We don't need anything else
I’ve shared my opinion that premade raiding is dying and that automatic matchmaking like LFR is the wave of the future. Up until now, I’ve had only my vague sense based on what I’ve seen in game. But now, I found some real numbers that I can analyze – the MMO Champion’s armory stats. Oh yes, some real numbers.
I have no idea how I could have missed this. To be honest, I would rather be playing the game, I guess (but not today) today I'm here so share what is most likely a big push forward when it comes to the general realization that we don't need more than LFR in order for WoW to be a successful, or even, a pioneer MMORPG in its era.
I found this:
http://www.mmo-champion.com/content/...Tweets-DLC-423
I am well aware this is what could be considered old news because it's SoO. Well, the amazing thing here is that, nowadays it's even worse or better(depending on how you view things), obviously in favor to LFR
What does this show? First obvious conclusion is that LFR is a runaway success. The most sought out piece of content Blizzard has ever released, a genius move on their part and something they should be building on, not running away from. If they do, they effectively run away from subscribers, which happens to be something funny to picture.. Imagine Blizzard really running away from subscribers waving money bills. Hilarious.
Not only are non-raiders doing LFR, but most raiders also run LFR as well, either on their mains or on their alts. I mean, during any expansion before LFR, Blizzard would kill for a 25%~30% participation rate for raids. But LFR’s 70% participation rate clearly blows the new "flexible" raiding out of the water as a second stringer in terms of how successful its implementation is, and in fact LFR’s participation rate is often times higher than other raid difficulties COMBINED.
Another argument can be made on how different difficulties can, in fact, dissuade new players from continuing to play. They feel overwhelmed by how many difficulties they will have to go through before they can be considered "Raiders" and how the ilevel inflation is something only causing problems for WoW's lifespan (which is caused by 4 different difficulties each raid tier + RNG loot and other shenanigans called Legendaries)
This issue is further amplified by the fact that the other difficulties forces you to be social in order to participate in them, LFR does not, hence another argument in favor for it.