Is the system broke, or are the talents just not always competitive choices?
Is the system broke, or are the talents just not always competitive choices?
Which is why you have a tiered approach. 1 Tier all dps options, 1 tier all mitigation, 1 tier all wipe prevention etc etc.
You shouldn't be choosing between Ascendance and Spirit Walkers Grace
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System isn't broke, just 66% of the talents
Hmm.. "But you should be finding better raiders, not lowering standards because they're sub par"
Nah, just wanted to use you as example of how selfcentred and narrow minded people can be.
Once you do understand this, you'll feel much more sensible.
I change talents more now than ever. Boss mechanics, PvP and Mythic+ (and it's affixes), and to some extent Legendaries can all have an effect on what you choose. Just look at the Resto Druid Mythic+ advice thread as an example there's lots of discussion over builds.
I never ever had that freedom with the old system. Never.
There is a world of choice here in comparison to the previous iterations of talent builds for all 4 of my 110's. It's certainly not perfect, but if you think it's exactly the same you're just looking back with rose colored glasses.
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That's exactly the opposite of his suggestion. His point was any row with a damage increase and anything else is going to result in people feeling forced to choose the best damage increase.
First sorry for the upcoming spam...a few post i want to respond too...but to you overall. I see you enjoy the new talent system...i see you like "switching" here and there and every which way.
How will baking the talents into your spec be any different? You still will use abilities when you need too...you still will have all the options...you just don't need to "choose the illusion" for this participial moment.
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re-read everything. I'll re-hatch it for you...old talent trees sucked big monkey rainbows and were horrible. New talents trees are better but still suck big monkey rainbows and are horrible.
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I play a hunter and changed a talent once....so no i can care less fore "free swaps" ...i do care about time wasted cause people are cheap and have to hearth and get re-summon...that is annoying.
To play optimally most specs will change talents in a full clear of any raid, however you can play with a cookie cutter spec also and do well on all fights.
I change talents less than i did in WoD, but i still change them frequently enough to require tomes in my bags.
Demo is fine... play better.
the point is the talents are not customisation...the point in you can select the talents you want to "have fun", your the minority...most people swap because it is ideal for a certain situation.
and under no circumstances does baking abilities in and removing the talents remove the fun for you. You still get the "fun talents" .
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and is that fun?
The point of my suggestion is to give enough incentive to choose any of the 3. From a general perspective it would mean that a casual can choose to equip her/himself better to tackle content. Choosing any of the 3 talents that would bolster you or negate weaknesses of your own gameplay. It's adaptation would mean more tailormade builds. For a raider it would give your raidleader options to consider since you bring utility to the raid. This will also ease pressure to perform or get kicked.
It's not about whining, it's about communicating what didn't hit the right spot. The talent system is awful, simple as. Having to decide between doing semi decent AOE or absolutely none but slightly more single target is a really bad design when multiple classes deal insane aoe without any investment at all.
Legion talent trees are a failure because it makes you choose between single target or AoE. That is dumb.
That isn't promoting "choice" as you are just switching to what you need not necessarily what you want (eg utility).
MoP Alpha talent trees were flawed but at least were on the right track for utility choices.