Haha, this is too fucking funny
yeah, worst balancing ever. buffing/nerfig speccs and spells by 30% 3 days after patch RNG decisions ftw!
That's one? John Yang was one of the LEAD Diablo 3 developers. When you have a lead developer move to a different project, they generally are moved to lead said new project. Enough of the lead D3 development team got transferred to the WoW side and they have now taken over the development team since a good portion of the WoW development team left.
You asked for proof, got presented proof, and still not enough huh? Just check around the General WoW forums, this is common knowledge.
PTR doesn't guarantee the balance, since, well, almost no one actually tests things on PTR, they just play the game. Which is fine, but not enough people playing (and raiding), for example, shadow priest, because too many players were busy rolling other class to test if these changes are cool, will result in skewed statistic. You seriously think that PTR provided us with ~1k mythic ToV parses with balanced team setup so blizzard can make proper adjustments? Nope. It happened when people logged on on patch release, started playing their main class and realized that it comparison - they are shit
Originally Posted by Urban Dictionary
Balance in this game has been horrendous for a while now, scaling is out of control, some of the more ridiculous things I've seen in WoW(SPriests, Arcane at end of WoD, Affliction at end of MoP) have all come under Celestalon and his teams watch.
I'm not sure that guy can balance on his own two feet, let alone a game like this. I'm almost certain neither he nor Holinka are qualified for the positions they hold, the games general balance - and gameplay as a whole to be fair - have been on a decline since they took the reins as leads of their respective teams.
I don't see the point of a PTR really if they need live data in order to properly balance the specs.
They stopped paying attention to reports from anywhere a long time ago. That includes PTR and beta servers.
They don't do that because they are intent on ignoring players. They just have too many bugs known even without extra reports, so they never get to the stage where they are clean enough to maybe accept reports from the outside. At least in the areas related to balance that happens because they are hell-bent on having a damn f***ng revolution every expansion (seemingly just so that they have an excuse for balance to be terrible all the way to the next expansion).
I think Main reason for PTR is to find bugs etc. They will balance numbers little but nothing special
The biggest issue with PTR is that it is only a small sample size and balancing solely off PTR would likely lead to more imbalance because you usually only get the cream of the crop doing testing with a couple of others mixed in. The first week of raiding gives a better lay of the land for numbers as you get everyone from normal clearing guilds to world first raiders testing everything.
???????
What specs are getting adjusted by 40%? There are some individual abilities that are adjusted by that much (i.e., Cobra Shot), but they're not a primary damage source for those specs.
Survival is so underplayed that there just isn't a very accurate representation of the spec's performance in high-end content available -- a lot of the graphs posted are based on roughly 1/100th the number of SV parses as, say, MM or Shadow. You can certainly say this is a problem in itself, but it doesn't necessarily mean numbers buffs is the answer. (I'd argue that it's less numbers and more about being a melee spec on a formerly-ranged class in an expansion that added only melee specs, combined with mediocre-to-poor utility/defenses for most raid encounters.)
People only go PTR because they want to play new content or see the new raid encounters to have it easier on live patch then. They don't play PTR so that Blizzard can make class balancing etc.
Lets be honest guys. If you had no unbalanced and bad/worse than before WoW you can rant about all day long on the forums your life would be just plain empty, boring and miserable. Just be thankful Blizz constantly creates RL content for you!
If Blizzard doesn't address class balance due to greed how does this explain the lack of balance from day 1 of vanilla? Was it greed then too or are you just talking out of your ass?
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There is no profit without subscribers. Or are you saying purposely designing bad products and pissing off customers is an effective business model?
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so basically it is what Blizzard has been doing with wow since vanilla launched? Why is it an issue now but it wasn't then?