Really happy about the 2/4pc swap for BM Hunters especially since I already have the boots that do the same thing as the current 2pc.
Yay ele 4pc nerf. Glad blizzard decided to slide that last min nerf in before ele shaman could start toping all the meters and throwing the entire game out of balance. Thanks Devs.
Last edited by Rawklobster; 2017-01-06 at 06:01 PM.
"If players are jumping ship there's something wrong with how the dungeon is designed..."
No, there's nothing wrong with the dungeon.
The community is the problem because they no longer play this game for the adventure, but only for the rewards.
To be fair, in the past there were dungeons that were avoided because of how they were designed - The Oculus is the best example. Nobody wanted to run it, because they disliked riding dragons. I loved it, but I distinctly remember the revolving door of players trying to get a run started. They had to add a blue dragon mount to it, to get players in there.
It wasn't from Diablo 2, WC3 had the same image for the paladin as luther had presence in the battlefield, but I said this before the removal abilities and adding so much cross over from each of the classes loses the games appeal, it makes the class just be there and nothing else. They need abilities which do SEPERATE them from other classes otherwise they just lose their independence.
That's how come Hearthstone is a better game than WOW at the moment, the game hasn't lost it independence of each class by removing any abilities that makes them separate from one another.
I agree the game is a shadow of it's former self, after so much homogeneous from each class they are just the same as everything else. Shaman losing Totems, Paladins losing auras, seals and possibly blessings etc.Yeah, and last time, Wow was RPG-enough game - it had 12M players. And then crap like "Why do we need talent trees, if they don't bring anything into gameplay?", "Druid Tree form is meaningless - let's replace it with metamorphosis" or "Shaman Totems - are just passive buffs, we don't need them" started.
What scares me, is that CM is so sure about what he is talking about, that this point of view must be commonly accepted among developers. I.e. if they don't even understand anything in RP elements, than may be they also don't even understand anything in many other aspects of game development, such as class mechanics, PVE, etc.? This makes me think more and more, that current Wow team is extremely incompetent.
The spec change without cost was suppose to promote this and allow them to create SPELLS specific for that spec and limit cross over but boy was I wrong they are still using the same design as always.
Can we not make this into the millionth "new talents system is wrong lol" dead horse thread?
Does anyone know when the Diablo-event will end in WoW?