Poll: Which class has the most complex rotation? (precise spec in your answer)

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  1. #41
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    when people vote hunter. lul

  2. #42
    discipline priest, followed closely by shadow priest, followed by feral druid.

    all of them because they have extremely heavy handed risk/reward mechanics. both priests specs major throughput contributors (damage and healing) cannot be cast based on a timer or any specific event, and you are given very narrow windows to get it "right" (mythic ilgynoth 1 attempt I did 20 million overhealing from a single cast, because I was a half a second off my timings. next attempt the same cast only did 6-7 million healing with no overhealing because I waited to long to cast it, the difference in the window was about 3 seconds, or in this case, a single mass-dispel cast).

    feral you just cant fuck up more than 2-3 times in a cycle. the rotation itself is very mechanical, and like shadow, once you've figure out the sequence, it's all muscle memory, but I rank it easier than shadow because they do not have a mechanic like S2M or LW which requires them to make extremely heavily punishing decisions based on variables that cannot be calculated before 20 seconds from when it needs to be done. also mistakes in disc and shadow are higher stakes. in feral you just lose damage for the next cycle, but you can correct it. in shadow, a mistake WILL kill you (I accidentally de-targeted ursoc by clicking the ground while turning my character and instantly died), as a disc priest, you need to use light's wrath as a massive healing CD, which means if you mess it up, the raid dies. feral does not have an equivalent punishment.
    Last edited by drtrann; 2016-10-31 at 11:32 PM.

  3. #43
    Doesn't matter. You can choose a spec with an "easy" rotation according to others and fail miserably at playing it. You can choose a class with a "complex" rotation and not struggle at all with it.

    BM is said to be extremely easy, yet there are numerous people failing hard with it. MM is "no skill, just rng" and yet... well, you get the picture.
    In the end all classes are made to be played by people with a set amount of fingers, eyes and brains. All specs require you to master them and understand the mechanics of the class in order to max performance. Even in Classic, there were those who failed @ class mechanics and those that didn't.

  4. #44
    The Patient Natylyaz's Avatar
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    Quote Originally Posted by MakeMeLaugh View Post
    Pool options are bad.
    Your contribution is much appreciated.
    How about you read my original post and acknowledge that polls are limited to 20 options? And how would you genius do it considering there are 35 specs?

  5. #45
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    Arcane mage in its current state is pretty fd up. With the quickening build that is and not barraging...

    I really hope they change it asap.

    Nobody knows the best frostrotation either it seems.

    Fire is smooth and easy.

    Personally I think Shadow is overrated.

  6. #46
    Stood in the Fire Zerenty's Avatar
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    Omfg have no one here played retribution, omfg it is so in depth, i gotta build Holy PoWaH! and then SPEND it, much difficult! such wow! many spells! Ashbringurr durr!

    But in all seriousness, it seems to me that Spriests & Feral druids are somewhat complex, but i feel all the ability pruning has reduced rotations skills requirements overall.

  7. #47
    Surrender to Madness priest is more complicated because of the insane amount of haste they gain, while Feral druids just have a lot of things going on to manage with all their bleeds and procs (last time I played one at least). Windwalker monk is complicated in a different sort of way, in that you do not ever want to use the same ability twice in a row if at all possible because of their mastery and the Hit Combo talent, so that's complex but in a very different manner. Demon Hunters are a little more complex when specced into Momentum because of the constant repositioning required which means you need to be more aware of your surrounding area and boss abilities than average.

    It really just depends on the type of complexity you're looking for; if you're looking for a rotation using a lot of abilities, Windwalker Monk. If you're looking for a rotation that punishes mistakes heavily, Feral Druid. If you're looking for a rotation that ramps up and excels at multi-target fights, Shadow Priest. If you're looking for a rotation that requires awareness and positioning, Havoc Demon Hunter.

  8. #48
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    It does depend on how you set your boundaries on what complexity means, but in the broad meaning of the word I'd have to give it to S2M Spriests.

