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  1. #21
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Hctaz View Post
    Yes but they can all be useful though.
    and they all are, just not all of them are useful for what you want
    your a dps, yeah the dps ones are the best to you, but the healing ones are good too, just not for your dps, for your survivability
    but who cares about their survivability, its all about that big dick dps

    even if all the legendaries where withen 1% of eachother, there would still be shit legendaries
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  2. #22
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Otiswhitaker View Post
    Blizzard doesn't understand their own stats. Case in point: look at the stats on some specs artifacts.
    Their reasoning or rather one dev in particular said "We didnt necessarily want or plan to have the best stats on your artifact." Or something like that, I'm paraphrasing here. Kinda silly to since if you have an artifact weapon, you would think it would have the best stats for you.
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  3. #23
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by LilSaihah View Post
    Stats are the least important part of the legendary though?
    Not when you get a bad one, no.
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  4. #24
    Quote Originally Posted by FelPlague View Post
    and they all are, just not all of them are useful for what you want
    your a dps, yeah the dps ones are the best to you, but the healing ones are good too, just not for your dps, for your survivability
    but who cares about their survivability, its all about that big dick dps

    even if all the legendaries where withen 1% of eachother, there would still be shit legendaries
    But... so? If all the legendary items were within 1% of each other I wouldn't complain so much. The Unholy DK bracers add way too much damage over the rest of the items and it's absurd. We're talking 30-40k dps.

  5. #25
    Quote Originally Posted by Hctaz View Post
    I mean. It isn't a bad thing to get that neck but my guild just killed Mythic ursoc. Four people have the neck. I don't. I didn't die until berserk timer... so... the neck is literally useless to me.
    to be fair mythic ursoc isnt exactly a good measure of lethality. that fight is a joke :P
    im not saying it'll save you everytime or you'd die without it, but you could also play more risky if you know you have a few100k shield on you

    im quite sure you have died before, and would not have had you have the neck :P
    im not trying to defend the neck specifically either, that item sucks, but it's been announced it's being buffed afaik.

    but stuff like the blink chest for mages, the legs for rogues etc are useful items
    our firemage literally swapped one of his dps legendaries (his DB helm) for the blink chest for cenarius progress because of how much dmg there is in that fight
    Last edited by shaunika123; 2016-10-21 at 02:50 AM.

  6. #26
    Quote Originally Posted by Ealyssa View Post
    Not when you get a bad one, no.
    They are never an important element of the legendary.

    If it's a bad legendary with bad stats, it's still good because the sheer ilvl and core stat will beat out most anything. This might stop being the case later on, but it doesn't make sense as a complaint now.
    If it's a good legendary with bad stats, you don't care because the effect is always worth more than the stats.
    If you are particularly bold, you could use a Shiny Ditto. Do keep in mind though, this will infuriate your opponents due to Ditto's beauty. Please do not use Shiny Ditto. You have been warned.

  7. #27
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Aeluron Lightsong View Post
    Their reasoning or rather one dev in particular said "We didnt necessarily want or plan to have the best stats on your artifact." Or something like that, I'm paraphrasing here. Kinda silly to since if you have an artifact weapon, you would think it would have the best stats for you.
    cause their best stats change every fucking patch and hotfix and raid based on gear and changes, and their not going to change your artifact stats
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  8. #28
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by FelPlague View Post
    cause their best stats change every fucking patch and hotfix and raid based on gear and changes, and their not going to change your artifact stats
    Really depends on the class, mine the same stats(The secondaries to go for). Only this time one of them is less valued then usual.
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  9. #29
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Aeluron Lightsong View Post
    Really depends on the class, mine the same stats(The secondaries to go for). Only this time one of them is less valued then usual.
    my weapons are 890
    My Mainhand is 1058 int
    1589 stam
    591 haste
    261 mast
    my offhand is 808 int
    1210 stam
    326 crit
    326 mast
    and 10,786 spellpower
    haste>Int>Crit>mast/Vers
    Last edited by FelPlague; 2016-10-21 at 03:04 AM.
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  10. #30
    Having defensive legendaries is not a problem. Having unreliable defensive legendaries which don't even work half the time on top of having legendaries giving ridiculous dps increases isa problem.
    Prydaz for instance only procs after taking no damage for 5 seconds, which means the legendary doesn't work on Nythendra, Dagons and most importantly Cenarius because they have a ticking debuff up on the entire raid for the entire fight.
    Additionally it is hoeplessly outclassed by class specific defesnive legendaries which makes it bad even among the defesnive legendaries.

    Thenw e have shit tons of discrepancy between the dps legendaries. Some ar elike 2-5% dps gain, are nice to have, you notice them and their effects and everything is good and then there are those who are like 10-15%, partially entirely game changing and may be a deciding factor for fututre class balance and on top of that we have super niche legendaries which exist at all sides of the spectrum, being partially completely useless even int heir niche, being absolutely effectless outside of their niche or completely ridiculously overpowered in their niche and some of them are just decent.

    If all legendaries were reasonably close the complaints wouldn't be this huge, but if there are only like 2-3 out of 8 legendaries which truly are for you and you get the worst out of the 5 already unimpressive or bad others, then you might wish to not have gotten one at all, especially not if it is badly itemized for you on top of the effect being meanigless to you.

    Additionally if they design legendaries for different kinds of players. Raiding or dungeons or world content it wold be cool if players could atleast influence what kind of legendary they will get. There are probably players happy about a strong self healing legendary over a dps legendary that primarily takes effect in a raid setting but that doesn't mean it is a good legendary for everyone and that is a problem.

