Originally Posted by
jpedrote52
First of all let me say this is the best revamp blizz has ever made, but it's not has good as the old Karazhan because ti's a dungeon and not a raid also old Kara offered meaningful progression plus fun the new version only offer fun (and there's nothing wrong with that), but aside from that it's a pretty great dungeon.
Karazhan does something amazing, it incentives community interaction because of the short attunement and it filters out all the "shit" players that hate to put in time and effort and can't be asked to create a group, giving them 2 options - 1 - either they play along and put in a tiny bit of effort do the attunement and get to see the content. or 2 - they don't see the content.
What makes Karazhan good? is it the difficulty? the complex boss boss mechanics? the loot?
Nope it's the instance magnitude and the time it takes to complete, no one would remember Kara if it was a 30 mins zerg fest like all these new dungeons, the more time you invest in something the more memorable it is, in the end of this expansion not a single person is gonna say "ye 'member when we cleared maw a souls under 10 mins, ye brah, such a good dungeons right!"
Death means something again! yup dying in a dungeon is actually meaningful again outside of time runs, i see a lot of people complaining about the corpse run being to long, those people are retarded, the corpse runs are supposed to be long, they are the punishment for you sucking or making a mistake.
improvement that can be made for future dungeons -
DON'T MAKE IT A FUCKING ZERG FEST. it's been this way since wotlk and enough is enough, pulling 2 packs of mobs should be something you avoid because it should result in a wipe.
Make dungeons take longer and had more bosses no one cares about the boss mechanics, they have been almost all the same with slight variations since wotlk. more bosses = more fun.
Keep the attunements and use them in all instances they keep away the trash players and forces them to get better and actually invest time in the game.