"My successes are my own, but my failures are due to extremist leftist liberals" - Party of Personal Responsibility
Prediction for the future
Good players will maximize DPS when playing *any* role.
On a pug you cannot expect random players to play well so to expect healers to dps isn't very realistic.
People claiming that "healers should only heal gtfo" are either trolling or are extremely bad players.
It doesn't seem to be the norm to dps much for healers in m+ unless hpala/disc. Looking at warcraftlog stats, average dps on +7 for resto druids is 27k, mistweaver 21k, holy paladins 43k, disc priest 88k, resto shaman 18k.
I'll happily dps as healer with guildies/friends, but with pugs? No way, you never know when the tank decides to go crazy and pull 4 groups on bolstering, or when the hunter forgets to aim barrage etc, and if I have wasted my mana dpsing because everything seemed fine, then I'm gonna get the blame. Pugs always focus on the tank/healer first when they want to blame someone.
I ran a HoV +4 earlier today with a havoc DH who was afk for half the run due to baby issues. Did any of the pugs complain about that? Nope.
Our tank pulled the wrong bull in the wolf part. Immediately a pug asks "Do you even know where to go tank?" But hey, at least they didn't blame me when they died after failing to interrupt any of the casts from the stupidly bolstered casters after the first boss, so at least there's that.
What healer spec do you play?
From what I can tell from your posts, you're either Resto druid, or Holy pally. If you're a Resto druid, and you're going oom in dungeons, you have serious gameplay issues and are failing at basics. And wrath doesn't cost mana.
But if you're playing Holy pally, i have no idea if their abilities cost mana, but again, if you're going oom with them in a dungeon, you're playing seriously wrong.
Last edited by Emerald Archer; 2016-12-05 at 03:03 PM.
They should try, obviously. But way worse than a healer who isn't doing dps is a tank who's just "I keep aggro, I get all the stamina trinkets I can get because more stamina = better tank and apart from that, my job is done". Tanks have been able to do lots of damage since MoP, but their dps has been increased so much since then, it's just bad seeing a tank doing <120k dps.
Personally - I play a blood dk and a disc priest - I get a kick out of doing as much damage as possible as a healer/tank, as long as my group survives/doesn't get hit by mob. I outdpsed a havoc demon hunter yesterday in a mythic+3 vault of the wardens on my disc priest and - granted, he was terrible - it felt amazing.
it's just not a relevant amount of damage most of the time
if your group is extremely close to the timer you can construct a scenario where it matters, but most of the time that isn't the case. And the higher the level of the dungeon is, the less time you have (generally) to throw damage.
Except they can only do that if they heal almost nothing and with wings, which means they are wasting their healing CD to do dmg. If your tank and your DPS dont fuck up with mechanics it's fine and worth it, but pugging things means most people will stand in fire so they need some extra heals.
As a monk, if I know the group is fine, I'll toss some dps out. On some bosses where I know my crane will be enough, I'll pop and dps the whole encounter.
I'm not sure why others don't do it, but hey, I guess they want to go slower.
For higher keystones, I tend to use more of my abilities as a druid. Sunfire/Moonfire, cat-weaving for trash, typhoon or mighty-bash, ursol's vortex (esp. those little spiders in VoTW).
For keystones below 7, I usually just run them for the easy 2-3 chest, so I can't be bothered.
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis
...and you might still be disappointed. My GF went disco for our last night's EN NM carry. She did outheal better geared healers in her holy setup (not sure if stats are very different, she definitely is a holy priest almost exclusively though) but her damage was negligible. Not sure how to read that, but certainly don't expect super dps from healer even if it's disco.
I would bore myself to death if I was just playing passively in 5 man as a healer, waiting for time when people need heals or just keep everyone topped 24/7.
But yeah it's really a matter of how good/bad a player is. Healers should do extra dps when they dont need to heal, dps should try to avoid damage taken when they can. But if everyone would play perfect, how would you be able to boost your ego? :P
One thing I see in this thread is the comments on "using mana towards dps". There are several dps buttons for healers that cost little to no mana. Lightning bolt for rshamans is free & lava burst/chain lightning are extremely cheap, wrath for rdruids is free & if you spec balance affinity, the dps options are extremely cheap, smite for hpriests is free & holy fire is cheap and can proc for a double stack, tiger palm/blackout kick/crackling jade lightning are all free for mw monks. If anything, you're actually saving mana by using a global on a free ability rather than an overheal.
Bandages are probably a little extreme, but if dps don't think they should need to pot... you should replace them. Potting helps out a ridiculous amount when there are multiple dps taking damage and your healer could always use the extra mana.
I can burst 250k-300kish as a resto shaman and maintain over 100k dps on higher m+ just by weaving in flame shock/lava burst between heals.
Retired Shaman Signature by Winter Blossom