  11. #31
    I think the more important question is why bother with the "generic" legendaries - the class-specific ones are much more interesting.

    There's really nothing compelling about a neck that just gives a shield or a ring that gives a minor speed and haste buff, but bracers that completely change your talent options and stats or complement an existing build? Very interesting, and so are the ones that add an even more radical change - like the Marksman hunter shoes or the Demon Hunter legendary that gives you even more fury per builder (whether it's demon's bite or demon blades) - means you get even more chaos strike, etc - so it's a pretty neat legendary - increases your throughput in Metamorphosis too.

    I think that's really the more important part.

    Like, compare Prydaz to say, Acherus Drapes - that's two defensive ones and Prydaz is far less interesting - there's no control in it for Prydaz - it's just a passive shield and on a lot of fights, it probably won't be up much. Acherus Drapes on the other hand present some neat uses for AMS - makes it a lot more helpful on Cenarius, for example.

    I just think it's directly comparable to Diablo - the newer legendaries are far more interesting than the older ones; and in WoW, the "generic" legendaries feel about the same as the early legendaries in D3, while most of the class ones (though not all) are more akin to newer legendaries - like the set that made for a unique, impale/fan of knives-based Demon Hunter. Stuff like that.
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  12. #32
    Yeah. Enhancement Shaman with the belt, it adds a tiny cleave component to multi target fights...
    ... but I can't shake the feeling that I would prefer just 695 with BiS stats with no legendary ability.

  13. #33
    Quote Originally Posted by shaunika123 View Post
    im quite sure you have died before, and would not have had you have the neck :P
    im not trying to defend the neck specifically either, that item sucks, but it's been announced it's being buffed afaik.
    I will link you the logs if you want but no, actually. I never died on mythic Ursoc in the 4 hours of progression it took to kill him unless the guild leader called for a wipe.

  14. #34
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by Aeluron Lightsong View Post
    Their reasoning or rather one dev in particular said "We didnt necessarily want or plan to have the best stats on your artifact." Or something like that, I'm paraphrasing here. Kinda silly to since if you have an artifact weapon, you would think it would have the best stats for you.
    that's on the pure assumption that Stat Weights will be the exact same from the beginning to the end of an expansion.

    Some classes get to a certain Ilvl where some previously horrible stats end up being the best.

  15. #35
    To extend the grind..

  16. #36
    Deleted
    If you're saying there are no bad legendaries you must really not know your class.

    For a holy priest half of the legendary items are very weak, more than half even. I don't care about the item level of the legendary. If it has a bad utility and bad stats then it's garbage. Ilevel means nothing.

    Al'maiesh, the Cord of Hope - good

    Entrancing Trousers of An'juna - bad. Renew is very weak and not even worth casting unless you are moving. Really over a fight renew's healing isn't even noticeable.

    X'anshi, Shroud of Archbishop Benedictus - good

    Prydaz, Xavaric's Magnum Opus - bad
    Muze's Unwavering Will - weak, very weak, you rarely use Heal during a raid encounter.

    Phyrix's Embrace - bad

    Norgannon's Foresight - bad

    Sephuz's Secret - bad.

    Some of them though have good stats which makes them basically a stat stick. And that's a legendary item. Seriously.

    A legendary item should be a game changer. Something to add to your playstyle or change it. Lets say it should make renew very powerful and useable in raid content. Or buffing PoM and making it an instant cast.

  17. #37
    All legendaries are good. The only difference is that some are amazing instead.

    The only one that's a huge issue right now is the legendary neck. It has no appreciable effect in the outside world, and a lot of mechanics in raids stop it from activating properly (which is the situation where it WOULD be more useful). I expect that they're just going to redesign the effect a bit to make it better.

    Sephuz and such are a bit of a shame to get from a raider's perspective, but it has an appreciable effect under certain circumstances. It's not rubbish.

  18. #38
    Quote Originally Posted by FelPlague View Post
    because a defencive legendary may be amazing for defence
    but to a dps who all they care about is leet dps, that legendary is SHIT

    so no, legendaries arnt SHIT
    they just each have their own uses, and each have their own use
    Well, http://www.wowhead.com/item=132444/p...cs-magnum-opus is not so great for tanking with the "take no damage for 5 sec"-rule, which most of the times means "once per 10 min". Would be better and more use-able when it gives you a 15% HP shield every 30 sec no matter what.

    It isn't a bad legendary for tanking, but it's not a good one either.

  19. #39
    Quote Originally Posted by Him of Many Faces View Post
    i have a feeling they just put WoD best stats for the spec on them, and then never bothered with changing it later down the line when they finished changing up all the specs stat priorities.
    i mean.... fire mage artifact has 271 crit at ilvl 899. 977 haste, and 336 mastery. crit has always been best for fire... i think they rolled 1-4 and picked stats based on which number they rolled.

  20. #40
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Hubbl3 View Post
    Well, http://www.wowhead.com/item=132444/p...cs-magnum-opus is not so great for tanking with the "take no damage for 5 sec"-rule, which most of the times means "once per 10 min". Would be better and more use-able when it gives you a 15% HP shield every 30 sec no matter what.

    It isn't a bad legendary for tanking, but it's not a good one either.
    ursoc, renferal, eye, xavius, and alot of mythic dungeon, all things where you dont take damage every 5 seconds (alot actuallty)
    Quote Originally Posted by WowIsDead64 View Post
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