Because of these people complaining that they're forced to grind, those that don't mind the grind won't be able to do it.
Don't lower the goal post because you don't want to put in the same amount of effort.
Because of these people complaining that they're forced to grind, those that don't mind the grind won't be able to do it.
Don't lower the goal post because you don't want to put in the same amount of effort.
The proper waifu is a wholesome supplement for one's intrinsic need for belonging and purpose.
Raid ready alts aren't a new concept. at all. They have been an active and mandatory part of high end raiding since Wrath. If you think this is new, you're uninformed and wrong.
The reason it's coming to light now is because this aspect of hardcore play, that has been established for 8 years now, has been made exponentially harder than it has been in the past, while still maintaining it's place as a requirement in hardcore play. Nothing has changed except the requirements for your characters to stay relevant. And the amount of content you need to run to be relevant is beyond anything seen in the past. It's harder to be hardcore right now than it was in vanilla or burning crusade, expansions known for the oldschool style grinds.
Did you really just quote UrbanDictionary for a fictional word and tell me to "learn English phrases"? The level of your ignorance is honestly astounding.
Right. Because telling me to fuck off and find another guild is productive when trying to discuss the very real problems people who raid at a Mythic level face? This mentality is exactly why this topic is so fucking divisive. There's more at play here than a simple inability to control oneself. It's a problem endemic of Mythic raiding in general. I'd think the better solution is to simply eliminate Mythic raiding altogether, which is unfortunate because I really enjoy it. But if it means keeping a system similar to Legion's, I doubt it'll sustain itself into another expansion.
Last edited by Relapses; 2017-02-24 at 05:32 AM. Reason: misread something
The thing is, responsibility flows in the direction of money. The game designers are the ones being paid, which makes them responsible.
Look at it this way: suppose players are burning out and quitting. Management comes down to the devs and asks WTF is going on. The devs respond "players are burning out, but it's their fault, not ours." Do you think management is going to accept that explanation? No, management is going to ask how the devs are going to change the game design to fix the problem.
It's the responsibility of the dev team to design a game that achieves business goals, and failure to do that cannot be pawned off on the customers, regardless of what the customers do.
Now, it could be that the burnout is affecting such a small number of players that it doesn't really affect business goals. Management might then ask "so why is this mythic content there at all, if its design affects so few players?" The devs cannot have very tightly tuned mythic content without taking responsibility for what that level of tuning causes its target audience to do.
Last edited by Osmeric; 2017-02-24 at 05:34 AM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
So you've been done with World of Warcraft for 4 months now... however, you are still on MMO Champion and voicing your displeasure every day?
That's not healthy. Your addiction and infatuation with these pixels and world is unnatural. Instead of dwelling on past bad habits and not getting your "fix," I highly suggest taking up a new hobby. Something that draws you away from brooding like a heroin junkie waiting for his next hit.
https://www.meetup.com/ is a good place to start. Good luck in your future endeavors!
A crossfitter, a vegan, an atheist, and a vanilla WoW player all walked into a bar. I know because they all told me within 3 minutes.
World of Warcraft: Dying on MMO Champion since 2004
Pre-Alpha WoW tester since 2002.
A crossfitter, a vegan, an atheist, and a vanilla WoW player all walked into a bar. I know because they all told me within 3 minutes.
World of Warcraft: Dying on MMO Champion since 2004
Pre-Alpha WoW tester since 2002.
It should be noted that the difference in DPS between 34 and 54 traits is hardly unnoticable. That says something about the current version of AP which may in fact be corrected in 7.2. But it doesn't stop Ion's shifting of blame onto raid leaders from being any less disingenuous.
Guess mythics are to hard on people, best just remove them all and only have lfr from now on lol
Seems like that's been going on for years. What're they down to now? 5m? From 10m?
I know I personally stopped playing because of the extensive pruning done in WoD, and I haven't bothered with Legion because they continued pruning such that almost all the specs I used to like are unrecognizable, and the extensive RNG and weapon-iLvl grinding is just not the WoW I want to play.
[Kawaii c@girl IRL]
Uhh that really stings. No seriously still laughing there are you from chap
Ahh cataclysm - the golden age of ez mode raids where I spend less time to clear a whole first tier with purple rankings than it took me now to get bis legendaries for one spec and a second artifact.
Legendaries and items with the correct stats and the ap. No idea why you'd even bother playing a spec without some of the better legendaries. Eternal hunt for decent trinkets. Why not ask say warlocks how much easier than ever it was to grind a couple weapons and legendaries to be able to play your other specs on a level that makes sense in a somewhat competitive manner.Gearing a second spec takes less time than ever.
food duration and enchants ? Seriously ? Why not mention gems :rolleyes. The better potions are still quite expensive. Luckily that's less of an issue considering most raiders probably sold tons kills to plebs.You need
Last edited by cFortyfive; 2017-02-24 at 05:44 AM.
You haven't bothered with Legion?
http://www.mmo-champion.com/threads/...5#post43926535
Then what was this?
Junkies, man. Even when they aren't 'playing the game' they still need their fix. MMO Champion is like an opium den.
A crossfitter, a vegan, an atheist, and a vanilla WoW player all walked into a bar. I know because they all told me within 3 minutes.
World of Warcraft: Dying on MMO Champion since 2004
Pre-Alpha WoW tester since 2002.
if you arent butthurt you wouldnt reply you would just ignore so you are butthurt.. take care.. and for you guys that cant handle what ion's said i would put as solution account wide limit to attempts first 2-3 weeks for release of tier just to hear you whine like in wrath
Well and that's why you aren't finished or close to finishing nighthold mythic.
You act as if some small caps, better catchup, or easier acquisition from content other than mindless spam of instances a chimp could play would ruin anything for the casual player.
Sure buddy - put your money where your mouth is and just put together a ragtag group of your peers and show me how awesome you are going into nighthold mythic with sephuz only and your 38 traits.
Show me your 54 traits and legendaries in time for helya progression and we'll talk again about your belt buckle.
No sorry anus using butthurt is too funny to ignore. I know it's childish but hey who cares.
Last edited by cFortyfive; 2017-02-24 at 05:52 AM.
When did I say anything about removing AP? That's not the only solution. As I mentioned, 7.2 may fix my biggest gripe with the current system. As long as Blizzard isn't balancing encounters around the idea that players raiding at Mythic levels will have already grinded a ludicrous amount of AP, it isn't nearly as big of an issue.