Been there, done that, don't need to see it again. I would rather Blizzard used their resources creating new content, not recycling old worn out content.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
Pre-Cata WoW and post-Cata WoW are two different games. But they're still the two best MMOs ever made.
Some of the best times I had were in Cata and MoP. I engaged in all of it: transmog hunting, battle pet collecting, reforge theorycrafting, race/faction changes, heroics, LFR, arena, rbgs, etc.
I don't want to play Legion simply because an MMO is a huge commitment, and if I was to play any MMO it would be vanilla WoW. Otherwise, I'd just pick another game. It's not like choosing between BK and McDonald's for lunch, it's a 50+ days /played commitment. Same with anti-legacy people, there's no reason for them to spend 50+ days of their life in content that they've already played with antiquated mechanics. Life is short.
Ultimately you can't hold people hostage playing a game that they don't want to play. Just because Legion is the best LEGAL MMO around right now doesn't mean I want to resub. I would rather just play Civ5 or Mount & Blade Warband or something. People who like vanilla better, or any game better, are eventually going to unsub.
This is why Blizzard's handling of the legacy demand is truly facepalm-worthy. It's based entirely on delusion. People have different preferences and what one crowd likes the other crowd won't like. Blizzard owns both games. They want to insist that it's the same game, but it's not. Nobody thinks that. Even people who hate vanilla are distinguishing that it is a different game.
This will go down in history as one of the dumbest things a video game company has done. Right now there are hundreds of thousands of people putting their /played days into vanilla. There is a finite amount they can take. Even I get bored and need breaks. If Blizzard releases legacy 4 years from now nobody will give a shit, better MMOs and other games will be out. They needed legacy servers released like a year ago. It's just sad to watch.
Debatable. We have been saying "wow killer" for years on end and look what happened there. FF14, Wildstar, Rift, Guild Wars 2, Black Desert, Guild Wars and Everquest 2 to name some. I think WoW is safe for a long time. And looking at future ones like Crowfall looks like another Kickstarted failure waiting to happen imo. I honestly don't see an MMO in the next 4 years taking on WoW due to the fact loads of others have been deemed "wow killers" over the years and well they didn't kill it.
Also they aren't holding anything hostage. You are free not to play the game at any time. Bit overdramatic. At the end of the day the decision to release a Legacy server lies with them. If they choose to then fair enough. If they choose not to then fair enough.
Last edited by Eleccybubb; 2016-12-22 at 04:40 PM.
Not a mod, but this thread serves the purpose of coralling all of oodles of threads that would crop up pertaining to the legacy/pristine server concept (whether or not those threads would be something like "zomg Nost is da bestest" or whatever is a different matter). It's similar to that 20k page thread about flying mounts in WoW back when Blizz first hatched that idea prior to WoD.
The Vanilla vs Current WoW argument isn't just about WoW....
Nothing will ever recapture the Vanilla feel. Nothing will ever recapture my time in EverQuest.
Instant gratification is a bad thing and it hurts the whole of the game. I can see both sides of the argument though. On one hand, I was in Jr High/High School during EQ/Vanilla. I could log on and spend 4hrs working on 1 level and it didn't really matter. (EQ was more like 4hrs on .1% of a level).
Would I do that now though? I'm not sure.
All I know is that without any sight of the "end game" and just enjoying the exploration and hardship the world provided, the journey was really enjoyable and memorable. I never actually even hit EQ's max level... and both EQ and early WoW I have very fond memories of, while I can't really think of too many in the later expansions like Wrath and beyond.
This isn't just an MMO genre problem. This isn't just a video game industry problem. This is a massive human problem. People are giving up on harder, more fulfilling activities in place of the more shallow and quick rewards. The "instant gratification monkey". There are a ton of studies for the younger generations (including probably most of us) where we're just looking for a quick fix, and constantly get quick fixes to sate ourselves, but in the long run have depression, anxiety etc because we haven't done anything the "hard way".
It's a complicated topic, and Blizzard the business clearly is more interested in the quick fix model because it's far more profitable (and not a knock just to them, it's just everything these days).
