Nit a big fan of crit on Aff, but then again it's better to have it higher baseline so you don't need as much on gear. Nice gold trait for once though. Kinda hoped for more new traits though.
Rend souls is a great trait idea attached to exactly the wrong skill. All this will do is further solidify mg as the onpy talent we take and force us to prioritize its uptime over all else. Many people, like myself, find hitting drain soul and afking for 5 seconds before i need to recast it is not fun or engaging game play. Haunt will now have to buffed insanely high to compete, and the trait will be all but worthless on council fights. They should attach it to UA and adjust the proc rate accordingly. Make it only work of the last cast ua and balance the ppm so it is viable for all specs choices but not broken.
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Not sure what there is to not like about crit, especially with how amazing perdition is. Even without relics, a reaped crit will do 240% normal damage. Why would you not want to have thas happen as often as possible. Is it just that you enjoy much faster cooldowns through haste stacking?
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The seed trait is greatly needed right now but it is almost certainpy not a gold trait. Compounding horror, fatal echoes, and our healthstone trait are all single traits. It should be like those.
I mean as a concept. I know crit is OK in terms of damage for Aff right now. Crit has usually been Destro's stat so having it bleed into Aff feels like stat homogenization. Plus DoT specs have more of a "death by a thousand cuts" and not "nuke it from orbit" orientation.
On kill traits worked fine with the original incarnation of the artifact ability, which spawned souls as actual killable mobs instead. People just didn't like this from a QoL perspective, but for some reason they didn't change the 2/3 golden traits which interacted with this.
I still cant help but think all specs are missing a reliable shard regeneration ability. I think the PvP talent that instantly grants 2 shards every minute as a baseline ability would at least let us line up a burst phase and make the rotations less wonky.
I agree the 50% less damage for seed is a pointless waste of a talent. the destro golden talent kinda pisses me off since i played destro and have the magistrike bracers but nerfing the shit out of them just so they could implement this talent is lazy and stupid. would have preferred a talent that buffed our chance for shards from Agony, or one that added corruption to the shard generation.
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"Tomb-rift born" sounds like a very odd name for a fire spell.
Some people spend all fucking day hitting refresh every 5 seconds ... posting 5000 messages...arguing the dumbest semantics with novel size essays.. and then somebody comes along and asks a simple question and suddenly its a waste of their time to answer it. Just don't help them if you don't want too.. there is no need to shit on somebody who is looking for info. Yes, doing a google search is easy. So is being a decent human being.
Your broken caps lock and red text can follow imo