(✿ =‿‿=)
Updated PTR Patch Notes
https://us.battle.net/d3/en/blog/205...otes-1-31-2017
tl;dr some sets got dmg buffs
Originally Posted by Blizzard Entertainment
(✿ =‿‿=)
Updated PTR Patch Notes
https://us.battle.net/d3/en/blog/205...otes-1-31-2017
tl;dr some sets got dmg buffs
Originally Posted by Blizzard Entertainment
Last edited by Coldkil; 2017-02-08 at 07:56 AM. Reason: formatted quote
Adding two notes left out in the post above.
Maybe Impale will be finally used in the Shadow set build; SS change makes it an option for LeapQuake/SS with a mechanic similar to Boulder.Originally Posted by Blizzard Entertainment
Another read:
http://eu.battle.net/d3/en/blog/2054...ing-07-02-2017
TL;DR: "we're fine with rift fishing because in reality there's nothing much left to do"
Non ti fidar di me se il cuor ti manca.
There's also this line
so probably we'll see more updated items in upcomings builds (besides Holy Point Shot).Some existing class-specific Legendary items have been updated to include a unique Legendary power
Well, that's a standard line but yes, i expect more stuff out of that. HPS change may make Impale return plus making runes other than the "bouncy" one viable. It all depends on the synergy with Karlei dagger. Anyway, Shadow set needs a baseline dmg reduction of 60% since we're not melees and other sets are all set at that percentage (shadow power provides only 35%).
EDIT: using this will just make you choose between FoK and Impale, because Dawn in cube is mandatory. Anyway doing some random setups i can attain around 91% dmg reduction without many issues, but it all depends on how much uptime i can get on Aquila.
Last edited by Coldkil; 2017-02-08 at 08:35 AM.
Non ti fidar di me se il cuor ti manca.
The power creep and set rotation continues ffs
Tbh, i think the game is mostly enjoyable without pushing and actually caring about builds. Aim for a set/build you want to pursue and then follow it until you find yourself either locked and so on.
I don't see much how powercreep is unavoidable in a game like this. You play to get more and morestring with your character. Power creep is exactly the reason why you play games like D3.
Then if you want to discuss how creep is managed, then yeah there are a lot of flaws. But instead of just following blindly the "2.5 BEST BUILD" or "META" just play the game on your own - it makes a lot of difference imho. Then if someone is only interested in Ladders and #1 spot, well in every single game there the best way to obtain that.
Non ti fidar di me se il cuor ti manca.
Yes, they introduce often new skills. They also released three subclasses for every previous class ingame. It was awhile ago (ascendancy patch) but they keep tweaking them. Fo every new league they add new uniques, rebalance skills, adding new skills and some different mechanics (like prophecies, breaches, essences) that very often are added to the core game after league ends. Ofc not everyone will like PoE and the game have some flaws (for example life builds vs ES builds) but devs are putting effort to make this game fresh and alive. And soon they will announce some details about 2,6 patch and 3.0 expansion.
I dont see this in D3 and I dont like Grifts anymore so without changing endgame concept (and thats not possible at this point) the game is dead for me.
Last edited by Mamut; 2017-02-10 at 03:58 PM.
https://us.battle.net/forums/en/d3/t...ge=20#post-381Originally Posted by Blizzard Entertainment
GR70 is a nice point, not that hard to obtain too. Must know if it's going to be retroactive or not (since i've done it with multiple characters already).
It's not a really insipiring or einnovative change, but it's a solid choice that gives players a "carrot on a stick" without impacting a lot on power creep (actually, next to no impact).
Now, they have to add more specials/legendaries, give "manald heal treatment" to all proc-based legendaries, and find a way to make LoN the true endgame set given the effort required to gear for it.
Non ti fidar di me se il cuor ti manca.
I like this change. Means that you can play and actually achieve a perfect character. Doesn't add that much power creep and it makes Primal Ancient accessories pretty good.
This is pretty huge for thorns builds since it'd actually mean I don't have to waste 15 rerolls just to get something that isn't the weapon damage stat. Unless you can just reroll into 2 other max weapon damage stats ofcourse.
I kinda like the changes, even if you don't get a primal you won't feel like you're too far behind or feel like you have to get a primal weapon for the season. Talking about seasons, do they mean GR 70 on seasonal? Or just GR 70 in general, like you just had to do the campaign once on your account to unlock adventure mode. Either way, it shouldn't be too bad. They haven't changed the GR 70 requirement for the season journey even after massively power creeping certain sets, so most people should be able to do it fairly easily.
Okay, to clarify on why I only "kinda" like the changes. It still won't roll all BiS stats (which I don't think they should/can), meaning that unless you rolled identical stats on the Ancient/Primal (heck even Legendary depending on the slot), there's a very significant chance that the Primal is gonna be worse than your Ancient, since Ancients are, after all, 10x more common. Meaning that a lot of Primals are just reforge material, though thankfully they'll give way more mats.
Last edited by ophion1990; 2017-02-14 at 10:06 AM.
It's good to see they listen to the community. I think someone in this thread posted exactly the same idea.
I also agree they should keep adding skill bonuses on items. AND new skills, IMO. A new skill for each class every now and then.
New skills are a no-no until there's a set plus legendaries to support them. And currently we don't have enough of them for the already present skills in many cases (DH traps for example).
That's why LoN may be the right answer is they implement some sort of buff with Primals - being it all about Ancients, we will have multiple skill combo that may prove viable (though nothing in the world will change the fact that there will always be a #1 spec).
Non ti fidar di me se il cuor ti manca.
given how now power creep looks to have reached some sort of plateau with new Primals, i think it's really time to add lots of new items and possibly a set for each class that focuses on skills currently ignored.
Also, there needs to be some tuning around some skills like Gars and Firebats for WD being way too powerful for multiple builds (especially gargs that have at least 3 mirror copy playstyles) and Archon for Wizard (which should be Vyr's territory and instead is the strongest choice for any Wizard build).
Non ti fidar di me se il cuor ti manca.
Patch 2.6
Heirloom primal ancient legendary
Patch 2.7
Rare heirloom primal ancient legendary
Patch 2.8
Ultra rare heirloom primal ancient legendary
Patch 2.9
Forgotten ultra rare heirloom primal ancient legendary
Patch 3.0
Forgotten PvP
I'd guess 2.6 will be Challenge Rifts, 2.7 probably along with Necro.
BTW Solo GRs across the seasons
https://www.reddit.com/r/Diablo/comm...dder_overview/
Last edited by Gallahadd; 2017-02-14 at 02:04 PM.
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I actually think some new skills could be viable if they are like Magic Weapon, Marked, Vault, ect - Utility skills. But then again, very few sets have "free" slots where you can trade out skill slots. So, not so much no new skills until new set is released, but no new skills until a new ability slot is released.