The best part about both statements is that both guilds try to push the situation out of their direction. They both throw blame towards Blizzard showing previous possibly exploitative ways of handling abilities. They're both playing the blame game and trying to show the community what they did compared to what other guilds have done (and are still doing) is minor and they shouldn't have received penalties. It's pathetic how these top guilds, backed by huge community support, try to find any excuse possible to acclaim what they did didn't deserve the punishment received.
I disagree with both guilds. Knowing that killing your tank completely disables a major mechanic of the encounter is clear-as-day encounter breaking bug. Using deaths to avoid mechanics by having to waste your combat rez's is a completely different scenario than using a single death to deactivate the entire ability from the encounter. One is taking encounter mechanics and using them to your advantage which is requiring a more perfect play, one is just straight cheating.
I wish from such top rated guilds they would have had better statements. They're admired by the community and this is what they give us. Excuses, blame games, distractions. How about an apology to the communities and to the people who have supported you? Accepting you were in the wrong and owning it is much more respectable than the excuse pity-party we've received.
Don't act there havn't been exploits that fully skipped mechanics on bosses before that Blizzard didnt ban anyone for.
Just for flavor I can add two more to the list:
- Stacking your raid on the mountain on Archimonde in TBC. The hellfire coudn't find a path up the mountain so you completely negated that mechanic. No exploit right?
- Chainstunning adds with holy wrath (that were getting diminishing returns from any other forms of stun), completely removing the hardest part of the figh (adds)
When you ask a few top-end guildleaders I'm certain they could come up with a list with about 100 exploits for 100 different bosses that were actively used and fully negated abilities that were not punished by blizzard. Good reads:
http://manaflask.com/articles/eoy-s-...crusade?page=4
http://manaflask.com/en/articles/eoy-s-exploits-vanilla
So acting like there has always been a clear line is seriously crap.
Higher dps leads to a dead boss faster.
When guilds class stack to get a world first kill, they pick the classes that can put out the most damage, not the class that does good dmg and has high survivability. For the same reason you're never gonna pick a utility or defensive legendary ahead of a dps legendary, if you've got the choice.
I think the point theyre trying to say is, if Helya kept breathing after the tank had died (not the same cast) in the same way that Archimonde did with the wrought. Then this wouldnt be a problem?
Im agreeing with the fact that they shouldnt have used the bug. But i can understand how they found it (saccing a tank)
I don't know why whoever keeps deciding to do this has a job. It's unnecessary and wastes huge amounts of time.
If it aint broke, don't fix it.
That WQ repeat bug happened on beta too. There were tons of people out at the drakes exploiting the shit out of it so we could get more traits and test out the more questionable golds. It got reported a lot.
Instead of fixing it generally (clearly they would've realized that this same conflict would probably at some point happen again), they decided not to.
That bug happened sometime around March or April.
So basically guilds that used lock to dispel on mythic Xavius without penalty would be banned too? I'm worried, cuz it makes me liable =P
And I disagree with this decision. If they started the witch hunt, they should ban everyone, and me too. So, Come at me, blizz.
I can understand why guilds did it initially. If it makes it easier (ala Wrought Chaos on Archimonde) without removing the mechanic after the first breath, then i dont think it would've been the issue. The whole issue is the breath stopped being cast after the first death. IF Helya kept breathing after the first death (like wrought chaos) then it wouldnt be a problem.
no its about integrity and not cheating. if you know its not supposed to work that way don't do it. cheaters got what was coming to them. they shoul dhave perma banned all their asses to prove a point.
The situations Warriorsarri was describing/alluding to weren't cases where someone simply didn't get caught, they were cases of open and flagrant "clever use of game mechanics" that Blizzard simply didn't take action against. They knew guilds were doing it and the guilds made no secret of doing it.
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Apart from that being a terrible PR move, it's absurd to hand down a harsher punishment to something that only affects the meta-game, the race between guilds, vs. something like botting that can potentially trash an entire server's economy and ruin the game for thousands of people at a time.
Out of curiosity, how does a guild of your caliber manage when players lack of accountability and professionalism gets in the way of the message the leadership projects. For example, your letter was well-written, thoroughly thought out, and overall the only redeeming factor of this whole mess, but it seems strange to someone like myself on the outside when your players, even as high as your officers, consistently demonstrate that they feel different about the matter. From everything that has come out, it just seems like a few players in the guild are genuinely apologetic and regret the decision, but others are taking it very lightly and even went as far as bad mouthing fellow top-end guilds regarding the matter.
Actually that's a different deal.
There are places where using clever game mechanics or the tools you have to avoid damage - such as the lock dispel prior to the hotfix or monks on Blackhand - that Blizz is ok with. It's not really a bug, in the one case it was just an oversight and in the other it's basically how monks worked then and how they work now.
Completely negating a mechanic through intentional and reproducible means though is a big deal and will get you the ban. We saw this on LK with the saronite bombs and we are seeing it here with the helya breath combat rez. If all the rez did was allowed you to soak with one character and then rez them and be forced to rez them again as the mechanic continued throughout the fight then Blizz would have been fine with it.
It didn't do that though. It straight up turned off a mechanic that then downtuned the fight to a lower tier where that particular mechanic wouldn't otherwise be there.
Sorry, but you don't get mythic rewards for completing LFR level content with mythic HP on the mobs.