I disagree. The primary difference between top and mediocre guilds is player ability - which is largely a function of time spent in working at getting better. This game has a massive spectrum of players operating at different levels of skill and experience, ranging from people who have never raided at all to people who have been working hard at it for more than 10 years.
Blizzard haven't "trapped themselves" in terms of difficulty balancing. It is simply their reality that they have to provide a game to cater for a broad spectrum of player skills. They have avoided becoming "trapped" by offering multiple difficulty levels
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I agree with this assessment except I think "bad" is a poor choice of adjective for weaker guilds. Calling them "bad" just makes it sound like they are useless and should quit the game whereas I prefer to believe that there are a number of reasons why some players, and guilds, are not as good at the game as others, not all of which deserve contempt.
It feels like sunwell in a different colour ^^
We went with third alts 868 raid iLVL 25-30 traits on most people, and did 9/10 with total of 8 wipes. People wiping with 880 must have 0 clue on their class and consistently fail raid mechanics.
You or your groups being exceptionally bad doesn't make the raid overtuned.
I though so too, but this has happened in 20 groups. And ALL the time. I have 100% fails in there after the first 4 bosses. No group seem to be able to kill them.
Almost all of them have been 20 man groups, 2/4/14, a pretty standard setup. The last group went Krosus and we wiped 7 times before we disbanded. 7 might not sound much but it is for a Normal mode raid in a pug. Four healers with 880ilvl, who had curve for EN and one even had cutting edge for ToV (he was on alt), still there was no chance they could outheal his attacks and aoe smashes or w/e the ability was called. Not way, not even close. Every DPS was above 400k but there was no way we kill any of the bosses before we die ourselves. The bosses have an insane amount of HP, 1500million, just HOW are we suppose to do that with such gear.
NH might be tuned decent for guilds, but it's a living hell for pugs.
I calculated a little bit. On avarage, every fight lasted 3 minutes before we all died from general damage, either from dead tanks and aggro or oom healers or simply too much damage (not just Krosus, all of them). That means this:
1500000000 HP divided by 14 DPS (not counting tanks etc atm) is about 107million damage needed per DPS.
107 million damage divided by 3min, aka 180 seconds is 595 000.
To kill any normal boss, EVERY DPS must have 595 000 DPS in NORMAL MODE to have a chance. Sure, tanks do some damage too, even if tanks match DPSs damage, it's minimum 520 000 DPS.
This is still insane for a Normal mode fight. And this is if you DPS ALL the time, aka constantly for 180 seconds, and you don't.
Last edited by Battlebeard; 2017-01-23 at 01:51 PM.
This is why I even care in the first place. I am not in a hurry to clear it, but without AotC, you are screwed, that's WoW since a long time. I might have a chance, just maybe, if I have at least a normal clear early. But if I have no curve and no early, meaning 1st tops 2nd week clear of normal, I am fucked until the next raid tier.
I don't want to buy boost for curve either, as a good ex-top 100 guild in world raider, who is forced to go casual, it's embarassing to have to buy stuff so I refuse.
Sorry, but it just sounds like your group is just rolling their faces on the keyboard expecting the boss to just drop dead and throw some loot on you...
Some fights are considerably challenging on heroic (if you're not overgeared), but normal is DEFINITELY not hard (only Tichondrius has a bit of a tight enrage timer for normal).
My guild went into heroic Skorpyron with an average of 876ilvl and steamrolled through it. We were worried when we first got 2 players accidentally knocked back, but when we saw that the adds did like 0 damage, we basically ignored the shockwave mechanic for the rest of the fight. We simply cleaved all the adds down, having like 3-4 red scorpions in the mix, and it didn't even scratch the tank. No healing cooldowns required or anything. Heroic Chronomatic Anomaly was basically the same. We accidentally pulled normal Spellblade Aluriel while killing the first pack of adds, and we killed her on our first try, while clearing the rest of the room along the way. I don't see how a 880 group could've had trouble with those bosses on normal difficulty.
... Krosus is literally free loot. You try and join PuGs, you find them stuck at Aluriel if they're really bad or Tich/Bot/Augur if they're just not up to snuff. Basically every group is killing Krosus on normal, he's the easiest boss in the zone by far.
Not a single one of the encounters is overtuned on Normal. PuGs, in general, just lack the ability to do mechanics right, which leads to failure. I joined up with a random guild last night who were working on Botanist, and stuck with them until we killed Gul'dan. Their gear wasn't amazing, and most people were doing less than 500k. Some even between 3-400. Still the bosses went down because they stuck at it and got the mechanics right
So no, it's not overtuned, it is literally because the groups you are joining can't co-ordinate. Hell, people say that Elisande destroys PuGs - thats because they can't get past Phase 1. A tiny bit of co-ordination is needed to finish that phase and BAM she basically hangs up her boots for the rest of the fight. Gul'dan looks like a shit-show until you realise that on Normal, the gear requirements are only average, and it's an execution fight rather than a DPS race
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It feels more like Sunwell than BT.
Honestly, I don't think Blizzard will ever top BT in terms of rich lore and the architecture :P
What the... you fight 3 mins and say that raid need insane damage ??? Most of the fights have around 6 mins time before soft enrage hit and start killing ppl
Personaly raid feels like BT dificilty on normal not that hard but not that easy 880sh avg group still need to deal almost perfect with mechanics who are not that hard only difference is that some rooms man and that trash who love to fear you towards Tichndrius
Last edited by mmoc2b5ad7a33a; 2017-01-23 at 05:28 PM.
Comparing anything to the first Raid of an expansion is a fools play. The first raid have historically been easy(too easy at times) and the following raids have ramped up in difficulty. This raid is the same and is also still considered part of the first tier so it being more difficult that TOV's last boss only makes sense as it is a progression. As I said early I had pugged the first 5 in NH in a group with average ilvl of 870 with little to no issues. As I have always said ILVL does not make the player it is just a tool that a good player has in his belt.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
I hope y'all know most of the trash is skippable.
Blizzard needs to stop making content for people like you. Seriously...on what attempt did you realise "I should not leave the inner circle" and then what attempt did you realise " i should not stand in front of the scorp" Your bad. Your group was bad. If you can't do normal then either get better or stick to LFR. There is content for everyone and it seems you have some LFR heros with your group.
Normal was easy and we ignored most mechanics as a mythic raiding group. Heroic had some very interesting fights b/c we had to pay attention to mechanics..ran out of time so we didn't clear. Tich gave us a bit of trouble. Can't wait for Tuesday.
I also can't wait for this place on mythic...going to be some amazing fights in there. ..I am predicting some of the fights are going into the 200-300 wipe range. W
This is going to be one of those raids up there with ToT and Ulduar. It has a very black temple/sunwell feel to it.
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or the tanks can stand in the smash and soak...and the raid takes a lot less damage....you know mechanics.
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no your just bad...and bad players get invited to bad groups.
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isn't every one a former top 100 raider?
Last edited by Banard; 2017-01-23 at 06:53 PM.
Reminds me of Sunwell tbh [visually], but that's due to the Nightwell I'd imagine... just a hunch.