  9. #49
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    There needs to be a wider survey in order to have a meaningful sample size.
    I doubt that most people who answered this survey have enough knowledge to compare all of the classes to each other.
    The fact that OP has asked 'What is the most complex rotation' and not 'What is the most complex spec' makes the results very difficult to analyze.

  10. #50
    Quote Originally Posted by Cronovey View Post
    Surrender to Madness priest is more complicated because of the insane amount of haste they gain, while Feral druids just have a lot of things going on to manage with all their bleeds and procs (last time I played one at least). Windwalker monk is complicated in a different sort of way, in that you do not ever want to use the same ability twice in a row if at all possible because of their mastery and the Hit Combo talent, so that's complex but in a very different manner. Demon Hunters are a little more complex when specced into Momentum because of the constant repositioning required which means you need to be more aware of your surrounding area and boss abilities than average.

    It really just depends on the type of complexity you're looking for; if you're looking for a rotation using a lot of abilities, Windwalker Monk. If you're looking for a rotation that punishes mistakes heavily, Feral Druid. If you're looking for a rotation that ramps up and excels at multi-target fights, Shadow Priest. If you're looking for a rotation that requires awareness and positioning, Havoc Demon Hunter.
    Yeah, as a main shadow Priest, I can attest to the 'Haste' problems. It's awesome, but at the same time it means, to some extent, 'muscle memory' doesn't apply. We get so much haste that GCD's and CD's start to overlap, and it's so exponential that one wrong move done earlier on(mistimed CD) can snowball through the whole thing. Also, if there's a boss mechanic that can potentially cause you to lose target or be CCed for even a second while Dispersion is on CD....it can kill you at medium levels of insanity if it happens when you're waiting for some of your main rotation stuff to get off CD.

    On the plus side, basic mobility is no longer a thing once it is activated. But that tells you something about how freaking crazy the spec is that to make it 'work' they had to give them universal 'mobility on cast'.

  11. #51
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    S2M is not hard, its just punishing and shows when you fail by you dying.

    Demonology warlock is hard, if you want to do max dps, you need 30-40 seconds of rotation, if you move for 1 inch your entire buildup is wasted, and so is the 30 seconds it took to build up your imps dps.

  12. #52
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    Feral, or demo lock, or perhaps shadow but all in all I'd say go feral.

  13. #53
    Arcane mage is extremely punishing of errors and requires a bit of thought about how the timings will work with the encounter. Kind of similar to surrender but you don't die you just do bad damage.

  14. #54
    Quote Originally Posted by Panta View Post
    Demo lock, I would say
    I will say this, I need to try Demo Lock, it's seems like a pretty difficult rotation on 'Patchwerk', but I can see it becoming crazy/damn near impossible on mobility fights after looking up stuff on it for a friend who wanted to try it.

  15. #55
    The Lightbringer Christan's Avatar
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    Quote Originally Posted by kaboriza View Post
    Surrender to madness priest, im failry sure has the most depth of all speccs in legion
    You wouldnt say a guardian bear catweaving in a raid? Whe they arent tanking they can push out decent dps
    Still I cry, tears like pouring rain, Innocent is my lurid pain.

  16. #56
    Immortal Ealyssa's Avatar
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    Demonology warlock.

    Nothing come even close to this spec.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  17. #57
    After reading through all of these posts, I feel a lot of people are just saying their class in which they might be having trouble with. Currently, in Legion 7.1...there are 3 specs that completely blow ALL other specs out of the water when it comes to complexity. I mean the race isn't even close, I find it so laughable people actually think hunter or demon hunter have difficult specs to play.

    Now also keep in mind what I'm about to go over is taking into fact that every spec is being played perfectly, with no errors (95% or above on logs). Basically how difficult it is to pull those numbers on each class. Ill even put the easiest classes to play first just to try to correct some really false information that this thread has already given you OP.

    Easiest spec bar none: Beast Mastery Hunter
    -Good lord this spec can be played with one button, what other people are saying is true. You can macro all your abilities into one button and still pull good numbers. I really feel the couple people who said BM is the most complex are either trolling or just incredibly bad at this game.

    2nd easiest spec: Retribution Paladin
    -Not even going to go into it, I'm sure you already know.

