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eh. very very few people had switch dev kits until relatively recently (atleast in terms of dev time) which is why were mostly getting ports and easy to transfer indie games.
a bunch of developers complained that they would not be able to have games anywhere near time for launch.
so id say thats more on nintendo for being super secretive about the switch, which makes no sense because they said the reason for being secretive was so microsoft and sony wouldnt jump on their plans but after the vita i dont see why sony or microsoft would make a handheld anyways but whatever, tendo gonna tendo.
there will be alot more games announced but alot of them wont be coming out until basically next year. and if it flops then expect whatever few exclusives do get announced to get xbox one and ps4 ports or cancelled entirely like rayman.
price is definitely the biggest issue.
if tendo couldve somehow lowered the price to 250 and bundled it with something like fifa at launch this thing would be flying off the shelf.
what nintendo needs to do is build trust during the launch. they need to announce some of their big guns relatively soon after launch like pokemon to ensure people that it will get strong support.
pokemon almost always gets announced between march and april.
with its low stock it will be pretty much sold out still even then so it be a really good pr move if shortly after launch they announce pokemon for it. especially if pokemon comes out in november.
switch with a pokemon game right before black friday and holiday sales will sell a shit ton this year as long as tendo keeps up the announcements and the marketing.
pokemon and a 3d mario at holiday season. thats system sellers right there.
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
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i wasn't aware the dev kits were shipped that late during development. that does explain the lack of third party titels announcements so far.
i do recall some mayor developers/publishers stating that developing for the switch is great compared to other platforms, so here's hoping we get some mayor 3rd party announcements soon.
http://www.eurogamer.net/articles/20...er-kits-report
This was reported on in October 16 2015. If its true that means the dev's have had the kits for a bit over a year.Nintendo has begun issuing developers with software kits for its upcoming under-wraps NX console, a new report claims.
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and even then that was pretty much just ubisoft, ea and square who had kits that early though, and even then only selective dev teams under heavy ndas.
which means only a small handful of development teams had time to work on games for the switch.
nintendo did a piss poor job of getting 3rd parties in on development compared to sony with the ps4.
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
FC: 3437-3046-3552
Nintendo hasn't been trying to compete with MS or Sony for years now, they know the market they fill and what their audience will pretty much always be. To say that Nintendo is competing with MS/Sony is foolish at this point, mainly due to the fact that Nintendo isn't as dumb as some of you portray them and they do research markets and plan what there business will aim for. If they wanted to compete with MS/Sony we'd be seeing a very different console along with games.
The only justification for the systems existence seems to be the new zelda title from what I've gathered from most of the few die hard nintendo fans that I know. And most of them seem to have a hard time getting it past their wives to spend 360€ for a game .
a little over a year is more then enough to port a game, if there's no mayor software/hardware hurdles/implications.
and with Ubisofts positive statement about developing for the Switch they're probably cooking up something, unless they wanna go full no man's sky.
which... no one should ever go full no man's sky...
it is however a bit short to develop and flesh out a large 60$ title from scratch.
though, really hoping to see some 3rd party reveal's nearing the switch's launch date.
Majority of the games they announced recently are arguably system sellers to someone.
(SMT, Xenoblade 2, Mario Odyssey, Zelda are system sellers for me)
Consoles are an investment at launch. Theres enough future content to invest in a Switch, but until then we have Arms! (Seriously, why is Arms a full priced game? I thought for sure it was going to be a discount digital game only)
I'm more concerned with the demo disk 1,2,switch being full price.. well I guess there is a 10€ discount - lol. Most of the other games you mentioned won't be available at launch, will they? Also zelda doesn't seem to be released for switch in europe at launch (unless most sellers just refuse to list it as anything other than WiiU).
Last edited by Cosmic Janitor; 2017-01-17 at 05:17 AM.
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
FC: 3437-3046-3552
"El Psy Kongroo!" Hearthstone Moderator
I know Arms is not a launch title, but it is a March title, and it looks good to me now that I know all about it. You can play it without motion controls and it has online. If it has an arcade mode/campaign it might be worth full price, but thats yet to be seen. Still think 30-40 would help them ship a lot more units. So, I may pick it up if the reviews are good.
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I mean, having it included would have been nice, but its it really necessary? They have 20 hour battery lives, and they charge while connected to the screen.
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I really do not think you need a grip. The real cost of the system is around 330-350 when you consider you need an SD card. They really should have a model with the pro controller and a game for 399 though. Id even buy a 1 2 Switch + Pro controller bundle for 399.
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Where are you finding a 512gb microsd for 70 dollars? Im finding 200gb ones at the price range.
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To be fair, does anyone remember how awful it was with the original Xbox 360. It had what 20gigs? Thats about as bad even for game sizes back then as the Switch's 32 gigs today.
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There is no way Zelda is hitting 60 fps. Even an Xbox One or Ps4 would struggle to hit 60fps.
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I wonder is a skyrim bundle would make sense? It would be good marketing to the normal gaming crowd. They see Skyrim so it would catch their attention.
Why wouldn't Arms be a full priced game? From all of the footage I've seen of it, it definitely looks very much worthy of my $60 and we haven't seen the full game yet. I've spent $50-90 on ported arcade game with minimal additions for years and never batted an eye. Luckily some Dreamcast (House of the Dead 2 and MvC at launch though, lol) ports added in a fuck ton of content. Arms looks like a Sega arcade title I would have spent $50 on 15-20 years ago.
Tikki tikki tembo, Usagi no Yojimbo, chari bari ruchi pip peri pembo!
Not at all. Looking back at some launch games on 360, Quake 4 takes 2.8GB (or less) up on PC (so around 15% of the launch storage), Call of Duty 2 is 4GB (or less) on PC (so 20%), Halo 3 (which came later) looks like it was under 6GB (30%).
And this was before digital distribution was much of a thing on consoles, so there wasn't much of an expectation of folks having any kind of robust digital library like there is on both PC and consoles today. Comparatively, it's much worse on the Switch. I mean, shit, they didn't even improve the base storage capacity compared to the Wii U from 4 years ago.
Given what they're showing, PS4 could probably it it, and probably even the base model of the Xbox One. Pro could easily do it, and likely at closer to 1800p resolution like we're seeing on a number of games already.
Its not going to be the original. It might not be remastered quality, but they will adjust stuff when porting. And tbh, if they could hit 60fps will 360 level graphics, id be okay with that.
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By the way. Is there a chance devs could put their games on larger 32-64gb carts leaving enough room for future dlc to download straight to the cart?