The AMS cloak is so bad it's insulting. It doesn't even increase AMS's effect, meaning all it does is give you what? A bigger window in which to be bad? Personally, I know the mechanics of the bosses I'm fighting perfectly, and I can pop AMS a fraction of a second before a mechanic I want to nullify for the healers, or ignore for a DPS gain. I don't need an extra 5 seconds or w/e to do this.
The AMS cloak is categorically useless, nothing but a stat stick, and arguably the worst leg a DK can get as it doesn't do anything.
+1
I have all respect for UH's who just didnt reroll or changed spec.
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Let me tell you something then:
If you WANT TO BRING THE BEST TO YOUR RAID, then you will have 2-3 different classes to go(not specs, but CLASSES). You will play the FOTM classes.
If your guild is respectable, they will already have 3-5 other people to replace you in order to overcome a fight(with different classes if that what it takes).
If any of that is not true, then your only responsibility is, to play something you truely enjoy. And by time, people will get throu the content.
Just move on with that retarded excuse for being loser and keep rerolling. Again, unless you play with a bleeding edge guild.
Last edited by mmocd6fe3ee806; 2017-01-04 at 08:44 AM.
Changing spec has always been part of WoW's gameplay design, even more so with DK's and how they were introduced (we could dps or tank with all 3 specs thanks to presences).
I was Blood dps when WOTLK first launched and have played Unholy, Frost during ICC progression.
The class has changed so dramatically over the years that we've had no choice in some cases to swap even when raiding at a lower level.
Even pugs and casual raids have minimum dps requirements, which in some cases can be met by 'changing' back into a spec that was once played long ago.
I've personally switched from Unholy to Frost not only because it performs better but due to it's utility (freezing mobs in m+). Back in WoD, I was reluctant to play UH but when I made the switch I loved it.
Making spec changes to improve performance or provide utility is part of the game (I even tank m+ up to 12, relunctantly) and shouldn't be viewed as a traitorous or 'try hard' act.
Last edited by mmoc7f933b7749; 2017-01-04 at 11:15 AM.
Its there isn't it? Do you not still have to transform it and shit? I don't care about what something else is doing. I care about what I am doing. Same reason I never liked hunters until they finally made it so you could play without a pet.
Locks and Hunters get to play without a pet these days. Why not Unholy?
Honestly it needs to be a bit a closer. But if unholy is suddenly 15% or 20% better than frost that is no bueno.
Last edited by Tanro; 2017-01-04 at 07:32 PM.
I do see where you ard coming from - i always wanted a petless hunter. I like my lock pet being able to tank.
For unholy's pet, yes you need to press a button to empower him but you can really just think of it as a temp dps boost.
Yes there is far far more to the pet (using his stun to proc legendary ring, etc) but its generally not much effort.
A talent allowing petless unholy would be interesting but probably hard to balance. Its not like bliz are about to be awarded the Nobel Prize for services to class balance anytime soon
Having Sindragosa's Fury on a 2m30s cool down is going to be pretty insane considering it does 2000% atk power, looked at a log on MoS for the top Frost DK and on first boss his top damage was SF (49.9m) and it only cast once, Obviously this was mass AoE, but imagine having that double the amount of time... Is it only me who finds this crazy strong? I'm actually extremely excited to gear my Frost DK to hopefully get this.
In combat PvE, not a whole lot if you ignore the hook ability. Out of combat PvE plenty of times you need to watch your pet since it likes to do whatever it likes and pull mobs, this sometimes even goes for in combat.
For PvP it's a whole different game, you have things on auto use and you might as wel just stop thinking you'll get far in PvP, since you won't as it's a strong utility there.
In any case all pets in this game require little in combat management, at most you buff it in one way or another you hardly ever to never force it to go on another target as wow pet pathing, ai and reaction time have always been rather good compared to other mmo's out there.
Pet needs a bit of management if you run infected claw. For some reason my pet would always stand in the shittiest place and only be in range to apply half the group
Always have to tell it to go to the center of adds for maximum applications.
Last edited by iky43210; 2017-01-05 at 06:54 PM.
I know these quotes are a few days old and the thread he opened is already debunked but in case people in this thread didn't see, what he said is absolutely incorrect, not supported at all by actual theorycrafting and is in fact a build with much lower dps than what has been proven to be good. So please anyone who didn't see his other thread but believed him here, don't listen anymore.
It no longer procs on immune targets but will proc on anything you actually can move.
His group pulled all the trash including boss and grouped them up, it does around 1.5m-4m depending on buffs/crits etc. The legendary is looking to be one of our best, definitely bis for mythic+.
Not sure if I should be happy or not that I just got a legendary, before 7.1.5.