Originally Posted by
rda
Let me explain.
I am not proposing a solution to the communication issue.
The solution is actually not that involved, it is called - get a reliable channel of communication to the devs with the latency of a work day, and effing use it - and yes, I know what I am talking about, this is completely doable in more than one way, ie, in one of the shops I've been on this was done by having every dev rotate for three days each six months into Q&A where he would then communicate directly. It was and still is a big shop, bigger than Blizzard, just in case. There are other, even better solutions, too.
But I am not proposing a solution. I understand that my posts might give an impression that I want to dictate how Blizzard CMs should work, while in fact, I couldn't care less as to how they do it. All the specific things like "do this, do that" I am saying simply to illustrate that they are getting drowned in a teaspoon, that it is *easy* to do *much* better. You just have to, you know, work. Work instead of writing stupid posts about how it all is very difficult (that's half of their posts, by the way, they spend half of their time telling that they work as best as they can instead of actually working, go check, Ornyx just spent another work day on that, let's discuss what works better: writing a series of posts with "guys, I am taking offense at your use of the word 'lie' bla bla bla" or getting some actual answers to questions selected in a non-ideal way).
Count the total number of blue posts on subject matters. *A single person* can do several times that number per day without so much as sweating. The number of subject posts they do is completely abysmal. Again, I know what I am talking about. This has been going on for years. There is a big problem. That's all I am saying.
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Just so we are completely clear.
Yes, the problem is that the devs aren't listening. Exactly that. There are perhaps multiple reasons and maybe some history of why and how it got to this, but I don't really care about any of that. I can tell you stories like that all day long myself, they don't really matter in the end. There is a problem. A big one. It goes unfixed for years. And, no, it is not getting better. The end.