That's exactly what we used to have in previous expansions. We 'd grind a couple of afternoons in arenas or ashran, and then be on a completely even field with every pvp player, everywhere in the wow world, instanced or not, didn't matter whether they were gladiators or casual pvp lovers, skill would be the only difference. Pvp was fun! And the grind was fun too, cause you were playing pvp!
Legion comes, all that is destroyed. Now we got endless grinding, pve grinding included. No matter how good pvp rewards become, as long as there 's no pvp gear, and no weekly cap on progression, 90% of pvp players will be always behind on gear and artifact progression compared to people that raid or are highly rated on pvp. We 've all leveled and geared alts in the middle of seasons i presume, so we know how pvp feels like when you are underpowered (read: no fun)!
I bought legion 1 week late, cancelled after 2 days. Played through the month though, my guild is a good worldpvp guild (they re all doing pve now
), so it was easy to find ppl for mythics, mythic+, raids and heroic raid also. (which i 've never done in all the years i 've played wow since wotlk). Guess what, raids and stuff went swell, took about 15 minutes of guide watching to be decent, but .. i didn't like pve grinding that much. Played a lot, got the artifact to about level 20, gear to 850+something, honor 50, realized my pvp gameplay was similar to that while gearing up in previous expansions with most people being ahead, and all i was doing was WQs, and all the pve in the game. I could see many dedicated players in the guild only moving further ahead in strength (due to endless mythic+ / raid farming), so pvp would only be becoming more unfun in the future...
frankly, i don't feel like playing 12 hours a day to enjoy pvp in wow. Legion had better than ever pve with all the systems they incorporated from other games and stuff, but pvp was a disaster. Pruning, random legendaries were things many ppl didn't like, but the deal breakers for my were the inability to be on an even playing field in pvp while keeping the grind on a logical level. Seems the current system is only good for 2200+ rated players or pve players that don't care for pvp at all but just want to play a few bgs here and there. All the rest (90% of pvp players), what's left for them?
Personally, i miss wow, but have zero interest in playing subpar pvp, or grinding with no end to compete. If you are under the impression that pvp is "on an even field" now when facing players with higher artifact progression and higher item levels, i don't know, you guys remember playing pvp with a full conquest set? THAT was even! And fun! That legion thing.. meh..