Simple answer here: Nothing.
More likely he would just wait for the quest mob to finish you off to get this mob to himself. You played on some unicorn and fairy realm my friend, people used to let each other die to get drop quest items, and even intentionally pulled huge packs of mobs, healed you and died (BoP'ed, FD'd, etc) near so mobs aggroed on you after that.
Couple of days ago we had a good healer in our mythic+ runs, we added her on battlenet and asked to stay on our discord server. She did. Now we are friends and do stuff together daily. Community didn't died, it's people who ruin community, if you want community to be "as you remember it to be" - you need to act properly - you need to act, not passively expect everyone to do everything for you.
People who "glued" together vanilla communities aren't gone, they are fucking tired of that shit, because being nice and proactive is hard, no one appreciate that, everyone take that for granted and chant "wow, what a great community we are amirite?" then go complete silent, keep needing on BoE items (pre-fix) outside of guild runs only to sell them on AH or dump them in GB until it rots out or becomes obsolete.
Last edited by Charge me Doctor; 2017-01-16 at 06:02 PM.
Originally Posted by Urban Dictionary
early wow : mostly intelligent, university / elderly people , mostly with xp from oldschool mmorpgs like ua or eq played on the "better" levels.
wow now : mostly unemployed, kids play. hencefor the "lazy reward solo playstyle" mentality.
someone who ever stepped a foot in eq or ua would think that modern wow is a solo game now.
It was another age of gaming. Nowadays people expect progress with minimal effort while back then you had to figure out things by yourself or you wouldn't get anywhere. All games were like this back then.
Yea that's a big load of crap. WoW was the first casual MMO and many vanilla players hadn't even touched an MMO before.
The unemployed and kids have a lot of time on their hands = they have time for hardcore timewastes.wow now : mostly unemployed, kids play. hencefor the "lazy reward solo playstyle" mentality.
Can't really say the same for the university people, and those with jobs and families.
You didn't really think this through did you?
Last edited by zorkuus; 2017-01-16 at 06:35 PM.
It was new and nobody knew what they were doing, which made it great.
The first time I played terraria it was the best thing ever, bosses were brutally hard, I died all the time, took me forever to craft anything, this was all because I was a complete newb ... but my 2nd playthrew and then third I breezed threw it without any effort 1 shotting bosses and beating the game in like a couple days instead of taking weeks. Thats pretty much vanilla wow, its amazing to look back at because back then it was all new and shiny but I honestly can't look back and find a single thing that made it better.
Other then maybe the community feeling, but I hated looking for tanks/healers who if you managed to find one wouldn't want to do that specific dungeon because no gear they wanted was from there ...
What absolute nonsense. Everquest barely hit 1 million players before WoW came out which back then was a record for an MMO. I know because as a kid I played that and FF11 bordering on hardcore and the moment WoW hit Everquest started to decline slowly before going into a freefall. But sure insult the retail playerbase. It just proves to me that you have no actual arguments and just want to insult the retail playerbase.
Last edited by Eleccybubb; 2017-01-16 at 06:47 PM.
When was the last time you saw a healer managing his mana without casting any spell to let spirit recover mana?
Last time you saw anyone drinking/eating while leveling?
Last time you downloaded a Aggro Addon?
Probably since TBC.
I'm not agreeing with him specifically but you think it's unfair to say WoWs macro game systems are aimed at a more "immediate gratification" mindset than beforehand? Because I think that's pretty hard to deny.
It seems people are pretty divided about what makes WoW an MM-O. Because such a tiny amount of the content requires communicating with a human being. The argument that WoW is a single player game holds a lot of weight. Most counter arguments are purely semantic - "Its got MMO in the gentre title" "There are mulitple people playing it" etc.
Fact is you can buy the game now and get into the top percentiles of progression without typing a single word to another player. That's (to me) a single player game.
Maybe one day the parrots on the forums will realize that there was actually quite a lot of people in their high 20s and 30s and even 40s during Vanilla.
This myth that Vanilla players were all kids is just yet another idiotic claim that should die with the "nostalgia" garbage.
I swear at least 95 % of everything that is said on Vanilla comes from a pool of myths that has been built over the years by people who either have never played it, or have just ended up buying it through the force of repetition.
Never said it wasn't. I said the poster was talking absolute nonsense nothing more. WoW was a casual alternative to a lot of MMOs even when it came out.
- - - Updated - - -
And so is the myth that the majority were "elderly, intelligent, university students, mostly with xp from oldschool rpgs" and all that crap other people here have been spouting. WoW was a brand new MMORPG for a lot of people young and old.
Last edited by Eleccybubb; 2017-01-16 at 07:35 PM.
u didnt level a low geared ele shaman in legion for sure. And about the aggro addon: its still of good use on m+ on skittish weeks, if u want to live as melee
and mana mangement went to casting low-throughput basically cheap spells since cata, and our healers went oom a lot on progress in emerald raid. Priests die on purpose to be an angel and Heal the shit ouf a raid at the end of a fight was pretty normal in en myth. (i think both have the legendary that rezzes them afterwards too). our moonkins give innervates to our healers, and yep spirit or non-casting regen was cut down in i think cata ? so nobody does it, because the mechanic has changed.
Except :
1) I'm not claiming any kind of "majority". I'm just pointing at the stupidity of making said claim.
2) It's hardly a common myth, considering it's the opposite which is always claimed.
Though I'm pretty sure the average player age haven't increased that much, if any, since then.
leveling, requirements for raiding, gearing, dungeons
the novelty back then.. nothing else
When Nost was up I gave it a try just to try it out. I was actually surprised at it.
I had no guarantee of being able to survive an encounter with a single mob and so I found it to be much more immersive. Contrast that with WoW now where I have the full suit of heirloom gear and if my toon dies, then it means I fell asleep.
it might be, but not for those who raided sucessfully in vanilla. people who had no xp in mmorpg would have never been able to organize a group of 60+ people to form a raidteam. All raidleaders of sucessful teams i have ever known in classic are old school veterans of ultima or everquest, and i have never seen a good raidleader that startet with wow later than tbc. Because those guys learnt the social skills of managing a big team in the game.
And i didnt insult the playerbase. Of course there were a lot of kids, those who were lvl 2x to 3x, occupying the "barrens chat" while the guys i ment were doing onxyia, molten core, and waiting for bwl to open up.