Originally Posted by
Nagassh
Honestly, half the stuff he's asking for wouldn't be that bad - though I agree the other half would be better of remaining dead - KJC being the biggest offender.
Shadowfury really doesn't need a cast time.
Circle being baseline wouldn't even begin to address melee's dominance and how much destruction struggles against them in pvp - in pve I really don't think it's going to have much impact if it was changed with the old talent layout, let alone now you're competing against completely non-raid worthy ones most of the time - replacing it with blood horror would be an easy replacement to get circle back in the baseline kit with minimal impact on balance.
Backlash I've still never managed to figure out why it was removed - it was one of the least impactful little bits in destructions toolkit, certainly wouldn't hurt to have it back.
KJC, ember tap, soul shatter and focused chaos cleaving are all either too potentially strong or downright broken to have back.
The other stuff is a mixed bag - I'd like to see Shadowburn back in the base toolkit, but it'd be a bigger change than circle going baseline. I certainly miss the role SB filled though. Probably the 3rd biggest gameplay change I'd love to see for destruction.
Second and first biggest would be the two main problems I have with destruction though
1) I'd really love to see the AOE revamped, I think the current system is pretty bland compared to what we had - and I'm not just talking about going from the king of sustained AOE to shit tier, we seem to have regressed to classic / TBC level class design with a targeting reticule AOE in a world that feels increasingly less designed around that working, ontop of having a pretty large upfront investment in terms of resources and zero AOE filler as baseline.
Old FnB felt a lot more engaging with the synergy between ROF for embers if you didn't have the gear / targets to sustain your AOE without it, the ability to toggle between AOE filler back to ST spenders for more economic damage on a priority target - it had interesting things you could do with it. I'd take that with significantly reduced numbers if people are so terrified of being strong again after MOP. Mechanically I found it far more interesting than the boring ass AOE we have now, and I say that as someone who spent most of WOD championing ROF remaining a part of the destruction toolkit.
2) I'd be happy to see embers returning. Incinerate feels completely desynced from the core rotation and, like with the AOE, we seem to have regressed from an interesting system to a tangibly less interesting system for no real reason other than uniformity across the specs. There's a lot more you can do with a 25bit (or whatever number they chose an ember to be broken into) resource system over a 5bit one.
I don't think Destruction is in a particularly dreadful place design-wise though, just worse in some areas than it has in the past, which makes it all the more noticeable and less excusable.