because its bs that they progress toons efortlesly - they put ton of time and effort into that progress and feel that if they did others should too- thats why they build invisible walls so no "scrubs" can get past - they belive that that effort and skills lets them be elitest douchebags - no other reason.
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i disagree with it strongly- e hav 2016 year no not 2004 anymore - something which was ok around year 2000 has no place in current wolrd of computer games bassed and build areound lobby/que system - games with manual groups are no succesfull anymore -
wow is clearly way behind competition in this regard - it may be because compatition doesnt build their games around hardcore fans loving mythic difficulty i might not - but what we see in legion is droves of people leaving game regardless of how much content blizzard put into it - imo its because so what if they put ton of content in if 3/4 of it is outside of reach of majority of playerbase - the only ones who enjoy it are +/-500k of mythic/ hc raiders - rest is excluded and their gameplay is limited to boring daily wq and hc dungeons/lfr - no different then wod was
being declined is definetly not ok in current era of gaming - if player sees sonstant "decline"x100 it build up stress and dissatisfaction with the game as product . they think " ive paid so much to get constantly rejected ? f.. .this game ill log in to LoL/Dota and que for quick game"
it will end in disaster seeing how devs are clearly ok with those "exclusions" but its not a bad thing - there is ton of other games to play with better and less toxic communities (pointing at FFXIV if only the gameplay wasnt so slow there )