Originally Posted by
BannedForViews
It's very simple.
If a player can get a Mythic level or higher piece from Normal, that isn't right. What is impressive about killing mythic bosses if some guy has the same item from normal? Is it elitism? Sure, maybe a bit, but the point here is that gear has always been viewed as a "physical" representation of your accomplishment. What accomplishment did the normal player make to get a piece that's stronger than my mythic one? The answer is none.
The other part of this is about competition among "cutting edge" players. Like it or not, people care about competing on meters. They care about doing more damage, and potential new guilds or groups care about those things as well. Why should someone with the exact same gear, but who happens to have sockets and/or wf/tf have an arbitrary edge over me? There is no reason.
The only way wf/tf makes sense is for casual players, and it should be capped at a level lower than what people can get at probably no more than normal of the current tier. Tier should also be capped at at least no more than the item level of the tier above it, but maybe even 5 ilvl below. I get they want to keep stuff relevant, but Farming lower tiers for upgrades is silly. Also, how ridiculous is it that someone could havae 925 tier pants off heroic and hardly even have any mythic bosses killed. Gul'dans loot should be a treasure, not a freebee.
This was never a problem in older expansions. It seems it was only added as a catch up mechanic, but it's gone way too far.
And then there is something like the arcanocrystal, which is too powerful anyway, but imagine you get the 900+ socketed one. Does anyone really need to have that? Is the game better for it?