How do you know vanilla lovers are 200k people or that the retail players are 1mil+?
Don't throw numbers people, arguing numbers WITH NO DATA is a bit stupid FOR THE DISCUSSION
Wow you obviously didn't read my post or the guy I was replying to.
It was about current expansions. Nothing to do with having to beat previous expansion content at all. e.g Why is it good that you can skip HM/BRF straight into HFC? or EN/TOV straight into NH?
Yup. Feel the same.
The only negative I see about having linear progression is that people complain about "finding people" for early tiers. But seriously, with the implementation of CRZ, Premade finder, FLEX (No more requiring 25/40), B.net and many other QoL features, that problem is essentially removed. It was a problem in TBC and Vanilla, especially requiring 25/40 people was a PITA (That's why so many people never got past Karazhan, and getting to late tier Naxx/Sunwell was impossible for casuals)
Ever since they started adding in insane catchup mechanics and making their own content obsolete each patch, is the same time they started having content drought and people stopped caring about sticking around and progressing their characters - because the effort is not worth the payoff for casuals when in the next patch they'l get better stuff for no reason. Why bother doing crafting or anything more then a few times if you don't raid Mythic? Don't actually have to progress anything because it will be made obsolete in a month or two.
I mean for real, they have to LOCK LFR for WEEKS just because if it was open immediately, people would be done instantly. When NH comes out nobody will care about EN/TOV, even if they never did it - and if they do, it will be trivial with the new gearing.
The whole reason that Legion has SO MUCH RNG on items is that they want to keep people PLAYING the same thing over and over again because there's no actual content for the casual player to progress, so they'd quit otherwise.
Fun quote from Ion Hazzikostas himself in 2008 (Curse Interview)
And when Blizzard "gives away" (relatively speaking) a tier X+3 item to someone in tier X gear, they're basically invalidating a portion of their tier X+1 and X+2 content. Items aren't just "loot" -- remember, they are the only method of progressing your character. To use leveling as an analogy, large skips in item progression are like giving level 62 players a quest that lets them skip to level 67 upon its completion. Players might appreciate such a quest, but its existence would by definition obsolete most of the level 63-66 content.
Last edited by Daffan; 2016-12-22 at 07:51 PM. Reason: Quotes.
Content drought is a combination of catchup mechanics and no new content.
I agree - Jack 5h1t basically. And I would have seen WoW to be an insurmountable mountain to climb for the me-too's.
But along the road something interesting happened: Blizzard. (Or some might argue: Activision.)
Why? Take a look at these, so far, 38000-ish posts and riddle me this - which WoW should you rather kill, the already six feet under one or the one who is king of the hill?
Perhaps it has become easier to get a foothold in the MMORPG market than it used to be. But you still need to be a class act to be accepted and not stare blindly at the mega-$$$ that Blizz has been raking in - that is a recipe for being killed by WoW. Just don't try chewing over more than you can bite.
I agree. I've seen a couple people complaining on the Vanilla server that leveling is taking "too long" or asking how to power level.
It kinda misses the point of what makes vanilla great. It's not about maximum efficiency, it's a journey you should enjoy. Exploring a huge, and sometimes terrifying, world. Not just picking up a set of 3 "Kill 15 mobs" "pick up 5 items off the floor" "kill named boss" quests, and moving quickly onto the next set.
Need to walk across an entire zone just to hand in a letter? Cool, take your time and explore on the way, see an awesome looking dam or bridge.
I do want to do Vanilla raiding again, but i'll do it in my own time
My issue with this kind of argument is that this is something that happens only once, when you first play the game, when you first get to those places. After you see such places for the first time... that's it. It's over. The 'magic' is gone. And you can't re-capture that for vanilla players, unless you actually forget everything they know about WoW so they can 'experience' the game again as if it's new.
These "not the goal, but the journey" and "explore the world" arguments just don't make sense.
Nobody needs to "bow out" of a discussion just because there's a group of people who want nothing more than to circlejerk themselves into oblivion over the greatness of old versions of WoW. Alternative viewpoints are essential in these discussions though it would seem many pro-Legacy supporters are particularly resistant to any form of constructive criticism.