In Eichenwalde on attack, we capture the first point almost immediately, one of the opponents leaves and the game is cancelled, why the hell can games cancel after points have been taken?
In Eichenwalde on attack, we capture the first point almost immediately, one of the opponents leaves and the game is cancelled, why the hell can games cancel after points have been taken?
Utter rubbish, publish some proof or stop trolling with the same fanboy line you use any discussion. I have lost matches by 3-2 on control points, had 4 golds, and still lost more than I have gained when winning in a similar position.
Heavily.... Note your word, "slightly" would be far more accurate.
The rating system is shit, if you perform well your down rank should be minimal to nothing, it's not your fault you get matched with complete idiots, you shouldn't be penalised for that fact.
Yep 50+ Elims, 25k + dmg, 20+ obj Elims.. Is a sign of shit performance and deserves a 30+ point drop.
Just like when you get matched with 4 people who all pick widow, hanzo, genji and tracer, you get smashed within 10 minutes and drop 40+ points as you can't even heal because you are killed by a tank within 2 seconds.. Yes that's a brilliant system.
I didn't say I lose 9 of 10 games and didn't want to say that. I'm at ~50% winning/losing.
I only have like one in ten games with teamplay i.e. grouping up and not rushing in one by one, timing ultimates, focusing the right targets, etc.
the other games everyone is running alone and bitching where everyone else is when they die instead of waiting/playing defensive
Being On Fire though tracks what you're supposed to be doing; making use of your hero's full suite of abilities, being on point, and all the other hero-specific stats like damage blocked, assists etc. It's not just about eliminations and damage or healing. It's a much more reliable indicator of how well you're playing that hero.
You will have matches that are such a stomp you're totally ineffective, but these should average out with others where you completely dominate.
In Overwatch, whether your MMR goes up or down is contingent on winning or losing. But there are a number of factors that determine how much that rating goes up or down. For example, what map you’re playing on and whether you were attacking or defending is factored in. We know the win rates on attack/defend on all of the maps and we normalize accordingly. Not all wins and losses are equal. We also look at your individual performance on each of the heroes you played during the match. Everyone has better and worse heroes and we have tons of data showing us what performance levels should be like on those heroes. We also look at your opponents and whether or not their matchmaking rating is higher or lower than yours. These are just a few of the things that are considered when determining how your skill should go up or down.
Emphasis there is mine. That was posted just a couple weeks after launch; this is hardly new information. The other factors are largely normalizing ones; a map that sees more losses than wins will weight your losses or wins accordingly, playing a top-shelf hero that's a little OP on that map means you've got to perform that much better to excel, etc. The one factor YOU control is your own performance.
If you're losing more points for losses than you win for wins, it's because you're not performing as well as you should be. They did have some issues with the transfer from S1 to S2, and too many people got placed into Gold/Platinum, and then scaled down to Silver/Bronze where they should be. That's an issue with the placement, though, from inflated S1 scores, not the ranking system that downranked them.
As others have noted, golds just say if you were better than your team, not whether you were better than expected for your skill rating.I have lost matches by 3-2 on control points, had 4 golds, and still lost more than I have gained when winning in a similar position.
Heavily.... Note your word, "slightly" would be far more accurate.
The only way that works is if you also gain minimal to nothing for "easy" wins, because your opponents were similarly bad. Which effectively punishes you for playing too well. Which is pretty obviously terrible.The rating system is shit, if you perform well your down rank should be minimal to nothing, it's not your fault you get matched with complete idiots, you shouldn't be penalised for that fact.
I know I perform well, I always kill 2-3 people before dying myself (including healers), I have an avg of 30 Elims per game, I have avg dmg of 24k per game (as soldier).
I get stuck with idiots most of the time and when you do you lose too much for being smashed within 10 minutes. Love how you think you can carry a team on this, it's not possible so you shouldn't be punished for your auto-matched team. I've lost count how many times I match with a diamond carrying a silver, who is literally the worst player ever and you can't win 5 v 6 99% of the time.
I've ended up S1 - 58, then S2 - 2800, then got to 2700 this season and had such a bad run of idiot teams this season I'm down at 2350. So it's nothing to do with incorrect placing in S1.
Again you ignored the point which invalidates your first point, you said heavily, it doesn't mention that anywhere in your reply.
