Did vanish previously show up for vanish>rupture at one time? I thought it did and I'm not seeing it happen any longer?
Thank you
What are the chances the RtB portion can be isolated? I'm pretty content with the rest of my tmw that I've set up, but I would like to leverage your reroll system.
THANK YOU ALOT FOR THE ADDON AND YOUR CONTRIBUTION!
I want to ask you if is possible to move abit all the TMW zone down or somewhere more convinient for me, it is a bit hard right under the char.
Thank alot for all your help!
Stealthing between ticks since '06
I have been using this TMW profile to try and DPS but i encounter 2 situations:
1. I use vanish the mobs reset.
2. I get energy starved when I need to use mutilate and I end up just waiting a solid 3 seconds to use my next mutilate.
Shouldn't you use FoK in stead of mutilate at certian points? Does that show in the TMW auras?
I've played rogue since Wrath but been out of it for Warlords and Legion ( played a Hunter at the start of warlords but found the xpansion meh so I stopped and started Legion as a DK )
Anyway I'm playing Assassination and downloaded this profile cause it served me well on other classes but my question is why does it say, very often, I should use envenom at 4 or even 3 CP ?
I am using the raid encounter build from here http://www.icy-veins.com/wow/assassi...builds-talents, I'm sure there is logic behind it like increased uptime of Eleborate Planning but it seems counterintuitive to Deeper Stratagem which lets you use 6 CP finishers instead of 5 and to my instinct of playing in the past like Cata or MoP , use 4 CPs if u must but aim for 5.
The icy veins guide discusses for a part the weight of 5 CP vs 6 CP finishers but what I notice with the tellmewhen profile is that most of the time it lets me use it at 4 CP or even 3, not complaining it is wrong but I would like the explanation behind it so I don't feel dumb :P
It is pretty much for elaborate planning. While combing through logs and talking to some Rogues I found that it is better to use 3 or 4 CP on envenom to maintain the buff over letting it drop. It's uptime is more valuable since it directly affects the damage of your Rupture and garrote.
Yeah that's what I thought also read some more and it seems Agonizing Poison and elaborate planning is a different playstyle to the old ''pool energy and unload 5/6 cp finishers'' this is more about constant using abilities and keeping EP up without pooling.
This is more about using abilities as soon as you can and having enough crit so that mut gives 3cp most of the time so you can keep the envenoms and elaborate planning running.
Then again I was out of it since MoP so that's understandable to adjust.
Final question, sometimes the ''cast this next'' button pulses between mutilate and rupture, can I choose either one then or is this more of a reminder that rupture is about to fall off and its ok to refresh it with less then 5 or 6 CP ?