I don't give a toss really. For all I care they could have cleared it already. I'd prefer that actually. That way I know my normal guild of working people gets to clear it as well during the current content patch.
You can't expect top tier raiders to raid forever anymore. 7/10 in the first day isn't even good enough. I think each tier should be cleared the first 2-3 days and thats it.
Whats the point of making it last weeks for them? They gonna burn themselvs to death and there are a few of them having actual jobs to do.
Eh not really. I bet most people didn't care anyways... ever. That was maybe interesting in times were we didn't have PTR (basically early vanilla only), so people really had to figure out themselves what to do when the raid came out (I think on PTR you could test all bosses except Guldan or only you couldnt test his endphase idk)
You're right. They HAVE mastered the PVE shit, and the whole legendary/54 trait stuff is only going to increase their win advantage.
The game isn't easy, it's not even simple. It's just that these guilds have been doing this for over 12 years now, and these so called "Buffs" are only going to increase their advantages....
Besides, this is a race to see if the people actually care about completing the hardest difficulty, not to make sure that they got a new mount or so....lul...
is it really a race anymore at this point?
world first isnt what it used to be.
Hi
The Best players in the World, manage to get 7/10 Mythic in a day.
Seems reasonable to me. Since they would never tune Mythic to only be clearable by the best of the best. Thus these players will always breeze through it better than 99.99% of players.
It is still the first tier of the expansion. i think the tuning has always been higher on the later tiers.
there comes a point though where the tuning is bullshit for anyone but the twitchiest players, 'do this instantly or get one shot' is essentially as far as it can go.
its like in normal you can have 2-3 ppl fail, in heroic you can have 1-2 fails, in mythic you can have 0 fails maybe 1 if your healers are pro and can recover.
Last edited by Heathy; 2017-01-26 at 02:01 PM.
I don't disagree with your intent, I just think you're over-complicating it a wee bit. Mythic instances level everyone's gear down, save for specific itemization, and they don't reward gear at all (outside of cosmetic). That saves the need for specific realms, and means players can use their live characters for Mythic progression. When other players eventually get there, assuming they want to, they just start as normal.
We're agreeing on the end, I think it's just the means we view differently.
While I believe that tournament settings could create a much more interesting race, particularly if it were tied into E-Sports, I also believe that it would see Mythic numbers collapse even more. The top guilds are there for the competition, but I suspect that the overwhelming majority of players in Mythic raids wouldn't do it if it didn't reward gear.
Just a hunch.
I disagree, Blizzard made it hard for top guilds to prepare, because of the legendary and the AP system. In WoD and MoP it was way easier to maintain multiple characters "raid-ready", now it takes tremendous effort. I don't see how it is exciting for top players to grind legendaries and AP before the race even starts.
To make the race truly exciting, Blizzard would need to make too many arrangements :
1) Avoid datamining/ptr, people shouldn't know all the strats, class changes, loots and sims month before the patch hit, that would also make it harder to balance specs, tune bosses and find bugs. Good luck with that.
2) Make sure everyone starts with the same relative power, so essentially, we go back to WoD with all the "nothing to do ! worst expac ever", no dungeon farming, no ap grind, no warforged titanforged. Everyone starts "the race" at the same point. Which means top players will gear up alts for class stacking. That also means find a way to negate the impact of split runs. Hard to do without screwing regular altoholics.
3) Get rid of class stacking or limit its impact, perfect tunning between all classes will never happen, there will always be some differences that are advantages/disadvantages for specific bosses. So unless you make all the classes of a same role (tank, melee, ranged, healer) the exact same copy but with different names/skins, there will be class stacking. And this is even harder because "no datamining" or beta/ptr.
If they managed to do that, then yeah, the race would be way more "skill based" and "fair" for the top player, but at what cost ? Bugs, "nothing to do" rants, even more unbalanced specs, overtuned bosses (blast furnace) or underwhelming (Ra-den), less incentive to play alts and to play at all.
Then they need to find some hard nerf mechanic, otherwise you will see an even bigger decline on the Mythic participation, if it's a fair challenge for top players, even good players won't be able to handle it without nerfs or overgearing it.
So many problems, just for the sake of the World first race ? Blizzard decided it's too much.
And you only talk about what you. Do you think top players want races that last 4 weeks ? I don't think so, it's already the third race since legion and if they lasted one month each, people just wouldn't be able to participate in them. It's already hard for them to recruit, this would make it nearly impossible.
I'm sorry but world first race has always just been a dick measuring contest. How it's different now? I don't understand. The players were given more tools to increase their power and they're willing to take that grind on and put in unprecedented amount of work to be #1. Players are just getting better and better as time goes on and Blizzard can only innovate boss mechanics so much.
Top guilds put in insane effort to get the kills as soon as possible, hence why they're 1% of 2% or something like that. Why the hell do people care as long as THEY (the rest of the raiding scene) are not clearing shit with EASE at that pace?
The day that every Mythic guild has cleared most of a raid within a day or 2 on Mythic difficulty, I'd be concerned. There's no need to do anything, let World First guilds do the race and if one day there's no interest left in it, so be it.
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I can promise you that the world first race players outplay the vast majority of people. If it came down to experience and addons and "nothing more" (sounds salty to me), far more guilds would be in the running considering PTR/Beta testing.
Experience comes with time, so yea if everyone had over 10 hours a day to play (I do) and wanted to invest said time in the world first race, they could.
Ofcourse they can outplay the vast majority, because of the reasons I mentioned.
They have performance enhancing addons, cuz that's what those addons exist for.
Funny how you mention saltiness, because you're the only one that's triggered by this ordeal.