Originally Posted by
Cronovey
And then tanks go back to doing 30k DPS to everyone else doing 300k because they have to stack Defense Rating to prevent themselves from being crit, Hit Rating to spell hit cap to make sure taunts don't miss, and Expertise to keep threat, and your pool of active tanks goes from small to insignificant. This is a terrible idea.
Reforging doesn't really need to be around, they just need to find a way to balance stats better for the FEW outlying classes that really require tweaking to their secondaries to make them worthwhile. Fire Mages and Havoc Demon Hunters are the two specs that are ridiculously affected by this problem, and that's because of how important Crit is to these two specs. These specs are so out of line with crit that it outvalues their main stat in some, or most, cases.
Versatility isn't something that can really be changed or rebalanced unless it's done on a per spec basis, so haste and mastery need to be tweaked for these two specs in particular to make them useful. It's either that or reduce the value of Crit for these two classes and offset this loss with buffs somewhere else; for example, reducing the Fury refund on Chaos Strike crits but buffing the base damage on it, or reducing the damage of Pyroblast while buffing the damage of Fireball to make Haste a more attractive stat and making the spec a bit less reliant on Pyroblast for the majority of its damage.
Another way to alleviate some of the problem is to just make rings and necks function like other pieces of gear and grant your primary stat like everything else so that higher item level pieces are actually relevant in an expansion where secondary stats are higher early and scale up slower.