I play as Horde on EU PVE servers. Due to some reasons there 2 things, you should know about EU PVE servers: 1) PVE severs are dead. Due to historical reasons PVP servers are much more popular, than PVE, despite of fact, that most PVP servers are single-factioned, i.e. nobody actually needs PVP there. 2) PVE servers are extremely Alliance-biased - almost every server is 1:2-3. Plus Alliance is much more active - so you can usually see 10 Alliance vs 1 Horde. I usually play at 8-9pm - it's end of prime time (everybody goes watching night news on TV), so overcrowding starts to slowly fade and therefore amount of stupid competition starts to decrease and servers stop to be pseudo-PVP ones and start to turn back into PVE ones, as they're intended to be. I have been playing for 2 months already and everything has been going quite fine. I've even paid for another month in advance, that I usually try not to do, cuz Blizzard should never feel safe due to already having my money in their hands - they have to earn my money.
But today some crap happened. Tanaan is EXTREMELY OVERCROWDED by players from other servers. Overcrowded to a point, where it starts to be unbearable. Overcrowded, like in old sweet times of WOD at prime time. And I want to ask you. Does anybody know, what happened? May be servers were down during prime time, so players had to shift it towards night? Or may be Blizzard decided to CRZ all PVE servers at once (I've noticed, that may be 3 servers were CRZed in the past)? I need to be in my bed within 20 minutes and I still haven't completed my daily Tanaan stuff due to this overcrowding. I ask it, cuz if this crap will continue, I'll need to ask Blizzard to freeze my sub or I'll simply quit and ask them to return me my game time, as I already did in the past.
P.S. I hope, I don't need to explain, why overcrowding is bad thing? Because Wow stops being RPG and starts to turn into arcade/MOBA/AOE-fest-simulator in this case. Yeah, it's MMO, but RPG should be primary devs' focus - not generic "multiplayer" login and do some random stuff with your friends content. Do you understand, how clunky gameplay becomes, when I have to constantly mount up and go flying around location to find mobs, that are sill alive? And I need immersion, Blizzard were talking about, when they were going to remove flying. I want to clear my way through enemy forces towards secondary objectives. But this process is pointless, if I know, that other player can come at any moment and grab item, I was clearing my way to. It's much more simply to try to grab secondary objectives only. And in most cases process of killing mobs, i.e. combat mechanic, Blizzard were talking about, becomes extremely ineffective. Due to 2 reasons: 1) Mobs grant 1% of progress, that is way too slow, especially for mobs with extremely inflated HP, and you have limited time 2) Sometimes killing mobs is simply dangerous due to way to high density of mobs, when you play some weak class/spec, like SP for example. Also I have my own pace of playing and other players brake this pace - I have to either rush or idle. And only flying allows me to be as effective, as I need to be. But it isn't flying, that is problem. Here is real problem: broken content design.
Spoiler:
I.e. game design is bad enough to make it even worse via CRZ.