Originally Posted by
Shelly
Since you're both asking the same deal I figure I'll lump you two together if you don't mind. :-)
In it being extremely strong - I am referring to mastery builds where you regard them as equal or possibly even favor mastery over crit.
Our mastery currently effects 2 of our abilities. Judgment and a finisher - whether that be TV or DS. Our rotation is a combination of 4 buttons, 2 generators, judgment and a finisher. T20 4pc suddenly makes our mastery effect 3/4 of our abilities. That right there is a large boost.
My very undergeared character has 47% mastery. So we're looking at a 50%+ increase to damage on 1/4 of our abilities, if you then build around mastery after that you're looking at an increase of at least 50% over baseline to 3/4 of our direct damage abilities.
Liandrin's remains strong simply because more HP = more finishers. Will you overcap at times? Probably. Will it be that big a deal? Not really. Please note that I'm not ranking the legendaries either, I simply said that Liandrin's will retain and improve in value over this. In all likelihood the only way you'll really be running the risk of overcapping often is if you are using divine purpose.
And yes I agree, the cloak will definitely benefit more. :-)
Either way, these are not bad set bonuses. If you feel they are please go ahead and list out your reasons why and do remember that at this point neither of us know whether or not this bonus will only work with blades of justice or if it'll include divine hammer and just wasn't listed.
If it doesn't include DH I can totally see it as definitely limiting our AoE, but I'd still be fine with that given the overall increase to single target damage and the ability to throw out 1/3 more divine storms.