level present in LFR, you only need to look as far as Runes. If they disabled these tomorrow, participation from actual raiders would plummet. Blizzard knows, understands, and even acknowledges this fact, which is why raiders are effectively bribed into LFR to collect runes.