The dungeon was great. A+
I like that its content that is challenging and its a fun instance. The fact that you can go in there with an 870+ group and still fail boss fights because you decided to stand in shit you shouldnt be standing in is why i enjoy it. The loot portion of it isn't even that important.
It was designed to be difficult, and its in no way easy for 840 or 850 people (since some incorrectly assumed thats what the dungeon is tuned for).
The boss mechanics and many damaging abilities are raid level mechanics and thats also why i enjoy it...it adds a bit of pucker factor.
http://www.twitch.tv/hammerpairs 7/7 Mythic EN / 3/3 Mythic ToV / 10/10 Mythic NH / 9/9 Mythic ToS
https://www.youtube.com/watch?v=IBmNLMo4vcI some old school CM fun
"Your lights will go out. The darkness will envelop you. And you will fear the shadows that move within it."
A Dungeon should not drop 855 gear and require 870 iLevel.
That is why you will get complaining.
I have serious doubts and 845 or 850 level group could clear it
We did it last night with a group of 860-870 players and cleared it in about two hours. We probably wiped 1-2 times on most of the bosses trying to figure out the mechanics and strategies. Only Shade felt difficult once we figured out how to do the fights the "correct" way. I can see groups that have inconsistent/limited interrupts or poor communication struggling mightily, however.
Honestly, people are complaining because its not faceroll.
They complain when it requires the slightest bit of preparation and they cant really yolo it.
http://www.twitch.tv/hammerpairs 7/7 Mythic EN / 3/3 Mythic ToV / 10/10 Mythic NH / 9/9 Mythic ToS
https://www.youtube.com/watch?v=IBmNLMo4vcI some old school CM fun
"Your lights will go out. The darkness will envelop you. And you will fear the shadows that move within it."
I dont want faceroll. I want a competent group of ilevel 845-850 to be able to run a dungeon for ilevel 855 loot.
It doesnt look like that is possible at the moment.
If the Dungeon is going to drop 855 then it is not tailored for Mythic +++ or Mythic raiders, however that is exactly what it is tuned for.
Talked to a friend from No.1 Mythic raiding guild on my realm and they just cleared it on their mains - said it took them ~1h30 mins at +875 (Tank, one DPS and a healer had two Legendaries equipped).
Wiped once on Maiden.
Then they took their 840-ish alts and they left the place after 2 hours when 3 more bosses to go. Now, that would make sense if the loot on the table had at least 860-ish loot, with the last two bosses having at 865-ish guaranteed.
The input-reward ratio is totally skewed.
Took us like 2,5 hours with a full plate group (Warr tank, HPala, Retri, Unholy x2), retri and 1 UH pugged, I was tanking in my offspec. I think we 1 shot Opera, Curator, Mana Devourer. Wiped once on Attumen because yolo pulled boss before clearing trash. Wiped 2-3 times on rest because hard mechanics lul
http://www.twitch.tv/hammerpairs 7/7 Mythic EN / 3/3 Mythic ToV / 10/10 Mythic NH / 9/9 Mythic ToS
https://www.youtube.com/watch?v=IBmNLMo4vcI some old school CM fun
"Your lights will go out. The darkness will envelop you. And you will fear the shadows that move within it."
Complaints would be there but they would be less valid - two mounts are simply not enough. I don't know, some unique pet models... Illusions... unique transmog sets... I have no idea but it seems that the people who ought to do Karazhan won't do it.
Mayne add another Legendary to Karazhan-only lootable that would not be catastrophically bad. Or make trash more forgiving.
Casuals will probably get a whiff of the first handful bosses and they won't get further than that until Nighthold. And by that time people will be running +10 M+ in pugs succesfully.
I think Karazhan will be the Ulduar or Highmaul of this expansion - released too soon, relevant for couple weeks only.
I hope I am wrong as it looks amazing but I am not sure that this was the right way to go - it is essentially niche catering.
It was easy on the PTR with 845, and it was easy on my mage alt at 854. It doesn't really get easier with gear, sure it goes faster, but no amount of gear will avoid the gimmicks of Karazhan.
- - - Updated - - -
Truedat.
(It was still fairly trivial on my 854 mage)
Scrub Resto Druid Trying to Make a Difference
Did it in a pug of 860-870 people. Nobody had done any research and it took about 3 hours with some breaks during it. While it's a different kind of challenge to mythic+ I definitely feel that it's been smoother and easier pugging +7 or +8 than kara which is not the sort of challenge I was expecting. We had no battle ress and found on most bosses that the dps requirements ensured there was no real room for error, so plenty of situations of forced wipes after 30 seconds because someone stood in something. It felt similar to heroic raiding but without the allowance for a small number of mistakes.
Plenty of old raid style nuisances to eat up time as well like long corpse runs, trash being aggro'd while on a floor above, long treks back to repair and seemingly a closed room before the 2nd last boss forcing a hearthstone repair.
Enjoyed the trek through it but definitely didn't feel rewarding enough to do it again in a pug, won't be going near it on my alt. Would be fine in an experienced guild group if they consider it worth the time and effort.
Wikket event at Opera was actually much easier when we just ignored the adds, healed through it and burned the bosses with multi-dotting. We got to a point where there were like five adds up and we said "why the fuck are we bothering, if we'd tunnelled the bosses they would have been dead a minute ago".
So thats what we did, and they just fell over while our healer did all the work.
850ish group.
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I completed it last night, took 4hrs approx, long runs back cost a lot of time. total combat time about 3hrs. Honestly one of the best nights ive had in WoW. so much fun and nostalgia. Very well made mega dungeon.
Last edited by Terrorwave; 2016-10-27 at 12:43 AM.
Just completeted it and it took 4½ hour. For a group with an average item lvl of 855, it was perfect difficulty. We pretty much wiped on every boss, not because the dps was not there, but because you really need a tactic. Most of the bosses can kill you in the first 45 sec, if you don't follow the rules. Some people are proberly just overhealing or overgearing the content, since that some can ignore mechanics, but so far, every boss was a joy and a challenge.
This is the best dungeon since Wrath... Or maybe ever Every boss was good and challenging. Things might change in a few weeks with more gear, but if you go in with a group, who does not overgear the content, then the fun value is really high Final boss was cool, but not as hard as some other bosses I would put the difficulty on something between normal and heroic raiding
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.