Originally Posted by
Gurg
I used to bash heads on with Epic, but this is spot on statement.
Just following up. Excluding "fun factor" why would anyone play button bloated spec that does mediocore damage when pretty much every other melee does things better, with less of an effort?
Would not go too much into why and where, Survival topic are getting really.. "old thing?" where theres not much to say anymore, honestly we are all well aware of the state of survival and that its not gonna change any time soon, maybe they will rework spec a bit clearing button bloat, but it will stay melee for a year or two for sure.
BUT melee survival should have been 4th spec or atleast we could have mechanics like infamous "Gladiator Stance" for switching from ranged to melee.
I dont know the future of survival, honestly as i see it Blizzard just made a mess without a reason. The mess that will take a long time to clear up.
From a melee only player standpoint and someone whos interested in ranged classes enough just to be able to counter their mechanics, honestly, i saw Survival more as gadget based spec, goblin/gnome engineering used for a "advanced optimist" who moved away from magic and went more mecha.
Next, no, all classes that are buffed in .5 got a flat buff, but the thing is that on some spec those buffs synergies better than on other.
As for mastery.
Yea, they could first address button bloat/Talents where we have too many buttons that do mediocore stuff. Comparing to, lets say Frost DK, Fury warrior, WW monks and enhance shamans (since i have them and play them when i have nothing to do on my Surv) Survival has far too many active talents with passive lagging behind quite a bit. Even so when you look at them, most of passive talents should be baked in skills baseline, for instance "Serpent Sting" and "Mortal Wounds" should affect Lacerate, carve and Raptor Strike, giving you a bleeding DoT that has the chance to proc your Mastery. Caltrops should be an passive talent upgrade for Explosive Trap, when it explodes it leaves Caltrops that apply bleeding DoT which is then affected via previous Mentioned SS and MW.
Raptor Strike build could be more focused on DoT Damage with you being majority of the damage and pet being there clawing things with you or doing AoE. high uptime on bleeds, but low on MF window.
Flanking Strike could be opposite, putting your pet (with Blink Strikes baseline honestly) as main source of your damage, giving you a feel where your pet is major source of damage (since its well trained by you because class fantasy) with you supporting it, much as BM hunters, just melee.