http://www.stormearthandlava.com/ind...al-shaman-hub/
^this is the reference on what would we have coming 7.1.5. Check it out for more detail.
Here are my thoughts about those builds;
Spicy Meat Ball build (A)
Gearing aspect.
(A) stats weigh is gonna be mastery > haste > vers > crit. Because (A) objective is to fling as much meatball as you could. And the only thing that actually affect LvB is mastery (eventhough this build also take Ascendance, but in the long run crit is useless on the sustain damage). And we all know stacking mastery is a lot more easier due to higher per point scaling than any other stats. So capped mastery won't be hard to achieve later.
With this mastery focus, which actually make mastery feels good again, is also affecting our OS optimized gears. Let it be Resto or Enhance, since both spec also have mastery build.
Gameplay aspect.
We'll still stick with our classic rotation and gameplay, except we'll see more LvB than we've ever seen before. Some may find it boring, but it's still deal decent damage anyway. So what's the deal?
Versatility (not as stats)
(A) with LvB dedicated talents along with mastery gear focus, offer more versatility on any type of fight. (A) have Ascendance for short burst fight type. FET will also have more uptime due to more LvB casts. On cleave fight, Multi FS + Elemental Fusion, allow us to be meatball turret I believe. With high CL overload proc as the filler. AoE heavy fight also work great on (A), because more mastery means more CL overload proc. More proc means more MS, means more EQ uptime. So yeah, this build is so versatile that you don't even need to change for everything except when you're min-maxing.
100 Buttons (B)
Gearing Aspect.
(B) stats weigh is gonna be crit > mastery > haste > versa. While crit is the focus, the stats scale doesn't actually support ele shaman to actually have high crit as the default. So it's gonna be hard to achieve high crit. It also doesn't support OS as good as (A), because neither specs are using crit.
Gameplay Aspect.
It's bloated and it's definitely need high skill cap to actually manage and min-maxing all of those cds and buffs. It maybe looks fun to some, but cluttered keybinds and buffs doesn't always mean fun. Since the number are also being baked, I wonder if it's gonna be actually "rewarding" to go with this build when it goes live. (B) has too much spike damage around that can potentially lead to nerf later. *cough* pvp *cough*.
Versatility
(B) might have better sustain damage over (A). But with mediocre crit build (rng is still rng), it can be the other way around. On long ST fight, (B) might be slightly better than (A) because of the sustained damage nature on the build. On cleave fight, I would say (B) is not as good as (A) due to the heavy ST spell that (B) have. On aoe fight, Aftershock may give more EQ uptime, but I can say high proc CL on (A) could also work the same way with this. So it maybe on par, or even slightly weaker.
I personally like the 100 Buttons build, because it actually involve all of the elements on the rotations (and I have the Nether Eye ring). But the gearing is what actually concern me. Because on the long run, why bother to try hard on one or two cases, when you can go for more convenient build that cover the whole cases?
So which build would you choose? Thoughts?