Originally Posted by
Kahmal
Profession Streamlining and the Economy
I don't see people mention this at all, many talk about how gathering professions were ruined in WoD which is true, but I largely feel crafting was far too streamlined in WoTLK when I felt they were at a nearly perfect point in TBC. The initial crafted epics throughout the expansion were just so damn easy to craft only requiring a few bars of Saronite and Titansteel and Frozen Orbs. This in my opinion not only made the pre-raid gearing process to easy, but more importantly made making gold too damn easy. Bare in mind to this day I have always sucked at making gold but starting in WoTLK I just always had enough to get by and then easily flip the gold I have on the AH by crafting things. When the next tier came out with new craftable gear I was just able to buy most of the mats of the AH no problem, then craft a few Titansteel Helms later to get back the gold I spent.
Now because of this I simply make enough gold to sustain myself by just sitting in the capital city. Previously since gold was harder to come by if I wanted to craft an epic I would normally have to go out and farm the mats. The weapons you crafted in TBC were costly in mats, but worth it because if you could upgrade them they would last you quite some time.
Now a huge point to this also is simple the value of gold. Many people didn't do dailies for rep in TBC they did them for the gold. We were out in the world in multiple daily hubs, farming the Elemental Plateau for Primals, gathering mats for a crafted item. There was reason to be all across Outland. In future expansions we're just pigeonholed into one zone on a given patch, Timeless Isle, Molten Front, Argent Tournament. And it seems this time it will be Tanaan Jungle in 6.2. We had reason to be not simply be on Isle of Quel'Danas back when it came out at the end of TBC.
Now I always hated the idea of farming up virtual money, but when you were doing it obtain an item it felt very good when you accomplished it. And reality is this is an MMO a virtual world where if you wanna live there you better bring home that paper.
Due to how easy it now was to come by gold, along with the LFD system, the game started to feel more like a Dungeon crawler then an MMO, you would only leave the capital to head to the raid normally. A big objective of Blizzard's was to fix this problem, and that lead to the disaster of the daily quest at the launch of MoP.