So being on fire is the key? How the fuck do you do that if 5 out of your team pick dps and you then proceed to sit at the chokepoint for 4 minutes then lose.
Widow and ana are alot easier to play when your team is actually keep the enemy away from you. Though my snipe healing with ana sucks right now.
And i think i figure out the russian lady finally.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
None of this proves anything. You keep focusing on your absolute stats, when what matters is your performance relative to all other players of your skill rating. If you perform better, you'll generally gain more for wins than you lose for losses. And vice versa.
Soldier 76 is a hugely popular hero, and is strong on most maps, meaning it's that much harder to perform exceptionally compared to all other Soldier 76s.
And there's just as many times, on average, where your opponent is dealing with that, and you get an easy win. Or both of you are, and it evens out.I get stuck with idiots most of the time and when you do you lose too much for being smashed within 10 minutes. Love how you think you can carry a team on this, it's not possible so you shouldn't be punished for your auto-matched team. I've lost count how many times I match with a diamond carrying a silver, who is literally the worst player ever and you can't win 5 v 6 99% of the time.
I've ended up S1 - 58, then S2 - 2800, then got to 2700 this season and had such a bad run of idiot teams this season I'm down at 2350. So it's nothing to do with incorrect placing in S1.When Season 2 started, we had WAY more players in Gold and Platinum than we initially intended, and way fewer in Bronze and Silver. This was the result of how we calculated your initial SR for Season 2. We tried to partially reset player SR at the start of Season 2, but the results were not as we expected. Instead, below-average players started Season 2 at a higher SR than they should have been given their performance in Season 1. This meant that as they played in Season 2, their SR would often drop to a lower value, which didn’t feel great. It also meant that there was a much wider variation of skill in the Gold and Platinum tiers than we wanted. This is something we want to avoid in Season 3.
https://us.battle.net/forums/en/over...ic/20749698219
They've already acknowledged that many people were ranked too highly in Gold and Platinum, and downranked over the season to where they should have started. The issue was the initial placement, NOT the final rank. All you're saying, here, is that you should be down around 2350, and were ranked too highly before.
If you're not getting "on fire" status much/for long, you're really not playing as well as you think you are.So being on fire is the key? How the fuck do you do that if 5 out of your team pick dps and you then proceed to sit at the chokepoint for 4 minutes then lose.
There are several sites which you can see your performance, my stats (v's the rest of players) are top 15%. So you, are talking out of your arse.
As I showed I've averaged around 2600 each season, usually I give up once I hit that level as I get into a ELO hell slide, get it back on track then stop playing. Not saying I'm brilliant, but the rating system is rubbish, and this season it's been worse. If you win by stomping you gain fuck all because you can't post good performance because the game is over too quickly, you get a muppet team and lose quickl and again can't post shit because you just die all the time from 2 v 1.
Utter rubbish, if you are on fire as a healer with winston as tank and 4 dps I call bullshit. Similarly good look getting on fire as dps when your Reinhardt charges through a chokepoint into 3 of their players, dies, then rinses and repeats for 4 minutes. I call bullshit.
I'm not saying "you're a bad player". I'm saying the rating system pulls you toward the balance point where you should be. If that's at 2350, then you're a rank 2350 player, and were ranked too high when you were ranked higher.
Also, most of those sites (masteroverwatch.com for sure) relies entirely on those who put themselves into their system; it isn't tracking ALL players, just players who've been searched for.
Apparently you missed the blue post where the Overwatch team admitted that people were rated too highly in Seasons 1 and 2, and the adjustment to a proper ranking point has been painful as a result.As I showed I've averaged around 2600 each season, usually I give up once I hit that level as I get into a ELO hell slide, get it back on track then stop playing. Not saying I'm brilliant, but the rating system is rubbish, and this season it's been worse.
What you're describing is a game where you don't show good enough performance to deserve much mitigation in your rating loss. That doesn't mean the system's broken. You'll get matches like that, you'll get others that counter-balance them.Utter rubbish, if you are on fire as a healer with winston as tank and 4 dps I call bullshit. Similarly good look getting on fire as dps when your Reinhardt charges through a chokepoint into 3 of their players, dies, then rinses and repeats for 4 minutes. I call bullshit.
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning.
-Kujako-