More potential Shadow Apparitions from VT and SWP crits in the saved GCDs. Not to mention PI doesn't help you get into VF faster cause you're not hitting PI out of VF anyway. Misery will really only shine in encounters with lots of steadily spawning adds or M+, but I'll bet its huge there, every saved GCD is extra damage.
I don't know. Saving multiple GCD's over a long encounter with a lot of adds is nothing to dismiss but I think you're over stating Misery's impact on Voidform uptime via SA. I can see the effect via the use of those GCD's on other skills but we're talking about one GCD per mob. How much more uptime on Apparitions do you think that translates to?
TBH I think Misery needs to include Insanity from the applied SWP.
You're missing the point, in 7.1.5, One cast of SWP is 4 insanity, in that same GCD I could get 6 from half a cast of MF or 15 from a MB. In add fights, like ily or helya, those saved GCDs add up to quite a bit of insanity. Like the other poster said, SWP is by far the WORST insanity generation. Not to mention the Set bonus makes misery even better. 10 insanity from one cast with NO cd would be far too OP. It's fine where it is and its really good for what it's made for.
Edit:
Not to mention in a large multi-target group you're only going to be throwing out one of the two dots anyway, usually SWP with AS, but with misery you'll be getting both out in large groups so thats pure dmg increase
Last edited by Onikaroshi; 2016-12-31 at 09:53 PM.
Wait. Significantly more? Misery let's you get Flay out one GCD early which nets out to be 4 Insanity more total over 3 GCD's but that's only only a single target since in a multi target situation you won't be using Flay right after application.
I'm not dismissing Misery FYI.
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No I get it. I understand the value of multiple GCD's over a long encounter. I just disagree with the level of over exuberance you guys have. Please look at the post I responded to. He said having our DOTS out faster meant more Insanity due to AS. That's what I was commenting on.
Last edited by mkultra55; 2016-12-31 at 10:07 PM.
I mean, you're also just comparing insanity gen from pain and like, maybe one ghost or a tick of mindflay, which I think is the lowest comparison to make. It also removes a punished global if for some reason you need to apply dots while in voidform, say on newly spawned adds. One VT cast and you're free to bolt/flay (which will generate _significantly_ more insanity on a tick with grouped targets) vs. the added global before you're free to do so. Probably especially useful on adds without a big health pool.
Still a niche talent for sure, but I think it's going to be really useful in those situations.
Skorpyron is a perfect test for the efficacy of Misery, it's exactly the sort of fight it should theoretically excel at.
Thanks for the replies. I wasn't sure if I was just somehomw missing something big when I wasn't StM or if Blizzard was really just that stupid with their design. That's really disappointing because I like playing my priest but I don't want to be a one trick pony when running content.
Sorry to bring up another of these posts however.. as mentioned in the Paladin threads I love my single dps spec classes and am levelling my paladin and Priest to play with my demon Hunter; I'm casual so only do wq/Lfr and M+, how is shadow for this? I understand they aren't the greatest for M+ due to ramp up on Aoe, will that get easier in patch? And is s2m the only viable build?
Any helpful info for a newb priest much appreciated