    Now lets go over the REAL question here, most complex specs. As I said earlier, three specs currently take the cake and those are: (In order from most to least)

    Shadow Priest:
    The Surrender to Madness mechanic is what makes this so difficult. There is literally no room for error, and if you fuck up, even once, your done. The thing is, you can't even really prepare, everything is on a very strict time frame and missing by even 1 second is catastrophic for your logs. I personally have not played this spec, but I have friends who do who have gone into a lot of detail about it. Just look at the Shadow priest discord and compare it to say the hunter discord...the difference in skill is astronomical. I would definitely go with Shadow if you are set on playing the most complex spec in the game right now.

    Feral Druid:
    Feral has always been a difficult spec, but Legion upped the ante quite a bit actually. The thing is, for this spec to be difficult is widely reliant on the talents you take. If you take say Incarnation and Sabertooth over say Savage Roar and Jagged wounds...you are basically playing a different spec entirely. Feral has 8 main abilities (Shred, Rake, Rip, FB, Savage Roar, Moonfire, Tiger's Fury and Regrowth/Bloodtalons) and 4 debuffs/buffs (Rake, Moonfire, Rip and Savage Roar). For this spec to be competitive, you have to at least 99.5% up-time on EVERYTHING. Add Jagged wounds (which makes everything tick 33% faster) into the mix and you have one hell of a concoction for missing something. Like shadow, there is no room for error and if you mess up once, say goodbye to your numbers.

    Demo Lock:
    It has a very strict priority list, and while you can get use to this rather quickly, it still doesn't allow for error at all. There are a lot of spells in Demo and keeping up with all your demons can be quite the feat. This is the spec I know the least about as all of the Warlocks on my raid team play Afflic.

    Hoped this helped clear up some of the REALLY BAD answers in this thread. I also don't think the poll was a good idea, people always just come in and vote for their class because that's what they want. People want to feel good about playing a difficult spec...even if that spec is not difficult at all. Looking at you BM Hunters... -.-
    Last edited by Skoryn; 2016-11-01 at 10:45 AM.

  18. #58
    Shadow and feral probably.

  19. #59
    The Lightbringer Ahovv's Avatar
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    Quote Originally Posted by Franktank View Post
    S2M Priest, no question
    It may be the fastest rotation, but I don't see how it's really complex compared to others.

  20. #60
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    Quote Originally Posted by Ahovv View Post
    It may be the fastest rotation, but I don't see how it's really complex compared to others.
    It's mainly down to keeping insanity manageable, while at the same time, dealing damage and working with mechanics.

    Pop your first VoiT too late and you end up with faster degeneration at later stacks and no VoiT by the 65th (when things start to get hairy), pop it early and you must manage your rotation moderately well during those additional 60 stacks. Once you hit the 60-70 mark things ramp up really fast to the point where 1 mistake = snowball = you die, this is where the complexity comes in depending on what you have available for this S2M. The playoff is that you will realistically get 2 VoiT during S2M atm, so you either play it safe and aim for maximum stacks, or you play it crazy and aim to get off a final VoiT at 90+ instead of 70ish.

    Oh and mistake = Casting SwD at max insanity, boss being out of range, an add you have targeted with MB dying before you can switch.. etc.

    You must ensure that your SwD's are cast with maximum insanity gain, weave in dispersion for those charges to come off cool down in an emergency and decide when you want to pop that 2nd VoiT.

    With shadow priest, you're not just fighting the boss, you're fighting the class itself and that is purely amazing and difficult at the same time. Please blizzard, do not change this.

    An example of this is mythic Nythendra, pop s2m at 40-45% but you have 8 stacks of rot, you know you need to use it now to get the benefit but you also know you're getting mc'd after the next aoe/rot applications. So you either a) don't use it and sacrifice dps in the <20% mark or say to hell with it and use dispersion right before the MC to keep your sanity, but if your raid doesn't break you out in time, you're dead. Any other class can just save cd's and do his/her rotations, as complicated as they may be, they won't kill you if you make a mistake.

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