1. #1

    Post Survival needs old Spirit Bond & Serpent Sting

    The irony that survival being extremely fragile despite quite literally the name "survival" is not lost on me, or the hunter community in general. With the arrival of Legion, ability pruning has drastically changed hunters for the worse with the removal of traps, utility, and more. Blizzard has admitted fault with their design choice and have sought to fix some of the issues; of which I want to talk about survival.

    Pre-Legion, survival prided itself as the king of CC with its large arsenal of traps, concussive shot, frost arrows, and pet's abilities. The spec's ability to DPS in PvE was average, but it truly shined in PvP such as BGs and especially arenas. Survival was extremely durable, mobile, with major emphasis on DoT that plays to a style of line of sighting and darting in and out of cover to whittle enemies.

    However, the problem we see now with the conversion of survival into melee is that survival is very delicate and damage is so very dependent on window timing that it becomes inconsistent.

    Survival needs to bring back the old incarnation of Spirit Bond as a talent of to remedy the problem:

    Spirit Bond (Passive)
    While your pet is active, you and your pet will regenerate 2% of total health every 2 sec.
    Rename it to ruggedness or scrounging since that's what survivalists do, no? It also rewards good play in keeping your pet safe and makes one considers whether or not sending the pet into the fray is a good idea or risk death.

    Pre-Legion, serpent sting was automatically given as a passive at level 68. It should make a debut here again as baseline to survival to stabilize the damage to make it consistent, even if the damage requires tuning to make it work.

    Serpent Sting (Passive)
    Passive
    Targets hit by your Multi-Shot (Raptor Strike) and Arcane Shot (Carve) are also afflicted by Serpent Sting, dealing x Nature damage over 15 sec.

  2. #2
    You do realize Serpent Sting is a talent already, right? There is absolutely no reason to make it baseline, adding useless bloat to a spec that already suffers from it is stupid.

  3. #3
    Deleted
    Quote Originally Posted by Tehterokkar View Post
    You do realize Serpent Sting is a talent already, right? There is absolutely no reason to make it baseline, adding useless bloat to a spec that already suffers from it is stupid.
    Useless bloat would be an additional button to press, a nature damage debuff baked into our existing dmg skills isnt exactly bloat and leaves room for a more competitive version of the talent that no one currently takes.

  4. #4
    Survival needs the old Explosive Shot, Black Arrow, Serpent Sting, Arcane Shot, and glyphs back too.

  5. #5
    Quote Originally Posted by FpicEail View Post
    Survival needs the old Explosive Shot, Black Arrow, Serpent Sting, Arcane Shot, and glyphs back too.
    this, damn that spec was cool

  6. #6
    Quote Originally Posted by VileGenesis View Post
    Useless bloat would be an additional button to press, a nature damage debuff baked into our existing dmg skills isnt exactly bloat and leaves room for a more competitive version of the talent that no one currently takes.
    That is the exact definition of bloat. Adding more and more damage sources for no reason. They pruned a lot of passives from specs that had a lot of different damage sources with no real flavor over the course of the past few expansion.

    There's no point in having a random dot auto applied if it literally adds nothing but a damage source that is always up due to the nature of the rotation.

    It's a talent for a reason, lesser skilled players can take it and not have to deal with DFG every 30s or thinking how to use it most optimally in a raid fight.

  7. #7
    Deleted
    SV need less buttons to push, not more.

  8. #8
    Deleted
    Quote Originally Posted by Karamin View Post
    Survival needs to bring back the old incarnation of Spirit Bond as a talent of to remedy the problem:
    Survival needs the bow back.

  9. #9
    Quote Originally Posted by FpicEail View Post
    Survival needs the old Explosive Shot, Black Arrow, Serpent Sting, Arcane Shot, and glyphs back too.
    Make Survival great again (WotLK-MoP)

    https://www.youtube.com/watch?v=R0gj...j6uTsK0hBZqWu4


    Add it back as a 4th spec since the few players who play nu-survival seem to really enjoy it, and that's fine too.

  10. #10
    Quote Originally Posted by FpicEail View Post
    Survival needs the old Explosive Shot, Black Arrow, Serpent Sting, Arcane Shot, and glyphs back too.
    All of this, or new Marksman just should become MoP Survival.

  11. #11
    Deleted
    So you think that survival doesn't have enough dots already?

  12. #12
    Deleted
    Quote Originally Posted by lateralsx5 View Post
    So you think that survival doesn't have enough dots already?
    He has but you need to manually apply them which is a bit clunky in PVP moreover with MB window where you have only limited time to make use of bonus dmg.

  13. #13
    Quote Originally Posted by coood View Post
    He has but you need to manually apply them which is a bit clunky in PVP moreover with MB window where you have only limited time to make use of bonus dmg.
    I mean, mongoose fury is nerfed in pvp, and in pve maintaining your dots already has a higher priority than mongoose spam. I also don't see anything wrong with manually applying dots.

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